{"id":214,"date":"2016-07-22T15:51:32","date_gmt":"2016-07-22T15:51:32","guid":{"rendered":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/?p=214"},"modified":"2017-01-19T11:56:42","modified_gmt":"2017-01-19T11:56:42","slug":"the-new-face-of-public-health-interventions","status":"publish","type":"post","link":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/2016\/07\/22\/the-new-face-of-public-health-interventions\/","title":{"rendered":"The new face of public health interventions?"},"content":{"rendered":"<p><em>By Sarah Hill<\/em><\/p>\n<p style=\"text-align: justify\">The benefits of an active life to physical and mental wellbeing and the problems associated with a lack of physical activity are well known<sup><a href=\"#_edn1\" name=\"_ednref1\"><u>[i]<\/u><\/a>,<a href=\"#_edn2\" name=\"_ednref2\"><u>[ii]<\/u><\/a><\/sup>. Yet, the average Brit still fails to meet recommended levels of physical activity on a regular basis. One of the main concerns with the lack of engagement in exercise is its association with obesity, in particular, the rise in childhood obesity. This is a growing concern and the target of many public health interventions<sup><a href=\"#_edn3\" name=\"_ednref3\"><u>[iii]<\/u><\/a>,<a href=\"#_edn4\" name=\"_ednref4\"><u>[iv]<\/u><\/a><\/sup> since the associated costs (to both individuals and the NHS) are considerable. Whilst nutrition plays a large role in this recent trend of young and growing waistlines, physical activity (or lack of) also plays a part. Children and adolescents simply don\u2019t move enough anymore (less than 20% of older children met recommended physical activity levels in 2012<sup><a href=\"#_edn5\" name=\"_ednref5\"><u>[v]<\/u><\/a><\/sup>). Developments in technology over the past few decades have made entertainment available at the click of a button; we can be occupied for hours without having to exercise more than our thumbs. However, it could be this very same culprit that holds the key to resolving this situation. Could gaming be the new way to get fit, not fat?<\/p>\n<p style=\"text-align: justify\">Enter, <a href=\"http:\/\/www.pokemongo.com\/en-uk\/\"><u>Pok\u00e9mon GO<\/u><\/a>. This is the new <u>augmented reality*<\/u>\u00a0 game that has hit the world by storm. Having been released in the UK for just over a week it is already proving to be the most popular thing since sliced bread. As a \u201890s child who grew up playing <u>Pok\u00e9mon*<\/u>, I of course had to jump on the bandwagon and I don\u2019t seem to be the only one. The game is already attracting greater user time than social media giants Facebook<sup><a href=\"#_edn6\" name=\"_ednref6\"><u>[vi]<\/u><\/a><\/sup> and Twitter<sup><a href=\"#_edn7\" name=\"_ednref7\"><u>[vii]<\/u><\/a><\/sup>. Since the game\u2019s UK release on July 13<sup>th<\/sup> I haven\u2019t walked down a street without seeing at least one person following their phone in the giveaway \u201cPok\u00e9mon hunting\u201d stance. Witnessing the sheer numbers of people wandering, and at times running, around my local park at the weekend trying to catch a <u>Pikachu*<\/u> hiding in a bush made me think: this game is a fantastic public health intervention, whether intentional or not.<\/p>\n<p style=\"text-align: justify\"><a href=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1690-e1469198154146.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-217 alignright\" src=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1690-e1469198154146-209x300.jpg\" alt=\"IMG_1690\" width=\"236\" height=\"334\" \/><\/a>For those unfamiliar with the game, the reason for my excitement over its relevance to public health is that players are forced to physically move around in order to play. The game uses GPS to map itself onto real-life, making players walk around to visit real life places of interest (a monument or library for instance) to collect items and attempt to capture Pok\u00e9mon. Other physical activity incentives exist in the game such as hatching a Pok\u00e9mon egg which requires the player to walk a certain distance, anywhere between 2km and 10km, before their baby Pok\u00e9mon will come to life. The question is, could this game be getting people to actually walk more?<\/p>\n<p style=\"text-align: justify\">Whilst it is too early to have any solid data on which to confirm a hypothesis, some preliminary data has shown an increase in activity post-Pok\u00e9mon Go release<sup><a href=\"#_edn8\" name=\"_ednref8\"><u>[viii]<\/u><\/a><\/sup> and if anecdotal evidence is anything to go by I certainly know of friends who have gone on an evening \u201cPok\u00e9mon hunt\u201d over their usual trip to the pub or night in front of the TV. Another positive of the game is that it likely to be attractive to young people, and may just engage those who fail to respond to standard physical activity interventions.<\/p>\n<p style=\"text-align: justify\">This is of course not the first attempt to use technology to encourage us to walk more and get more exercise, but whilst other fitness trackers and health apps try to turn healthy behaviours into a game, Pok\u00e9mon Go turns a game into exercise. So could augmented reality games be the new face of public health interventions?<\/p>\n<p>We cannot really do anything but speculate at this point and there are a few points that should be considered first:<\/p>\n<ol>\n<li style=\"text-align: justify\">When the novelty wears off, will it continue to have an impact? How long the game continues to hold people\u2019s attention is anybody\u2019s guess and whether the increased levels of physical activity continue beyond the life of the game is debatable.<\/li>\n<\/ol>\n<ol start=\"2\">\n<li style=\"text-align: justify\">Will people just start to cheat? There have already been videos online showing you how to \u201chatch an egg without walking\u201d; will people continue to play fair and rack up their steps or just start strapping their phones to their pets instead?<\/li>\n<\/ol>\n<ol start=\"3\">\n<li style=\"text-align: justify\">What about the negative aspects of the game? There are several that I alone can think of:\n<ol>\n<li style=\"text-align: justify\">Accidents and injuries. There have already been many reports of minor injuries caused by people bumping into things whilst nose-to-screen rather than watching where they are walking. Most of these will be minor, however a number of more severe accidents have made headlines such as people walking off cliffs and crashing cars whilst playing the game.<\/li>\n<li style=\"text-align: justify\">Safety concerns. Criminals have got wise to the game and have been targeting victims at hotspots for players. Also there are safety concerns for children wandering off on their own hunting for Pok\u00e9mon and potentially finding themselves in dangerous situations. In addition, there have been a number of complaints by homeowners who have found players trespassing in their gardens whilst hunting for Pok\u00e9mon.<\/li>\n<li style=\"text-align: justify\">Potential lost productivity from excessive game-play detracting from work\/studying.<\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<p style=\"text-align: justify\">Do the above drawbacks outweigh the potential benefits? Assuming they do not and the game does prove to have positive health benefits, this could be a very cost-effective intervention as it is free for the individual to download (providing they already have a compatible smart-phone and are not lured by the in-game purchases) and poses no cost to local authorities who currently oversee public health in England. The largest cost is borne by the producers of the game who will surely recover that in revenue obtained from the game directly and indirectly (<a href=\"https:\/\/www.nintendo.co.uk\/index.html\"><u>Nintendo<\/u><\/a>\u2019s share price shot through the roof since the launch of the game). Whilst the novelty of Pok\u00e9mon Go will surely wane eventually, this is just a glimpse of what augmented reality can do. If technology can be harnessed to effectively incentivise healthy behaviours could we be looking at the new face of public health interventions? Watch this space as I guarantee there will be analyses conducted to attempt to answer this question once substantial data become available. In the meantime, I\u2019ve got some Pok\u00e9mon to go catch\u2026<\/p>\n<hr \/>\n<p style=\"font-size: 16pt\"><strong>*GLOSSARY<\/strong><\/p>\n<p style=\"text-align: justify;font-size: 10pt\"><strong><strong>Augmented Reality (AR):<\/strong><\/strong> The integration of digital information onto a real life environment. In the case of AR in Pok\u00e9mon GO the player can see their surroundings on their phone screen (through use of the phone\u2019s camera) whilst digital images of Pok\u00e9mon pop up on the screen, so it looks like there is a creature on the path in front of you.<\/p>\n<p><a href=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1680.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-218 size-medium\" src=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1680-e1469198374146-300x174.png\" alt=\"Augmented reality in action\" width=\"300\" height=\"174\" border=\"1\" srcset=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1680-e1469198374146-300x174.png 300w, https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1680-e1469198374146-500x291.png 500w, https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/IMG_1680-e1469198374146.png 750w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: justify;font-size: 10pt\"><strong><strong><a href=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-223 alignright\" src=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu-300x300.png\" alt=\"Pikachu\" width=\"215\" height=\"215\" border=\"0\" srcset=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu-300x300.png 300w, https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu-150x150.png 150w, https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu-768x768.png 768w, https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu-1024x1024.png 1024w, https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/files\/2016\/07\/Pikachu.png 1254w\" sizes=\"auto, (max-width: 215px) 100vw, 215px\" \/><\/a>Pok\u00e9mon:<\/strong><\/strong> Little monster-like creatures that can be captured by \u201ctrainers\u201d and trained to battle against each other. Each different Pok\u00e9mon has a name, type, evolutionary path and special fighting moves that can be used to battle against other Pok\u00e9mon. The franchise has existed since the 1990s where it started as a game for <a href=\"https:\/\/www.nintendo.co.uk\/index.html\"><u>Nintendo<\/u><\/a>\u2019s Game Boy (a handheld video games device); since then expanded into a card game, TV shows and even several movies.<\/p>\n<p style=\"text-align: justify;font-size: 10pt\"><strong>Pikachu:<\/strong> A small, yellow, lightening-type Pok\u00e9mon that can shoot lightening blots from its cheeks. Pikachu is probably the most recognised of all the Pok\u00e9mon.<\/p>\n<hr \/>\n<p style=\"font-size: 9pt\"><sup><a href=\"#_ednref1\" name=\"_edn1\"><u>[i]<\/u><\/a> <\/sup>https:\/\/www.gov.uk\/government\/uploads\/system\/uploads\/attachment_data\/file\/374914\/Framework_13.pdf<br \/>\n<sup><a href=\"#_ednref2\" name=\"_edn2\"><u>[ii]<\/u><\/a><\/sup>https:\/\/www.nice.org.uk\/guidance\/ph44\/chapter\/2-Public-health-need-and-practice<br \/>\n<sup><a href=\"#_ednref3\" name=\"_edn3\"><u>[iii]<\/u><\/a> <\/sup>http:\/\/www.journalslibrary.nihr.ac.uk\/__data\/assets\/pdf_file\/0006\/126780\/FullReport-phr02050.pdf<br \/>\n<sup><a href=\"#_ednref4\" name=\"_edn4\"><u>[iv]<\/u><\/a> <\/sup>http:\/\/www.journalslibrary.nihr.ac.uk\/__data\/assets\/pdf_file\/0007\/167137\/FullReport-phr04070.pdf<br \/>\n<sup><a href=\"#_ednref5\" name=\"_edn5\"><u>[v]<\/u><\/a> <\/sup>http:\/\/www.hscic.gov.uk\/catalogue\/PUB13218<br \/>\n<sup><a href=\"#_ednref6\" name=\"_edn6\"><u>[vi]<\/u><\/a> <\/sup>https:\/\/www.facebook.com\/<br \/>\n<sup><a href=\"#_ednref7\" name=\"_edn7\"><u>[vii]<\/u><\/a><\/sup> https:\/\/twitter.com\/<br \/>\n<sup><a href=\"#_ednref8\" name=\"_edn8\"><u>[viii]<\/u><\/a><\/sup>https:\/\/www.spire.io\/blog\/2016\/07\/12\/pokemon-go-walking-more\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Sarah Hill The benefits of an active life to physical and mental wellbeing and the problems associated with a lack of physical activity are well known[i],[ii]. Yet, the average Brit still fails to meet recommended levels of physical activity on a regular basis. One of the main concerns with the lack of engagement in &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/2016\/07\/22\/the-new-face-of-public-health-interventions\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The new face of public health interventions?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":6113,"featured_media":256,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[7,6,5,8],"class_list":["post-214","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-public-health","tag-interventions","tag-pokemon-go","tag-public-health","tag-walking"],"_links":{"self":[{"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/posts\/214","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/users\/6113"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/comments?post=214"}],"version-history":[{"count":9,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/posts\/214\/revisions"}],"predecessor-version":[{"id":254,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/posts\/214\/revisions\/254"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/media\/256"}],"wp:attachment":[{"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/media?parent=214"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/categories?post=214"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ncl.ac.uk\/healtheconomicsgroup\/wp-json\/wp\/v2\/tags?post=214"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}