{"id":1383,"date":"2019-03-12T22:10:40","date_gmt":"2019-03-12T22:10:40","guid":{"rendered":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/?p=1383"},"modified":"2019-03-13T12:20:13","modified_gmt":"2019-03-13T12:20:13","slug":"sia-storyboarding-blog-6","status":"publish","type":"post","link":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/2019\/03\/12\/sia-storyboarding-blog-6\/","title":{"rendered":"SIA Storyboarding &#8211; Blog 6"},"content":{"rendered":"<p><strong>SIA Blog 6<\/strong><\/p>\n<p>This week we began storyboarding our idea with the aid of Erkki Hedenborg, our academic mentor. We discussed many alternative options and finally honed our digital idea into a designed interactive game for social cohesion and community exploration.<\/p>\n<p>During the beginning of the session we began drafting potential ideas for a digital solution, initial ideas started as digital interventions placed around Wingrove in specific points that would advertise activities and allow users to interact with it, by sound or movement for instance. We then moved on to discuss this interaction in a more physical manner by creating an interactive game. With this, users would gain insight into the Wingrove area, meet other locals, and gaining knowledge of potential activities happening. This is important as those we questioned in our door-to-door survey did note that they did not know of many activities taking place within the area.<\/p>\n<p>The idea stems from the concept of location based GPS games such as Pokemon Go, Geocaching, and ActionBound, in which users have to explore an area to earn rewards or learn things about the specific area chosen. We wanted to replicate this idea by giving young adults\/teenagers\/kids the option to discover Wingrove and connect with other users to enhance their social connections within the area.<\/p>\n<p>Potential ideas for prototyping this concept could initially be a piece of paper with set questions or facts on it and use of google maps to navigate the treasure hunt. Those using the game would have a set route to follow and have to pick up points along the way that would collate into a final league board, with those with the most points earning prizes or gift vouchers (potentially). Some reservations are held by having incentives to play the game, however we did then lead onto looking at having proactive rewards such as a free one hour music session, or one free activity session at the Nuns Moor centre. In doing this, this improves the users awareness of activities within the area, therefore subverting their attention indirectly to other recreational activities for the youth to engage with within Wingrove.<\/p>\n<p>Below are some initial mind-mapping\/sketching that led us to the interactive game idea.<\/p>\n<p>.<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1386 size-medium\" src=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8422_1024-e1552428183329-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\" srcset=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8422_1024-e1552428183329-300x224.jpg 300w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8422_1024-e1552428183329-768x573.jpg 768w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8422_1024-e1552428183329.jpg 919w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1387\" src=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8423_1024-270x300.jpg\" alt=\"\" width=\"238\" height=\"265\" srcset=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8423_1024-270x300.jpg 270w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8423_1024.jpg 679w\" sizes=\"auto, (max-width: 238px) 100vw, 238px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1388\" src=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8424_1024-267x300.jpg\" alt=\"\" width=\"267\" height=\"300\" srcset=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8424_1024-267x300.jpg 267w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8424_1024.jpg 704w\" sizes=\"auto, (max-width: 267px) 100vw, 267px\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1389\" src=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8425_1024-265x300.jpg\" alt=\"\" width=\"265\" height=\"300\" srcset=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8425_1024-265x300.jpg 265w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/thumb_IMG_8425_1024.jpg 699w\" sizes=\"auto, (max-width: 265px) 100vw, 265px\" \/><\/p>\n<p><strong>User Research<\/strong><\/p>\n<p>From this we took insight from our user research, as many of the people we interviewed discussed the need for more youth programmes and activities, by using the game idea it gives teenagers and kids the opportunity to play outside and embrace their area rather than having nothing to do. In addition, the use of the Arthurs Hill building as a central addition to the game to engage the youth of the area with the activities going on there, thus indirectly creating a youth centre\/central point by having them physically visit the building. Katrina and David Webb both spoke about the need for youth engagement within the area, we feel targeting this group will then set the path for future generations to converse with one another and begin a narrative with them in Arthurs Hill and community engagement.<\/p>\n<p>After including our user research we developed a final storyboard proposal which depicts the narrative of downloading the game to the end point of the game.<\/p>\n<p><strong>Storyboard<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1384 aligncenter\" src=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/IMG_8267-300x209.jpg\" alt=\"\" width=\"577\" height=\"402\" srcset=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/IMG_8267-300x209.jpg 300w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/IMG_8267-768x535.jpg 768w, https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/files\/2019\/03\/IMG_8267-1024x713.jpg 1024w\" sizes=\"auto, (max-width: 577px) 100vw, 577px\" \/><\/p>\n<p><strong>Next Steps <\/strong><\/p>\n<p>Our next steps include refining the game idea, deciding where the set routes would be, as well as potentially including different interfaces for alternative uses. The game idea does hold some reservations as we do need to define what exactly the user is putting in and getting out of the game, what sets this idea apart that would make users want to actively engage with it and also, perhaps developing what else the interface can offer, so that we define exactly how it meets our project aims.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SIA Blog 6 This week we began storyboarding our idea with the aid of Erkki Hedenborg, our academic mentor. We discussed many alternative options and finally honed our digital idea into a designed interactive game for social cohesion and community exploration. During the beginning of the session we began drafting potential ideas for a digital &hellip; <a href=\"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/2019\/03\/12\/sia-storyboarding-blog-6\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">SIA Storyboarding &#8211; Blog 6<\/span><\/a><\/p>\n","protected":false},"author":7933,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17,29,45],"tags":[],"class_list":["post-1383","post","type-post","status-publish","format-standard","hentry","category-refining-and-story-boarding","category-story-boarding","category-team-sia"],"_links":{"self":[{"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/posts\/1383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/users\/7933"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/comments?post=1383"}],"version-history":[{"count":2,"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/posts\/1383\/revisions"}],"predecessor-version":[{"id":1391,"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/posts\/1383\/revisions\/1391"}],"wp:attachment":[{"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/media?parent=1383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/categories?post=1383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/digicivics-at-apl\/wp-json\/wp\/v2\/tags?post=1383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}