Tag Archives: Funding

OHD_RPT_0288 NCBS report

There were two main aims for the placement at Archives at NCBS. The first was to investigate and formulate how archives handle access to material while taking into account a multitude of factors from copyright to data protection to sensitive content. The second aim was to experience and understand the culture of a young archive. Archives at NCBS has only existed for four years which is considerably less than my partner institution the National Trust.

The first aim, surrounding access in the Archives, manifested into two mini projects. The first was creating a takedown policy and the other was developing a sensitivity check. The former had three iterations with the first version containing a basic spiel on how a visitor of the archive can contact the Archives to request material is to be taken down. The following versions expanded into a fully formed how-to guide on a takedown process and included a variety of reasons for and against takedown, ranging from copyright, defamation, and changes in the law. In addition, the final version was expanded again to become a takedown and alterations policy, meaning this process could be used by visitors and archive staff to make and document any changes to the archival material. The other mini project, the sensitivity check, only required two versions as a lot of the research done for the development of the takedown policy could also be applied to the sensitivity check. The sensitivity check ended up being a two page document which is to be used during the cataloguing process in order to clear non-sensitive material to be put online as soon as digitised. This is to ensure the Archives is able to make material accessible to the public as soon as possible after accession. What I learnt from this work is how the various ethical questions which surround archival material are woven into the entire process of acquisition and cataloguing. This principle was then used during one further activity developing a framework for an acquisition and cataloguing workflow.

The second aim of the placement was to experience and understand the work culture at Archives at NCBS. Initially there were no distinct activities attached to this aim, although during the Archives annual away day I did end up creating some activities. These activities were designed to get the archiving team to bring together their individual thoughts on the Archives and get everyone on the same page. One of the activities also helped the team to discuss their gripes and praise with and for the work environment of the Archives. Overall my experience at Archives at NCBS led me to conclude the Archives has two distinct identities the first is a public archive and the other is a knowledge hub for the development and innovation of archiving methods. However these two identities require very different work environments, which can cause stressed and disfunction under the staff if they are not managed correctly. The Archives therefore needs to review and reflect on how they manage these two different types of workloads across the team.

OHD_RPT_0287 BL report

The aims of the placement at British Library were:

  • To produce a status report on the collection, including how much has been digitised and the status of cataloguing
  • Producing a report on a pathway to clearing the collection for online access
  • Writing for the British Library Sound and Moving Image blog

For the first aim I did an audit and presented my findings in a spreadsheet. The creation of this audit included searching through both analogue and digital files. The audit has given the staff at The British Library a better idea of what material still needs to be catalogue, digitised, and ingested, and which recordings need be to prioritise within each of these. For example, I found a handful of mini-discs which are harder to digitise then cassette tapes. The second aim of the placement lead me to create another audit, this one specifically about the copyright status of all the recordings in the catalogue. This was a long and tedious process which took up most of my time during this placement. It required me to be very thorough and rigorous as I had to repeatedly go through the recordings accompanying documents in order to check and double check whether the recording had copyright or not. In the end the auditing process produced one very large spreadsheet, containing information on all the recordings, and a spreadsheet for each individual National Trust property which had a recording without copyright. In addition to noting whether a recording had copyright or not I also had to work out whether an item could be an orphan work. Doing these two audits help me better understand the workflow within an archive and what is needed to make archival material accessible. In addition, to these two audits I also created a guide to what I had done so the person who next works on the National Trust’s sound collection can easily understand what I did and why. This was a very helpful exercise as it made me think about how you might communicate across project periods or other long periods of time and ensure work and information is not lost or repeated.

Overall this placement gave me a better idea of The British Library and the National Trust’s relationship surrounding oral history story. The National Trust sound collection is the second biggest in the archive and the recordings span nearly 40 years, so there is a great variety in needs when it comes to preservation and steps to make material accessible. The work I did while on this placement has become a foundation for further projects based around the National Trust sound archive, including the further cataloguing of analogue and digital material, and the development of a three-month PhD placement which will involve developing a workflow for National Trust sites to obtain the correct copyright forms and help The British Library in getting closer making the recordings publicly available.

Finally, I also wrote a report on the status report on the collection to share with both National Trust and British Library staff and have also written a blog post on the contents of the collection after I spent the last week listening to a handful of recordings.

OHD_DSF_0183 Intangible and Digital Heritage Consultant

Intangible and Digital Heritage Consultant

The National Trust looks after one of the world’s largest and most significant collections of art and heritage objects set within their historic context. As ideas around heritage change enveloping not only the tangible but intangible heritage. We realise our duty of care extends beyond objects to the non-physical heritage such as folklore, traditions, and language that make our sights so unique. In addition we recognise the increasing amount of born digital material that will one day become the heritage of the future. We are therefore looking for a person to help us collect, manage, and curate the intangible and digital heritage of our sites in the region.

We expect this person to be experienced in collecting, managing and curating intangible heritage such as oral histories and be confident in their digital skills.

What it’s like to work here

The National Trust Consultancy is home to specialists in every field of our work. It’s a place where resources are shared across disciplines and boundaries, and it’s a great repository of skills, talent and experience. The diversity and quality of expertise within the Consultancy enable our properties and places to benefit from creative and innovative thinking, as well as deep expertise in all matters relating to our twin purpose of caring for the nation’s heritage and landscapes and making these accessible to all. The Intangible and Digital Heritage Consultant role sits within the Consultancy.

What you’ll be doing

You will be advising sites on their collecting and managing of intangible and digital heritage, supporting them during their intangible heritage projects and organising the collection of object metadata for surrogate collections. You will work between regional IT and the sites to ensure the needs of sites are considered, while simultaneously ensuring IT is able to keep a secure and stable digital infrastructure. You will also manage relationships with third party archives, to help guarantee access to material for staff and volunteers.

You will also provide tactical and strategic advice to the sites on how move modern opperation files to the archive, while also ensuring sites adhere to the National Trust policies around climate friendly storage. 

Who we’re looking for

  • excellent communications skills: verbal, written and presenting
  • developing and delivering an internal communication (or similar) strategy and plan
  • proven experience of communicating appropriately with a wide range of colleagues in different roles
  • being a brilliant networker and influencer
  • great project management skills, ideally including some experience of event management
  • extensive experience of successfully managing diverse and varied workloads with tight timeframes and budgets
  • being an excellent multi-tasker and self-starter
  • excellent IT skills, including a good working knowledge of Microsoft, Sharepoint

Update meeting on Intangible and Digital heritage at Seaton Delaval Hall

26/09/2028     

13:00

Seaton Delaval Hall

Participants

General Manager

Regional Curator

Project Lead

Intangible and Digital Heritage Consultant

Agenda

Introduction

Status Update

Discussion Topic 1: Dialect dictionary

Discussion Topic 2: Auction Items

Decision 1: Film Archive

Agenda for next meeting

Summary

Everything is ready to go with Storyland. Three institutional oral history recordings taken. Student project for a dialect dictionary is on track. Possibly will lose out on Garden Painting at Auction but metadata collected. Need to revisit somethings in Film Archive arrangement.

  1. Institutional Oral History
    1. Interview done with retiring cafe staff member
    1. Interview done with Gardening volunteer and Research group volunteer
      1. Possible follow up needed for gardening volunteer
      1. Not got copyright yet from research group volunteer
    1. Need to organise Oral history sessions with recent student project
  • Storyland
    • Everything is ready for 1st October
    • Food trucks have been booked
    • Storyteller was asking for some extra tickets
  • Dialect dictionary
    • Student has managed to get funding for archive visits
    • Need to grant access to on site oral history recordings
    • Need to find illustrator
      • Rainham used a good illustrator
  • Auction items
    • Mahogany chairs
      • Photographer has been arranged
      • Curator says likely to win chairs
    • Garden Painting
      • Unlikely to win
      • Meta-data already been collected
  • Film Archive
    • IT very enthusiastic
    • Do we want to donate all material?
      • Unsure about footage taken by volunteer
    • Another meeting with General manager and Intangible and Digital Heritage Consultant
  • Agenda for next meeting
    • Update on Film archive
    • Oral history interviews with students secured
    • Progress on Dialect Dictionary
    • Summer project 2029
    • Adaptive release plan

Decisions

DecisionNotes
Dialect Dictionary IllustratorUsing the illustrator Rainham
Donating (some) items to Film ArchiveDefinitely happy to donate some material but unsure about some footage take by volunteer.

Actions

ActionPersonDeadline
Contact students for Oral History interviewProject LeadWithin the next three months
Check with interviewer of gardening volunteer if they think another interview is requiredGeneral ManagerAs soon as possible
Send extra tickets to storytellerProject LeadBy the end of the week
Talk to volunteer about archiving film footageGeneral ManagerBefore meeting with film archive
Arrange another meeting with film archiveIntangible and Digital Heritage Consultant  Within a month

OHD_WRT_0172 Chpt. 01 History of oral history tech

Chpt. 01 – The History of Oral History Technology

“The history of progress is littered with experimental failures.”

– Victor Papanek, Design for the Real World

Let is take a moment to contemplate the MiniDisc. Developed by Sony in 1992, it was meant to replace the cassette, with its ability to edit and rewrite recordings, and 60 – 80 minutes audio storage, it was the hot new thing that was going to change how we record forever. Fast forward thirty years or so and the MiniDisc has become one of the textbook examples of a failed technology. For oral historians and sound archivists the promises made by the Minidisc were never fulfilled but for different reasons. For oral historians it was difficult to use when recording, and for sound archivists it was incompatible with certain editing and storage softwares, and sharing files was not universally possible (Perks, 2012). Today there still is a disconnect between what oral historians want from technology, what sound archivists want from technology, and what the technology actually offers. It is a three-way relationship where no one is completely satisfied. Oral historians wish technology to provide them with the tools to better contextualise their archived oral history recordings and utilise the orality of oral history recordings, even though oral historians have heavily relied on transcripts for years (Boyd, 2014; Frisch 2008). Archivists simply want a technology that will last and ensure access for many, many years to come (Perks, 2012). Technology however does not exclusively cater to oral historians and sound archivists, but supplies far more lucrative fields and is therefore more likely to bend to their needs and desires (Perks, 2012). This means there is a gap in the market for technology that satisfies oral historians and archivists. Over the years there have been several attempts to fill this gap. I say attempts because no one technology has completely fulfilled oral historians and sound archivists wishes, some are very close but complete adoption has not yet been achieved. To some extend this is due to people having their fingers burnt too many times, I refer back to the Minidisc. Alongside the differing needs of oral historians and archivists, there is the tension between the techno-enthusiasts and the techno-phobes. While some oral historians, like Michael Frisch greet the technological age with much enthusiasm others, like Al Thomson have taken a slightly more cautious approach (Frisch, 2008; Lambert and Frisch, 2013; Thomson, 2007). Although truth be told it is difficult to constantly be aware of people’s feelings towards technology as it is so rapidly evolving. When Al Thompson wrote about about the digital revolution in Four Paradigm Transformations in Oral History, Youtube was only two years old and social media sites were not as prominent as they are now. Rob Perks wrote Messiah with the Microphone before the huge revelations around the NSA and GCHQ surveillance in 2013 and the Cambridge Analytica scandal post-2016. Not to mention the colossal impact the COVID-19 pandemic had on both the fields of oral history and archiving and their relationship with technology.

Nevertheless, taking all of this in my stride, in this chapter I wish to explore the attempts made to find a technological solution to the problem of archived oral history recordings as my project makes up part of this bumpy ride. I wish to take a moment to reflect on the history of oral history technology, investigating what has happen so far and what I can learn from my predecessors. Above all what I am looking at is why they failed. At face valued this seems cruel but in reality any story about innovation is a story about failure (Syed, 2020, p.43; Papanek, 200, p. 184). The trick is to look failure in the face, something designers are repeated credited being good at (Syed, 2020; Kelly and Kelly, 2013). So that is what I am going to do. I, a designer, am going to visit my ancestors, the endeavours that sadly failed, and my elders, those who are still battling away. I shall pay my respect, listen to their stories and warnings, and build the foundation of this project. My journey starts with a visit to the graveyard of oral history technology. 

Welcome to the graveyard

The oldest plot in the graveyard of oral history technology belongs the TAPE system. A system devised by Dale Treleven in 1981 at the Wisconsin State Historical Society, that encouraged users to access oral history tapes in a way that puts ‘orality’ at its centre. Naturally it was deemed to much and not shiny enough (Boyd, 2014). The second oldest and rather grander plot belongs to Project Jukebox. Developed at the University of Alaska Fairbanks at the start of the nineties it was described as “a fantastic jump into space age technology” (Lake, 1991, p. 30). However according to Willam Schneider, one of the developers, it was more like a “stumble” into digital technology with the naive hope that it would save time and money (Schneider, 2014). There is mention of CDs, dial-up technology, and software support provided by a corporation they refer to as Apple Computers Inc. (Lake, 1991; Smith, 1991). Project Jukebox did not fully make it out of the twentieth century, but it definitely started trend. Next to Project Jukebox lies the grave of the Visual Oral/Aural History Archive or VOAHA. Sherna Berger Gluck at California State University, Long Beach was deeply inspired by Project Jukebox during the creation of VOAHA, specifically their approach to ethical concerns surrounding sharing oral history recordings and its ‘boutique’ nature (Gluck, 2014; Boyd, 2014). Although this time there was a focus on ensuring that it was better connected to the web, we were after all at the turn of the millennium and the internet was getting big. Eventually both Project Jukebox and VOAHA became victims of the seemingly inevitable technological advancements and university budget cuts, however both are also survived by their ‘children’. The former has a version available online and the latter was absorbed into the university library system, not without some hiccups (Gluck, 2014).

Beside these two juggernauts of projects the graveyard is filled with similar endeavours, mostly websites copying the ‘boutique’ style interface, which remained largely the same only slight altering to fit wider developments in digital aesthetics (Boyd, 2014). An example of such website was the Civil Rights Movement in Kentucky Oral History Project Digital Media Database developed by Doug Boyd, which in his words was a “gorgeous” website that had “logical” information architecture. However, the requirements to achieve this ‘boutique’ style every time a new recording was added were too high for these larger scale oral history projects, making ventures like Civil Rights Movement in Kentucky Oral History Project Digital Media Database, Project Jukebox and VOAHA, more akin to well curated exhibitions than oral history archives (Boyd, 2014, p. 89). Another project, Montreal Life Stories, established at Concordia University seemed to whole heartedly embrace this digital exhibition format. Steven High writes how digital storytelling, using digital software to blend together various mediums into a narrative experience for a viewer, became key in ensuring better community participation in the Life Stories project (High, 2010). Sadly, although no surprising, www.lifestoriesmontreal.ca no longer links to the original project. When reflecting on Civil Rights Movement in Kentucky Oral History Project Digital Media Database Boyd admits this focus on the userbility led to a lack of consideration for the maintenance required to keep his website running. In the end it was “digitally abandoned, opened up to online hackers and eventually taken down” (2014, p. 9). Just like Project Jukebox and VOAHA, the Civil Rights Movement in Kentucky Oral History Project Digital Media Database is survived by a comparable version on the web today. I am of course unable to compare the two, however the project’s kin does seem to crudely jump between host websites and insist on opening a new tab every time. Nevertheless the same cannot be said for many of the project’s comrades which leave nothing behind bar a trail of dead links.

In another part of the graveyard lies the significantly smaller section of oral history software. Here Interclipper and Stories Matter lie side by side. Interclipper was a software most prominently championed by Michael Frisch, who in 1998 saw the market research software as the answer oral history’s archiving problem. The appeal of the software was its ability to ‘clip’ larger audio files to into more bitesize chucks and adding appropriate metadata (Lambert and Frisch, 2013; High, 2010). Sherna Berger Gluck decided to use it in her pilot project pre-VOAHA, however Gluck opted to develop her own system instead as Interclipper did not supply a digital file of the entire oral history recording alongside the clips, and its database was not compatible with the internet (Gluck, 2014). In another situation, students at Concordia University tested out the software and found it frustrating to use, worried about certain information being lost, and thought it too expensive (Jessee, Zambrzycki, and High, 2011; High, 2010). This testing was part of a wider project for developing a new oral history software, which would become Stories Matters.

Stories Matter started as an in-house database software created at the Centre of Oral History and Digital Storytelling at Concordia University. It was meant to be a software for oral historians by oral historians (High, 2010). Like all its predecessors, including TAPE to some extend, Stories Matters wanted to move away from the transcript and focus more on the orality of oral history recordings, and better contextualise the recordings. Jacques Langlois from Kamicode software was hired as the software engineer. He mostly had experience developing video games and no experience with oral history (Jessee, Zembrycki, High, 2011, p. 5). From the article written about the project the development process seemed to be a bit of a bumpy ride filled with miscommunication and endless bug fixing, in other words a classic design process. And yet as far as I can tell Stories Matter no longer exists. The majority of the links in the article on the software are dead and, although Stories Matter does have a page on the Kamicode software website, I am unable to download it.

Neither Interclipper nor Stories Matters are available to use, hence the graves. They, like the digital archives/exhibits, broke down under technological advancements, university austerity, and a lack of maintenance, leaving nothing but suggestions of their existence in a handful of papers. In a relatively short period of time this graveyard has been fill with projects initial fuelled by the promise of technology advancements only for them to left in the dust. At first this all seems to be a deeply tragic story but then I must remind you of the quote at the start of this chapter: “The history of progress is littered with experimental failures” (Papanek, 2020). So let us see what we able to learn to from all these failures.

Learning from my ancestors

After visiting my ancestors, walking between all these graves, there is a lot to unpack, but one thing stuck in my head, Doug Boyd’s story of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. The database was, according to Boyd, a beautiful site to behold, yet fundamental requirements were not met and it stop working. This reminded me of the age old debate between whether a design should be functional or beautiful. In his book, Design for the Real World, Victor Papanek writes how the most asked question by design students is “should I design it to be functional or to be aesthetically pleasing?” But this is the wrong question to ask, in fact according to Papanek the question does not even make sense, because aesthetics actually is one of the elements of function. Papanek goes on to explain how in order to make a design function you need address six elements: method, need, association, use, telesis, and aesthetics (Papanek, 2020). As I said there is a lot to unpack from my visit to the graveyard of oral history technology so to give myself some structure I will use Papanek’s six elements of function to further dissect the triumphs and tribulations of my ancestors in an attempt to discover why they are no longer with us.

Use

 I think it can be said the general aim of my ancestors is to use technology to help bring orality into the centre of archived oral history recordings and frame the recordings in a wider context. The designs were meant to be used to create a better listening experience. This is where the designs were mostly the same, their differences lay with access and format. Project Jukebox was, due to it being the 1990s, was not connected up to the internet, but projects like VOAHA, Civil Rights Movement in Kentucky Oral History Project Digital Media Database and Montreal Life Stories, had a prime aim to make the oral history recordings as accessible as possible via the internet (Gluck, 2014; High, 2010). Similarly the creators of Stories Matters decided to make their software web-based instead of being a downloadable software like Interclipper (Jessee, Zambrzycki, and High, 2011; High, 2010). When we look at format things become a bit more vague, as it was only in retrospect Boyd labeled Project Jukebox, VOAHA, and Civil Rights Movement in Kentucky Oral History Project Digital Media Database as well-curated exhibitions rather than an archives (Boyd, 2014). However, Steven High championed the digital storytelling in Montreal Life Stories, and in a paper on Stories Matters, it is mentioned that other database projects like The Survivors of the Shoah Visual History Foundation and The Informedia Digital Video Library at Carnegie Mellon were seen as too archive-like (Jessee, Zambrzycki, and High, 2011). And of course some projects focused more on creating general software, while other focused on enhancing one particular set of oral history recordings. In conclusion, even though there was the overarching aim to focus of orality and wider contexts, the use of each design changed slightly depending on their attitudes towards access and format. These discrepancy suggest there is no universal idea under oral historians as to what they want these digital designs to be and do – what they want to use them for. I imagine there is a need for multiple designs: a good exhibiting tool for when oral historians want to present their findings, and a good storage and access tool, for after the end of an oral history project when everything is archived. But the latter is where something far more fundamental needs to be addressed by these designs.

If we return to Papanek, he starts his section on use with the question “does it work?”. Clearly, the designs in the graveyard of oral history technology no longer work, thus something within use of the designs was overlooked. If these projects aimed to be archives or tools to build archives they failed, because the main use of an archive is keeping things for a long time. This leads us back to Rob Perks and his writing on the relationship between technology, oral historians, and sound archivists. According to Perks oral historians are more likely to embrace new technology which makes recording easier, while sound archives are slightly more apprehensive since the longevity of the technology has not been proven. Permanent preservation of recordings is a priority for sounds archivists which sadly none of the designs I have discussed were able to achieve. In fact there is little to no mention of sound archivists in the articles on the projects in the graveyard and not including them might have contributed to their deterioration. Designs failing because certain people were not included in the design process is a common occurrence. One of the most famous examples is the Segway, which was heralded as the future of transport by Jeff Bezos and Bono. Sadly no one decided to asked town planners where the Segway could be ridden: the street or the pavement? Or wondered whether actual humans would use this, as you could not take your kids on it, do your weekly grocery shop on it, or commute long distance (Hall, 2013). Now, the projects I have been talking about are not close to being as horrendously tone-deaf as the Segway, but if they intended to create something which would last and be used as a type of archive then something was missing in the designs. That something brings us the original reason these technologies are needed—“The Deep Dark Secret of oral history” (Frisch, 2008).

Need

The general principle of “the Deep Dark Secret of oral history” is the painful reality that archived oral history recordings spend their time collecting dust rather then being listened to (Frisch, 2008). To solve the deep dark secret of oral history the design needs to last, like an archive, yet the projects I have discussed have not done that. They have address some of the issues Frisch discusses in his paper, Three Dimensions and More: Oral History Beyond the Paradoxes of Method, like orality and context, but not, as I said previously, the requirements set by sound archivists. However, as Perks highlights with his tales of Minidisc and such, technology is not known for its longevity. I would also add, while it is often believed that once something is on the internet it is there forever, the average life span of a webpage is in fact around a hundred days. Webpages and their accompanying links move about, are removed and go missing on the expansive network of the internet all the time causing all sorts of “link rot” (Lapore, 2015). Link rot is a phenomenon I experienced many times during my research into these projects, because while the projects no longer exist, the papers on them do and they contain all the original links which have now ‘rotten’ completely. What all of this highlights is “digital fragility”. Digital networks are complicated. If we look back to the MiniDisc it was only particular softwares and hardwares matching up—a particular network—that allowed use and access. In the twenty-first century digital networks are becoming increasing complicated and therefore increasing fragile, like a giant house of cards, one wrong move and everything comes crashing down (Floridi, 2017). What we have here is a radical disconnect between the need for a solution that last and the medium chosen by oral historians to solve the problem, which has proven to be rather unstable. I am not suggesting a complete abandonment of digital solutions but a better focus on how to use it in a way that will last and therefore addresses the fundamental need of archived oral history recordings to last beyond a hundred days.

Method

An underlying with problem with how we think about technology is the perception it will deliver us the future. A far more logical and realistic way to think about technology is not to look at the latest technological developments but the technology the average person actually uses (Edgerton, 2008). In the book, The Shock of the Old, the historian David Edgerton gives examples of historical uses of technology from horses being far more important to Nazi Germany’s expansion then the V2, to how more bikes are made every year than cars, to the truly insane amount of coal we consume now in comparison to the period of the Industrial Revolution. According to Edgerton there is no such thing as the modern era, just newer and older tools being used to muddle through life as we have always done. The area of oral history technologies is not exempt from this as Frisch and Douglas Lambert suggest a do-it-yourself approach by “rummaging around in our virtual toolbox” for more cost effective, quicker, and more efficient solutions the deep dark secret, as least for now while we wait for “the optimally imaginable tool” (Lambert and Frisch, 2013). Papanek also encourages DIY. More specifically, he discusses how the relationships between methods, materials, and tools all work together to create the foundation of a functional and responsible design. For example the log cabin was the result of a large amount of trees, the axe, and the process of the ‘kerf cut’ (Papanek, 2020, p. 7). There was no need to import skilled labours, tools or materials, it was all already there, it was to an extend DIY. This type of DIY not only delivers inventive solutions but also is likely to address the foundational needs of a group in areas like cost, and allow easier reparations, again good for cost.

If we now look at the designs found in the graveyard of oral history technologies and the processes, tools, and materials used to make them, we see little DIY and a heavily reliance on newer technologies. Project Jukebox had support from Apple Computers Inc.. During the development of Stories Matters a software developer from Kamicode. Others did utilise their university’s own IT department (Gluck, 2014). However, as I learnt from interviewing the archivist who helped set up the archive at BALTIC art gallery, each software developer often has a unique way of doing things. A consequence of this is that once a software developer moves on, trying to find another who can help maintain the software without overhauling it completely is a challenge. And in all cases updates within the new technologies or the complete abandonment of them led to the project collapsing. As I mentioned in the previous section on need, digital networks are incredibly fragile and the work needed to sustain them requires expertise not everyone has. Sticking to you “virtual toolbox” and older more established technologies might make creating a solution to the deep dark secret of oral history archiving easier to achieve within the structures it is built in.

Telesis

The structures we design in and how we make our designs synthesise with these structures Papanek refers to as ‘telesis’ element of design function. As he writes: “the telesic content of a design must reflect the times and conditions that have given rise to it and must fit in with the general human socio-economic order in which it is to operate.” (Papanek, 2020, p. 17). Others have referred to this a ‘product ecology’ (Tonkinwise, 2014). To explain how the design and its surrounding structure interact Papanek offers the example of Japanese floor mats, tatami, and a grand piano. The tatami fits within the Japanese culture of leaving your shoes at the door, but in Western society where we happily walk around inside in our high heels these rice straw mats would not last long. Then again a Western grand piano, which utilises the reverberations of stone walls, would not do well in a Japanese home of rice straw floors and paper walls (Papanek, 2020, p. 18). It is similar to the previous section on methods but boarder, including cultural habits and importantly the thing that makes or breaks most endeavours – money. Up to this point I have only briefly referred to it but funding or the lack there of was a recurring obstacle in many of the oral history technology projects and in many cases it delivered the final blow to the projects (Schneider, 2014; Gluck, 2014; Boyd, 2014; Lambert and Frisch, 2013). If we view this through Papanek’s idea of telesis then we can see how the developers were deeply focused on the design and less on the design’s ecology. There is the possibility that within a different structure which offered a steady supply of money the designs might have worked, as is the case of some of the living members of the oral history technology family. However, the majority of them were developed within the structure of a university where funding is scarce and not recognising this a start of the design process is probably one of the leading reasons as to why these projects ended up in the graveyard.

Association

There is another, more nebulous element of design function that also draws on the design’s wider context; the languages and associations we use to navigate the world. Within design association is a very powerful tool to assist users in using new products. The best examples of this are the document save button which looked like a floppy disk, and the early automobiles, whose design is clearly based off horse drawn carriages. Our familiarity with already existing products helps the designer integrate new products into society, but it is also the element of function where a huge amount of manipulation can take place (Papanek, 2020). For example in certain smartphone applications the refresh motion is purposefully designed to emulate a slot machine to replicate the addictive nature of slot machines to the applications keeping the user on there for longer (Orlowski, 2019). Whether the creators of the designs in the graveyard of oral history technologies intentionally tried to play on certain associations, like the above examples, or not, I do not know. Nevertheless, this does not mean associations were still not subconsciously made by the designers and users. As soon as people started putting oral histories online they moved into the sphere of association that surrounds the internet: the world of speed, efficiency, and entertainment. This move, as Anna Sheftel and Stacey Zembrzycki discuss in a paper on the affect digital technologies are having on oral history practice, might have made oral history recordings more consumable but a side effect is people are spending less time reflecting the wider context of the recording (Sheftel and Sembrzycki, 2017). Similarly, William Schneider also warns against the allure of technology: “technology, with its opportunities and constraints, can also take over our attention, and we can get carried away with the possibilities offered and lose track of the speakers and their narratives.” (Schneider, 2014) Associations are very powerful tool, not recognising them can cause all sorts of unforeseen consequences and therefore, like all the elements I have already discussed, need to be integrated into any design.

Aesthetics

The last element of function returns us to the question “should I design it to be functional or to be aesthetically pleasing?” or “do you want it to look good or to work?” (Papanek, 2020) Aesthetics are important because humans are very ruthless creatures, if we do not like the look of something or there is a second better looking version, we reject first version. The previously mentioned Segway was, among other things, also relentless mocked for the way it made people look (Hall, 2013). Many of the projects discussed did look nice and most of them were user friendly, but because this was the creators main focus the other five elements of function were forgotten and that had devastating effects. I hope that I have made it clear that the answer to the question is: you should make it look good and also all of the above.

Measuring my ancestors against Papanek’s elements of function has allowed me to break these designs and projects down into their various components and analys each in more depth, giving me a better understanding of what went wrong. I now know how the projects addressed issues around orality and context, but am still left a little confused about what exactly they wish to make: a software, an exhibition, an archive? I understand the base need to address the deep dark secret of archived oral history recordings, and how using newer technologies and relying on outsiders’ skills makes it difficult to maintain designs in the long run. I am aware of the influence the spaces and structures the design would operate in, like the funding system and the internet, have on the fate of the design. And finally I know designs need to look good, but it cannot be the only point of focus. The main aim is to create a balance between all of the elements of function, which Papanek suggests will result in a well functioning design (Papanek, 2020). Nevertheless, I still feel there is something missing from this investigation. I understand what information could have been gathered by the developers in order to create this balance between the elements of function, but I do not know how they should have done this and how this compares to their original development processes. In the next section I will revisit the projects’ processes and see how they compare to the various development processes you find in design.

Trial and error?

The majority of the things written about the development processes of these design involves discussing the relationship between the oral historians and the tech people. With the development of Stories Matters it seems a lot of pressure was put on the single software developer Jacques Langlois, especially when it came to tracking bugs in the software. There also was a disconnect between the desires of the oral historians, who were mainly focused on the userbility of the software, and Langlois, whose priority was to make sure the software did not crash and ran smoothly (Jessee, Zembrycki, High, 2011). Still this relationship seemed rather more collaborative than Project Jukebox where the relationship in one paper is rather crudely summarised to “all the computer specialist had to do was make it all work” (Lake, 1991). These development processes prove how difficult communication across disciplines can be in collaborative settings. You have to avoid solely sectioning off parts of the problem for individual disciplines to work on, like the comment from Project Jukebox suggests. Within design allowing or encouraging ‘conflicts’ through each discipline voicing their view of the problem can be used as creative stimuli (Sterling et al. 2018). An example of these “creative tensions” happened during the development of VOAHA when the oral historians desired contextual information be presented, they engaged to an in depth discussion with the IT experts in order to come to a conclusion that satisfied both parties (Gluck, 2014).

Yet collaboration does not have to be limited to those who are the producers, Michael Frisch and others who did work around Interclipper found great benefit in “hanging out a shingle” instead of sticking solely to their own project when they were developing ideas around the management of oral history recordings in digital environments (Lambert and Frisch, 2013). The design theorist Roberto Verganti highly encourages inviting many people from an extremely wide range of fields to come to look your work or design or problem. He refers to these people as ‘interpreters’ who are able to give a different perspective on a situation which might not have seemed obvious from the onset (Verganti, 2009; 2016). By harvesting these alternative perspectives on the problem in hand, the problem is no longer a fix concept but something that changes depending on the angle you view it at. This technique is often referred to as ‘reframing’ (Dorst, 2015). The reframing of the problem is intertwined with the development of the design. Kees Dorst and Nigel Cross give an example of this ‘co-evolution’ of design and situation, or problem and solution, in the paper, Creativity in the design process: co-evolution of problem-solution, where group of design students are given an assignment to find a new litter disposal system on Dutch trains. By the end of their design period one student had reframed the assignment to also included disposing of the waste from the toilets, which previously was simply emptied out on to the rails through a hole in the train. Another student had expand concept of the litter disposal system from within the train to a wider system across the entire rail transportation network, after all you have to get the litter off the train at some point (Dorst and Cross, 2001). By reframing the assignment both students simultaneously developed a design and their understanding of the problem.

Of course having an endless stream of people coming though you door voicing their opinion at you so you able to create creative tensions and use them to reframe your problem is not going to be helpful all the time. Therefore it is advised to build in moments of increased collaboration into the design process through the testing of prototypes and crit sessions, where you invite people to come critique your work. The latter allows for creative tension to take place, while the former offers slightly more practical feedback. The developers of VOAHA experienced the need for this practical feedback when they realised their search mechanism would return results that left out the carefully constructed contextual material assigned to each recording. Sadly, the people only discovered this after editing was no longer possible and so it could not be fixed (Gluck, 2014). An iterative process of developing a prototype, testing it, and then feeding the results back into the development is likely to have picked up this fault alongside other information.

Looking at the design processes of the oral history technologies and comparing them to various design methods I now see how getting input from multiple people across disciplines, regularly testing out the design and then using this feedback to further development are all good ways to gather the information necessary to balance Papanek’s elements of function. But what do you then? During the development of Stories Matters there was extensive testing but it still ended up in the graveyard of oral history technologies (Jessee, Zembrycki, High, 2011). This is the point, after the development of the design and it has been released into the world, a designer becomes a gardener according to Ezio Manzini. Each object designed is like a plant and this plant is part of a bigger network of other plants like a garden. The designer is the gardener who plans and curates the garden, but also prunes, weeds, and composts the garden (Tonkinwise, 2014; Manzini and Cullars, 1992). The metaphor illustrates the continuous nature of design. It might start off with a period of initial development and testing, but after it is released into the world continuous maintenance needs to occur, just like a garden. But this is where is goes wrong and not just for my ancestors but for so many products because after iteration comes maintenance and to quote the writer of Manifesto for Maintenance Art 1969! Meirle Laderman Ukeles: “maintenance is a drag.”

Maintaining or destroying

In her manifesto Ukeles explains how the world can be separated into two systems “the Development System” and “the Maintenance System”. The Development System encourages the unadulterated making of stuff, while the Maintenance System is occupied with keeping the created stuff in good condition. Ukeles sums up the relationship between these systems with the question, “after the revolution, who’s going to pick up the garbage on Monday morning?” With this question she wishes to highlight how society values the Development System above the Maintenance System (Ukeles, 1969). Manzini with his garden would, I imagine, agree wholeheartedly with Ukeles. Maintenance is not really design’s “thing”. Cameron Tonkinwise, who quotes Manzini in a book chapter titled Design Away, even implies that the complete opposite is true and design is inherently destructive (Tonkinwise, 2014). Design is firmly part of the development system and has little interested in the maintenance, so when things break instead of fixing a new product is developed. And things will always break or in the case of Papanek’s elements of function, things will be thrown off balance and then break. All elements of function are subject to change. Our associations change, our taste changes, the wider world the design operates in will be radically different tomorrow. Maintenance’s task is to keep the balance between the elements stable through general repair, but also updating the design to better fit the ever-changing world we live in. To go back to the garden metaphor, you do your pruning and weeding, but sometimes you might need to make some more radical interventions, like when there is a climate crisis which means you can grow grapes in Newcastle but also have everything ripped from the roots in the third storm of the month. However instead of maintaining the garden, according to Tonkinwise, modern society’s answer to this the instability is to constantly produce new things destroying old ones in the process (Tonkinwise, 2014). The graveyard of oral history technologies is proof of this, not because I think this is the attitude of the individual developers, but because the system did not allow them to do otherwise. Nearly every paper on the project mentions running out of money (Smith, 1991; Boyd, 2014; Gluck, 2014; Lambert and Frisch, 2013). The option to maintain existing designs or build upon older ones was never there.

Design takes time. It takes time to develop and it takes arguably an infinite amount of time to maintain. Time is money which my ancestors did not have. If they did then maybe they could have had a iterative design process filled with creative tensions and prototype testing, allowing them to fulfilled Papanek’s six elements of function, making them produce an amazing design that was able to be consistently maintained for many years. But they were never really given a chance, instead they had one shot and in this case it missed. However they left me a mountain of knowledge to take with me on my own journey, but before I embark on this venture it is probably also wise to briefly visit the living members of the oral history technology family.

Listen to your elders

The oldest living member of the oral history technology family is the Shoah Foundation, previously The Survivors of the Shoah Visual History Foundation, which was set up by the film director Stephen Spielberg in 1994 (Frisch, 2008). Now the survival of this particular project is most due to the very high level of support and backing they have consistently received over the years (Boyd, 2014). The other two are the Australian Generations Oral History Project and Oral History Meta-data Synchroniser or OHMS. The Australian Generations Oral History Project is a collaboration between academic historians, the National Library of Australia and Australian Broadcasting Corporation’s Radio National with a good amount of funding (Thomson, 2016). Oral History Meta-data Synchroniser or OHMS is a web-based software developed by Doug Boyd after his work on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. There are many parallels to be found in the design of these technologies and their ancestors, so I will not repeat myself. However, there are still things to be learnt, particularity in the two areas these project are grappling with – ethics and scalability.

How to be good

The idea of access and the ethics of it has become a large area of discussion within the oral history technology community (Bradley and Puri, 2016). During the development of the ancestors people were already aware they might need to advise student to “never ask a question you don’t want the world to hear via the web” (Gluck, 2014, p. 43). On the other hand with Project Jukebox, ideas around copyright seem a little all over the place as they were mainly worried about the copyright of photographs and not the recordings (Gluck, 2014; Lake, 1991). Managing ethics, access, and the internet is, to use the title of Mary Larson’s paper on the subject, an exercise of “steering clear of the rocks” (Larson, 2013). The Shoah Foundation has managed this by only letting people who pay to have access (Levin, 2003), but back in the graveyard many of the ancestors wanted to use the internet because it granted more access (Gluck, 2014; Jessee, Zembrycki, High, 2011; High 2010). This spirit lives on in the Australian Generations Oral History Project and OHMS. 

The access/ethics structure of Australian Generations Oral History Project was designed to allow a level of access the internet promises, while also protecting interviewees. It therefore starts with the interviewee having complete control of the recording for the duration of their lifetime through a rights agreement contract. In the rights agreement the interviewee can agree or disagree to their recording being used, before or after a certain date, in four different scenarios: “listening in the library’s reading rooms for research purposes, procurement of a copy that a user can have at home, exposure through the library’s website, catalogue and collection delivery system, or publication by a third party.” And the interviewees are then allowed to change their mind at point. This part of the access/ethic structure is the “legislated ethical component” (Bradley and Puri, 2016). This refers to Mary Larson’s article, Steering Clear of the Rocks: A Look at the Current State of Oral History Ethics in the Digital Age, where she divides debate surrounding ethics into “legislated (what one can do) and voluntary (what one will do)” (Larson, 2013, p. 36). The “voluntary ethical component” of the access/ethics structure of the Australian Generations Oral History Project involved the ethical judgments originating from the content of oral history recordings that need to be handled by humans (Bradley and Puri, 2016). It is these ethical judgements were the shortcomings of technology and the digital age become most apparent. In his book, The Design of Future Things, Donald Norman paints the scenario of a smart house that turns on the lights and the radio when its residents get out of bed in the morning. However, when a person decides to get out of bed in the middle of the night because they cannot sleep, the house also turns everything on and wakes up the person’s partner (Norman, 2009). The technology is not advanced enough to understand the slight differences in this scenario let alone the complex ethical issues the Australian Generations Oral History Project handles. In these cases human still have the edge above technology, which undoubtedly important to remember when designing any technological solution. 

Making it big

Currently the biggest challenge facing OHMS is the scalability of the technology. Initially OHMS was only available as the in-house software for the Louie B. Nunn Center for Oral History at the University of Kentucky Libraries, however in 2013 Boyd writes how they had received a grant to start the process of making the software ready of open-source distribution (Boyd, 2013). When I consider the challenge I am reminded of two things I learnt from investigating those in the graveyard of oral history technology. The first one is Manzini’s garden and gardener metaphors and the importance of maintenance, which Boyd completely acknowledges in his paper on the software: “open-source tools must be designed with sustainability in mind in order to be truly successful. […] We will actively engage [the user] community to provide feedback and information that will allow for effective and ongoing development and for the future innovation of this freely available tool” (Boyd, 2013, p. 105). The second one I am reminded of is Papanek’s function element of telesis and how he warns “it is not possible to just move object, tools, or artefacts from one culture to another then expect them to work” (Papanek, 2020, p. 17). The main idea behind open source software is that anyone can use it but as the element of telesis suggests it might not necessarily be true due too digital inequalities. The “digital divide”, a termed coined in United States during 1990s initial referred to the differing levels of access to hardware, software, and the internet. However since then the idea of access has been broadened to include the skills needed to access and retrive information and increasingly, the skills needed to communicate through various mediums, and create content. The reason for this expansion is because people realised that digital inequalities did not disappear in places where there was unilateral physical access to digital technologies (Van Dijk, 2017). Therefore ideas like free open access, which I personally find a noble venture, might only really benefit those who have the digital tools and skills to use them.

Both scalability and the ethics of access feel (for now) like the last two hurdles oral history needs to get over before we finally achieve the dream of solving the deep dark secret of oral history. But they are rather large problems and I imagine if history is anything to go by there are many more mistakes to makes and learn from before we solve them.

Conclusion

Let us go back to our feelings around the MiniDisc. How does it make you feel? Nostalgic? Repulsed? Disappointed? Or do you feel, as I do, a strange sort of pride? Because it takes courage to dive into technology, but it takes even more to pick yourself up after things fail, and salut your failure and thank them for the ride. Not doing this is, as Matthew Syed writes, is like playing golf in the dark – how are you going know how to get closer to the hole? (Syed, 2020) Now I have not yet started metaphorically playing golf but I have been able to watch my ancestors and elders give it a good swing. However, when I step onto the green I do not believe I will get a hole in one. I will not solve the problem of oral history’s deep dark secret. I will not make a system that is the perfect listening experience which will last forever, mostly because I cannot afford it. Instead my aim is to make mistakes and fail as much as I can, so that someone else can learn from my work just like I have done from those who came before me. The mission to find “the optimally imaginable tool” (Lambert and Frisch, 2013) will not end with me and it is likely to never end because the world keeps changing so innovation is never truly done.

Bibliography

Bradley, K. and Puri, A. (2016) “Creating an oral history archive: Digital opportunities and ethical issues” in Australian Historical Studies. 47(1) pp.75-91

Boyd, D. (2013) “OHMS: Enhancing Access to Oral History for Free” in The Oral History Review. 40(1) pp. 95-106

Boyd, D.A. (2014) ““I Just Want to Click on It to Listen”: Oral History Archives, Orality, and Usability” in Oral History and Digital Humanities. pp. 77-96. Palgrave Macmillan: New York

Dorst, K. (2015) “Frame creation and design in the expanded field” in She Ji: The journal of design, economics, and innovation. 1(1) pp.22-33

Dorst, K. and Cross, N., 2001. Creativity in the design process: co-evolution of problem–solution. Design studies. 22(5) pp.425-437

Edgerton, D. (2008) The shock of the old : technology and global history since 1900. London: Profile

Floridi, L. (2017) “The unsustainable fragility of the digital, and what to do about it” in Philosophy & Technology. 30(3) pp.259-261

Frisch, M. (2008) “Three Dimensions and More” in Handbook of Emergent Methods. pp.221-238. Guilford Press: New York

Gluck, S.B. (2014) “Why do we call it oral history? Refocusing on orality/aurality in the digital age” in Oral History and Digital Humanities. pp. 35-52. Palgrave Macmillan, New York.

Hall, E. (2013) Just enough research [ebook] New York: A book Apart

High, S. (2010) “Telling stories: A reflection on oral history and new media” in Oral History. 38(1), pp.101-112

Jessee, E., Zembrzycki, S. and High, S. (2011) “Stories Matter: Conceptual challenges in the development of oral history database building software” In Forum: Qualitative Social Research. 12(1)

Kelly, T. and Kelly, D. (2013) Creative Confidence: Unleashing the Creative Potential Within Us All. William Collins: London

Lake, G.L. (1991)  “Project Jukebox: An Innovative Way to Access and Preserve Oral History Records” in Provenance, Journal of the Society of Georgia Archivists. 9(1), pp.24-41

Lambert, D. and Frisch, M. (2019) “Digital curation through information cartography: A commentary on oral history in the digital age from a content management point of view” in The oral history review. 40(10). pp.22-27

Larson, M. (2013) “Steering Clear of the Rocks: A Look at the Current State of Oral History Ethics in the Digital Age” in The Oral History Review. 40(1), pp.36-49

Lepore, J. (2015) “The Cobweb: Can the internet be archived” in The New Yorker. January 26 2015 issue

Levin, H., 2003. Making history come alive. Learning and Leading with Technology, 31(3), pp.22-27.

Manzini, E. and Cullars, J. (1992) “Prometheus of the Everyday: The Ecology of the Artificial and the Designer’s Responsibility” in Design Issues . 9(1) pp. 5-20

Norman, D. (2009) The Design of future things. New York: basic books

Orlowski, J. (2020) The Social Dilemma. [FILM} Netflix: United States

Papanek, V. (2020) Design For The Real World: third edition. London: Thames & Hudson

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Schneider, W. (2014) “Oral history in the age of digital possibilities” in Oral History and Digital Humanities ed. D. Boyd and M. Larson. pp. 19 – 33. Palgrave Macmillan: New York

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Smith, S. (Oct 1991) “Project Jukebox: ‘We Are Digitizing Our Oral History Collection… and We’re Including a Database.’” at The Church Conference: Finding Our Way in the Communication Age. pp. 16 – 24. Anchorage, AK

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Ukeles, M. L. (1969) Manifesto for Maintenance Art 1969!

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OHD_WRT_0135 The Journey of Oral History Technologies

In Back to the Future Part Two, Marty McFly travels to 2015. There are flying cars, holograms, hoverboards, and many many fax machines, but no sign of the internet or smart phones. It is easy for twenty-first century viewers of the film to roll their eyes at this past portrayal of the future, because we are blessed with hindsight. These technologies have so seamlessly integrated into our lives, we cannot imagine a world without the internet or smart phones. People who have been able to perfectly predict future technologies are in a significant minority. The majority of portrayals of the future either have been or will be proven incorrect. This principle can be transferred onto the real world, where people spend their time developing technologies in the hope that it will become the future only for it to miserably fail. Artistic interpretations of the future and experimental future technologies are kindred spirits fuelled by great hope and excitement. In the early 1990s one of the first oral history technologies was born in Alaska at the University of Alaska Fairbanks — Project Jukebox. According to a paper on this digital oral history archive, “a fantastic jump into space age technology awaits the user when he or she sits down before the Jukebox workstation.” (Lake, p. 30) This “space age” technology involved a lot of CD-roms and received support from Apple Computer Inc. (their words not mine) through their Apple Library of Tomorrow scheme. In the papers written on Project Jukebox there is this wonderful sense of hope that technology will solve the problem with reusing oral histories, but like Back to the Future Part Two hindsight makes us shake our heads at talk of CDs. The discussion around copyright is especially alien to 2021 readers as it focuses solely on the copyright of the photographs in the archive, with little to nothing on the copyright of the recordings and no mention of the interviewees’ privacy. (Smith, p. 19) In the first chapter of the book Oral History and the Digital Humanities, Willem Schneider, who was one of the original creators of Project Jukebox acknowledges their hopeful naivety: “we stumbled onto digital technology for oral history under the false assumption that it would save us money and personnel in the long run.” (p. 19) This does not mean that Project Jukebox was a failure, on the contrary, it plays an essential role at the start of the journey of oral history technology. The naive exploration of future technologies is the first stage of all journeys that aim to find a technology that becomes as everyday as the smart phone.

However, the journey from naive exploration of future technologies to seamlessly integrated technologies is a bumpy ride. It is really hard to establish a technology in society. It takes a lot of work and time, and above all — money. In the following essay I am going to look at the journey of digital oral history technologies. I would not be writing this if there already was an established digital oral history technology but, we are also no longer in the naive exploration stage that Project Jukebox started. We are somewhere in the middle, which in my opinion is the hardest place to be: no longer in the fun, playful, and hopeful beginning stages, but still quite a way off a solution. I therefore am not going to talk about which digital oral history technology is the most user-friendly. I believe it would be very unproductive to pit these technologies against each other, instead I want to discuss what I believe contributes to the struggle of establishing a solid oral history technology.

I must confess that the research I had to do for this essay was not the easiest. Not only do many of the oral history technologies no longer exist but there is minimal literature on why they stopped existing. I have a folder filled with papers and articles all on the topic of digital solutions in oral history archiving and reuse. There are many hyperlinks in these documents, some even have QR codes, sadly the majority of them are dead links. I can probably count the amount of links that do work on my fingers, which is not great when you are doing research. From my limited research on these technologies I have however been able to extract a handful of factors that play contribute to the bumpy journey of developing oral history technologies, including the usual suspect — money. But first we need to understand what happens to our storage and preservation systems when we introduce digital technologies.

Tech = Risk = Maintenance = Money

In my house there are several types of analogue storage units: bookshelves, cupboards, drawers etc. If I put a book on a shelf it stays there unless I move it or some uncivilised person decides to remove it without my permission. It is possible I might forget which shelf I put it on and have to spend some time searching for it, desperately trying to remember if I had lend it to somebody. In this scenario in order to preserve, store, and access the book I need nothing more than a shelf to keep it safe, and my brain to remember where it is. This is a pretty stable situation as the shelf does not move and my brain currently functioning fine (touch wood). Now I have found my book I want to put some background tunes on while I read. I get my electronic device (laptop or smart phone); press away the notification that I need to do an operating systems update; realise it has no battery so have to plug it in the mains, after locating my charge; and then finally open my Apple Music application (formally iTunes) and play the song. I might even connect my device to a bluetooth speaker so that the sound is better quality. Here there are a couple more steps and players involved in the storing, preserving and accessing of my song than in comparison with my book on the shelf, but as long as I have the hardware, software, power supply I have access.

However, it is the twenty-first century so nothing actually happens unless you post it on social media. I capture this moment of me reading my book and listening to my music by again using hardware, software, and power supply, but to upload the image onto the storage space of social media several more actors come into play. Firstly, I need WiFi, which is supported by a very complicated infrastructure of towers and wires. Secondly, I need the appropriate social media application, which is supported by a separate infrastructure of towers, wires, and servers. Both these infrastructures rely on a huge power supply to function. If there is any disruption in the internet supply or at the social media servers I cannot store or access my images on my social media profile and can therefore not prove that I read books.

With this narration I wanted to illustrate what happens when we introduce digital technologies to our storage and access systems. I find that there is a direct correlation between the amount of technology needed to store, preserve and access stuff, and the potential risks associated with that same system. In order to avoid these potential risks more maintenance is required, which in turn means that more money is needed to keep everything running smoothly. Doug Boyd, who is the Director of the Louie B. Nunn Centre for Oral History at the University of Kentucky, has experienced how the lack of acknowledgment of the rise in risk, maintenance, and money due to an increase digital technology can be the downfall of an oral history technology. Boyd worked on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, which in his words was a “gorgeous” website that had “logical” information architecture.  However, Boyd also admits that the project was intensely focused on the userbility of the site and actually was more akin to a “complex, elaborate, and beautiful digital [exhibit]” than a digital oral history archive. (2014, p. 89) This user-centric design of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, meant that the archiving perspective fell by the wayside. There was minimal consideration for the maintenance required to keep all this digital technology running smoothly, and the money needed to sustain this maintenance. Boyd admits that it eventually led to the website being “digitally abandoned, opened up to online hackers and eventually taken down.” (2014, p. 90) The Civil Rights Movement in Kentucky Oral History Project Digital Media Database is an example of the naive experimentation that happens at the beginning of the technological journey. We learn from these experiences and move on, which is exactly what Boyd went on to do.

Growing Pains

The Oral History Metadata Synchronizer (OHMS) was developed by Boyd after his work on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. It still exists, which is quite an achievement. Unlike the Civil Rights Movement in Kentucky Oral History Project Digital Media Database OHMS is not a repository but a software that individuals can use to make their repository better. There are two parts to OHMS, the Synchronizer, where the user creates the metadata for the oral history recording and, the Viewer, which makes it easy for others to access and search the oral history recording. (2013, p. 97) When it comes to the amount of digital technology involved in OHMS compared to the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, I cannot say for sure whether it is more or less because I simply do not know enough about their set up. Either way, both are web based, so it is likely to be a considerable amount and definitely more than my bookshelf. Boyd is therefore still battling with the high amount of maintenance, luckily though he is now more aware of it. In a 2013 article he reflected on OHMS’ original shortcomings: its heavy reliance on transcripts and the struggle to expand it beyond the Kentucky Digital Library.

It is well known that text is a lot more searchable than audio files. This is one of the founding ideas of OHMS as it connects up the audio/video file with a transcript. However, not all oral histories have transcripts because they are expensive to make: only big institutions with huge amounts of funding could afford transcribing all the oral history recordings. (2013, p. 99) This is a good example of how technology dictates the amount of money and work needed. OHMS’ technology needed transcripts to work, but this requires a lot of work and money, making the system a very exclusive product. Boyd, however, went back to the drawing board and, inspired by Michael Frisch’s ideas around indexing, altered OHMS to be able to also run off indexes. Indexing involves a lot less work which means it is cheaper. (2013, p.100) The technology also does not suffer because indexing is text based. The quick text searches which was the foundation of the original OHMS design can still be run.

When it comes to the issue of moving OHMS beyond the Kentucky Digital Library Boyd’s has a little less to write in his 2013 paper. (2013, p. 105) I find the tone in this section similar to the Project Jukebox papers; filled with hopes and goals for the future. There is a hint of awareness that the road is rough ahead, OHMS is open source which Boyd admits “does not always mean free or simple”. However, the following to me is the stand out hope:

The hope is that smaller historical societies or similar organizations with very limited budgets and almost no IT support can take full advantage of the OHMS system for presenting oral history collections online. (2013, p. 105)

This to me feels like a very distant future. These technological solutions, Project Jukebox, the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, OHMS, have all been developed and used within universities which have relatively high (although not enough) access to funding opportunities. But I also do not believe that money is the only barrier to achieving Boyd’s dream. I have suspicion that “limited IT support” is a barrier that is higher than we think.

DIY Digital

Computers are magical. They can do really amazing things. However just like a hammer or a paint brush this magic can only be unlocked by a skilled user. Computers are after all no more than very complicated tools. Their complicated nature has sadly resulted in only a select group of people (mostly men) fully understanding the ins and outs of these tools. This discrepancy between those who do understand computers and those who do not is referred to as the “digital divide”, a termed coined in United States during 1990s. The digital divide refers to the differing levels of access to hardware, software, and the internet. Professor of Communication Science at the University of Twente, Jan A. G. M. Van Dijk explains in his 2017 paper, Digital Divide: Impact of Access, how in the early 2000s the main focus of the research into the digital divide was on digital infrastructure and access to physical devices and the internet (p. 1). In recent years the idea of access has been broadened to include the skills needed to access and retrive information and increasingly, the skills needed to communicate through various mediums, and create content. The reason for this expansion is because digital inequalities did not disappear in places where there was unilateral physical access to digital technologies. Van Dijk believes that digital inequality only truly starts after digital media had become defused into our everyday lives (p. 2). He splits the digital divide into three types of access: physical, skills, and usage. I will be focusing on the latter two and the divide that occurs after physical access has been achieve.

The access granted by skills can be view from two directions: the creator and the user. I would like to start by looking at how skills can facilitate access in the former and then look at skills and usage from the perspective of the user. Willem Schneider writes that there are three main roles in oral history preservation: the oral historian, the collection manager, and the information technology specialist. If we consider the things I talked about in the previous section, the preservation of the oral history relies increasingly heavily on the skills of the information technology specialist, especially when things are moved online. They are the ones who have to handle the risks and maintenance of the digital technology involved in the project. Their computer and digital skills directly influences and limits the preservation and access of the oral history recording.

In the case of Stories Matter the person taking on this role was Jacques Langlois. Stories Matter started as a in-house database software created at the Centre of Oral History and Digital Storytelling at Concordia University in Montreal. In the abstract of an article on the development of the software, Stories Matter is described as a programme that “encourages a shift away from transcription, enabling oral historians to continue to interact with their interviews in an efficient manner without compromising the greater life history context of their interviewees”. (Jessee, Zembrzycki, High, p. 1) Jacques Langlois was the software engineer from Kamicode software, who mostly had experience in developing video games and no experience with oral history. (Jessee, Zembrzycki, High, p. 5) As a software engineer Langlois has a higher level of digital skills in comparison to the rest of the team working on the software. There was a clear digital divide between the rest of the team and Langlois. This only expanded when Langlois decided to use the the runtime platform Adobe Air, which the rest of the development team had little to no knowledge of and therefore were unable to support Langlois in his development. (Jessee, Zembrzycki, High, p. 6) How the individual team members approached the development of the software was also a result of their in-team digital divide. The oral historians viewed the software as something made for oral historians by oral historians and were primarily focused on userbility, which as I previously discussed was something Boyd has noted as the downfall of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. Meanwhile Langlois simply wanted to make sure that the software did not crash and ran smoothly. The digital divide in the team and the pressures on Langlois are perfectly illustrated in the article on the programme through a frustrating bug finding saga. (Jessee, Zembrzycki, High, p. 9)

As far as I can tell Stories Matter no longer exists. The majority of the links in the article on the software are dead and, although Stories Matter does have a page on the Kamicode software website, I am unable to download it. As I mentioned in the first section of this paper building an application software and keeping that sustainable and updated takes up an insane amount of money, labour, and time. You cannot just make an application and hope that it lasts forever because it will not. Technology is constantly evolving; new devices are developed and the operating systems are constantly updated by their own developers.

When it comes to the user side of oral history technologies I would like to start by highlighting that the majority of the time oral historians do not use bespoke oral history software. In a paper on the now non-existent InterClipper software Douglas Lambert and Michael Frisch identify a couple of “caveats” when it comes to their use of technology. When reflecting on the 1990s cyber punk roots of the digital age they admit that a do-it-yourself mentality of “rummaging around in our virtual toolbox” instead of “waiting for the “perfect software” or a single methodology to resolve the complex challenges of oral history practice in the digital age” is often a cheaper, quicker, and more effective way of analysing oral histories (p. 142). This does not mean that oral historians should adopt an exclusively DIY approach and give up making a more appropriate oral history software. However, I do believe that maybe reflecting a bit more on the tools we already use and searching within the parameters of our own digital skills, we might save some time and money. Most importantly I believe that this attitude can help us stay grounded and stops us from getting swept away in the magic of digital technology. In addition I believe that this principle can be extend to encompass not only our digital skills but also our personal research skills.

I did it my way

In the document on Stories Matter the writer discuss InterClipper and their experiences of using it. InterClipper was initially a software developed for market research and was enthusiastically adopted by Michael Frisch in 1998. The appealing thing about the software was “the seamless linkage between the digital audio/video files and a fairly robust multifield database for annotating and marking audio/video passages.” (Lambert and Frisch, p.137)  However, according to the Stories Matter team, the students who tested out InterClipper found a handful of problems with the software. They did not like that the oral history recordings had already been clipped. The students found that they clipped recordings were difficult to navigate and they lost the wider context of the life history. Furthermore, they disliked the indexing which they found “too scientific.” (Jessee, Zembrzycki, High, p. 3). 

To clip or not to clip? To transcribe or to index? Text verses audio verses video. I have heard all sides of the all of these arguments. When it comes to digital skills the DIY attitude is about whether the individual can use Microsoft Word or Adobe Audition, however with usage it is about how people research and their preferences when it comes to consuming knowledge, which can be a very personal affair. To start with people might have a physical or learning disability which restricts how they can research. People also have different learning styles. (Marcy) I, for example am a visual and audio learner, which means that I struggle with reading, and if there is the option consume the information through a documentary or podcast I will take it. People also have different motivations to access an oral history. An oral history is a multilayered artefact, a cornucopia of stories, which holds information that can be useful to a wide range of people from different fields of work and research. However, many of these softwares are created at universities: Stories Matter at Concordia University, Project Jukebox at the University of Alaska Fairbanks, and OHMS at the University of Kentucky. These softwares will undoubtedly be influence by the environments in which they were made. In the case of Stories Matter the software was explicitly made for oral historians by oral historians, which is a pretty exclusive attitude. This also reenforces digital inequalities as Van Dijk says that the biggest digital divide in terms of usage is between those who have a higher education and those who do not. (p. 8)

It is not particularly radical to conclude that everyone is a unique being that does things in their own way. However, it is very important to remember this when you are designing something, which is exactly what the oral historians involved in these technologies are doing. In his zine, Ruined by Design: How Designers Destroyed the World and What We Can Do to Fix It, the designer Mike Monteiro outlines a code of ethics for designers. One of the things included in his code is “a designer does not believe in edge cases”. (p. 37) There is a history in design to have a target audience for your product, this by default means that you also have a non target audience. According to Monteiro this basically means you are marginalising people: you are actively deciding that your product will not be used by other people. He gives the example of Facebook’s real names projects, which affected trans people and people of indigenous backgrounds whose names were not consider “real”. But he also gives examples beyond Silicone Valley of single parent households “who get caught on the edges of ‘both parents must sign’ permission slips”, or voting ballots in America only being in English, excluding those of immigrants who have a right to vote but struggle with English. (p. 38) Within the setting of the oral history technologies I have talked about, the statement “a designer does not believe in edge cases” means that thought needs to be put into the differences between people’s digital skills and their research preferences. This applies both to the creator and the user of the oral history technology. Selecting who you are designing for in statements like “for oral historians by oral historians” is not caring for the edge cases, which in a field like oral history where one of the founding principles was giving a voice to the voiceless is shameful.

Forward to the Past

Imagine if they remade Back to the Future but kept it in the same time settings as before. Marty McFly would then be able to travel to the real 2015 and be thoroughly disappointed that everything kind of look the same accept no one would look him in the eye because they were all looking down at their phones. Imagine the audience’s disappointment when they presented, not with the magical flying car technology of the original movie, but the painful reality of a 2015 where we did not have the technology for hoverboards. Below you can see the interfaces of Project Jukebox in 1990 on the left (Smith, p. 17) and a screenshot of their website in 2021 on the right.

Back to the Future Part Two’s 2015 is the embodiment of the hopeful dream that is so heavily associated with technology. The same magic that can be felt in the papers on the original Project Jukebox which created the interface on the left. The real 2015 was more like the current interface, similar to what came before only now you can view it on a different device. Many people would take one look at the Project Jukebox’s interfaces and roll their eyes. They might ask, why has so little changed in the last 30 years? Hopefully, I have been able to slightly answer that question. Over the last 30 years oral historians have been wrestling with digital technology, searching for the best solution, only to end up penniless, tired and confused with only a few dead links to prove that something might have existed at some time. This might be a slight exaggeration. We have come far in the journey of oral history technology. However, I do wonder if we would not benefit more from looking back on our past, evaluating our failures, acknowledging the maintenance required, and using our old methods and DIY technologies as inspiration for our next creation. Maybe this will be a better way to continue instead of chasing the Back to the Future – esque dream of the perfect oral history technology.

Bibliography

Boyd, D. (2013) “OHMS: Enhancing Access to Oral History for Free” in The Oral History Review. 40(1) pp. 95-106

Boyd, D. (2014) “’I Just Want to Click on It to Listen’: Oral History Archives, Orality, and Usability” in Oral History and Digital Humanities ed. D. Boyd and M. Larson. pp. 77-96. Palgrave Macmillan: New York.

Jessee, E., Zembrzycki, S. and High, S. (2011) “Stories Matter: Conceptual challenges in the development of oral history database building software” In Forum: Qualitative Social Research. 12(1)

Lake, G. L. (1991) “Project Jukebox: An Innovative Way to Access and Preserve Oral History Records” in Provenance, Journal of the Society of Georgia Archivists. 9(1) pp. 24 – 41

Lambert, D. and Frisch, M. (2013) “Digital Curation through Information Cartography: A Commentary on Oral History in the Digital Age from a Content Management Point of View “ in  The Oral History Review. 40(1) pp. 135-153

Marcy, V. (2001) “Adult learning styles: How the VARK learning style inventory can be used to improve student learning” in Perspectives on Physician Assistant Education. 12(2) pp.117-120

Monteiro, M. (2019) Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It. [EBOOK] Mule Design: San Francisco

Schneider, W. (2014) “Oral history in the age of digital possibilities” in Oral History and Digital Humanities ed. D. Boyd and M. Larson. pp. 19 – 33. Palgrave Macmillan: New York

Smith, S. (Oct 1991)Project Jukebox: ‘We Are Digitizing Our Oral History Collection… and We’re Including a Database.’” at The Church Conference: Finding Our Way in the Communication Age. pp. 16 – 24. Anchorage, AK

Van Dijk, J.A. (2017) “Digital divide: Impact of access” in The international encyclopedia of media effects ed. P. Rössler. pp.1-11. John Wiley & Sons:

OHD_PRS_0127 Only Time Will Tell: the ethical dilemma of oral histories

This one has been my favourite paper to present so far. I think it was really fun and people seemed to enjoy it.


Brainstorming

Slides


Script

[slide 1]

I am going play two sound recordings which both discuss abortion, so if you think this might upset you I invite you to mute your computer and after I have played them I will signal in the chat that you can unmute. 

(Plays segment from Redstockings Abortion Speakout, March 21, 1969, New York City and the anti-abortion film “Silent scream”) 

[slide 2]

The first clip we listened to was from the Redstockings Abortion Speakout, which took place on the 21st March 1969 in New York City. The second clip was from the anti-abortion film “Silent scream” made in 1984. 

[slide 3]

Both are featured an episode of the podcast “the Last Archive” made by historian Jill Lepore. In this podcast Lepore is trying to work out who killed truth and in this specific episode she discusses how the concept of “speaking your truth” that was used at the Redstockings’s Speakout contributed to creating the post-truth era we live in now. The whole podcast, but especially this episode haunted me whenever I started writing this paper. I would try to add it in but it did not really work, so in the end I extracted this haunting from my brain by writing

[slide 4]

 “speak your truth” on a post-it and popping it in the corner of my blackboard. I am going to do a similar thing now and 

[slide 5]

just leave a digital post-it in the corner of my presentation. 

[slide 6]

I realised that the title of my presentation is a rather ambitious, so I would like to make some amendments to in order to better frame what I am going to talk about.

[slide 7]

(Only Time Will Tell: the ethical dilemma of reusing oral histories in low risk contexts that DO NOT involve children or venerable adults, animals, topics of war, crime, drugs or sex etc.)

I am specifically looking at how to encourage reusing oral histories and the case study I am basing my research on is the National Trust property Seaton Delaval Hall in Northumberland, which I assume will produce relatively low-risk oral histories.

[slide 8]

In this presentation I am going to map out the basic relationship between ethics and oral history that I imagine I will experience during these next three years. 

[slide 9]

Here we see a timeline of the life of an oral history. 

[slide 10]

At the start we have our oral historian, who wishes to conduct an oral history project. 

[slide 11]

This is the beginning of the oral history’s life. Already from the start this oral history is affected by something I am going to call 

[slide 12]

“experiential noise”. I am using this term to refer to how a person perceives the world at that moment in time, which is influenced by everything from what is in the news to whether they were hugged enough as a child. I specially use the word noise because I find it to be a very nebulous and volatile feeling. Here is a quick example of experiential noise in action. 

[slide 13]

This is a picture of someone hugging their grandparent: before the pandemic this would have be a lovely picture of intergenerational love, however now you hope that the grandparent has had both their jabs. 

[slide 14]

The oral historian’s experiential noise affects the oral history straight away. Lynn Abrams, refers to this as her “research frame” and discusses in the Transformation of Oral History how her position as a “university lecturer in women’s and gender history” influenced her interviewees testimonies when she did a project on women’s life experiences during the 1950s and 1960s. 

[slide 15]

The next step in the life of the oral history is to get ethical approval. How to gain this differs between institutions. I have completed my first ethical approval for my low-risk project and it was relatively painless. I consider myself lucky. 

[slide 16]

Clutching its ethical approval the oral history moves on to meet the interviewee, who has plenty of experiential noise. 

[slide 17]

The interviewee’s experiential noise is very complicated because they are the ones who are remembering. Memory is messy and potentially all sorts of confabulation, misremembering and gaps can appear during the process. 

Now we have all this noise that is being supplied by the interviewer and interviewee, but as soon as the record button is pressed all of it is frozen. 

[slide 18]

Stopped. Now we move onto a really important step for my project. The recording can now be archived, which means that it can then be reused and reusing is the thing I am focusing on. 

[slide 19]

But we must not forget to consult the consent form, that is the appropriate permissions and clearances, which if I am being honest have no idea of:

  1. I haven’t done it yet
  2. It’s different for everyone
  3. GDPR is confusing

[slide 20]

But let us say for the sake of the story that it has been stored and is available. 

[slide 21]

Our little oral history can happily nestle between all the others holding its consent form and ethical approval close to its heart. 

[slide 22]

Some time has passed and along comes a researcher/listener. Being a pestilent human means they are full of new fresh experiential noise. Once they and the experiential noise come in contact with the oral history three things can happen:

[slide 23]

Option one:

[slide 24]

The listener listens to the oral history, goes on to write an account of why things changed or stayed the same with a full understanding of the context in which the oral history was created and the experiential noise that was present. 

[slide 25]

Option two: 

[slide 26]

Because of their experiential noise the listener listens back to the oral history and is shocked by what they hear and goes on to write something about the interviewee that is not flattering. Joanna Bornat recalls a situation where the testimonies of white Australian housewives, who initially had been interviewed about domesticity, were used to illustrate racism in 20th Century. Having their oral histories used in this way was not something the interviewees had agreed to when they gave permission for their oral history to be archived. It also suggests, as did the housewives, that racism has a history. They believed and said things then that they would not believe and say now.

[slide 27]

Option three:

[slide 28]

Again because of their experiential noise the listener listens back to the oral history and is shocked by what they hear because they are surprised that this is allowed to be public. Our relationship with privacy has changed a lot over the last few decades, as has the relationship between researcher and researched. An example of this could be when the historians Peter Jackson, Graham Smith and Sarah Olive, reused the testimonies found in the archive, the Edwardians. Theyfound that the interviewers had included field notes on the interviewees that contained information that definitely would not pass an ethics review or board these days. 

[slide 29]

In both option two and three the ethical approval and the consent to use form no longer matched up with the oral history, because the reception of the oral history had changed. The words said have not changed but their meaning has. The passage of time has not just changed the experiential noise of the listener/researcher but the whole of society’s. This is not surprising as language changes all the time, just think of the word 

[slide 30]

literally or zoom. 

This is why oral histories are so difficult to archive and write ethics for. 

[slide 31] 

The best way I can describe it is like one of those toys where you have to put right shape through the right hole. 

[slide 32]

Only in the case of oral histories the shape keeps changing.

So what do we do now?

Well I offer three options:

[slide 33]

Option one:

[slide 34]

Stop recording oral histories, stop archiving them, stop asking money for them. It’s just going to be an ethical mess. Stop it. 

Now I am going to go on a whim here and assume this probably is not what people are looking for. 

[slide 35]

Option two:

[slide 36]

We can try and improve our ethics forms to accommodate its noisy nature. Maybe if we make a system that forces us to annually update our ethics and consent forms we can keep up with the noise. Now considering how much time and effort already goes into ethics I imagine that this option is also not realistic. It reminds me of Wendy Rickard writing in her paper Oral history – ‘more dangerous than therapy’ that she wishes that more interviewees and interviewers could listen back to their tapes, but that this is simple not possible due to lack of resources – “it seems you have to be rich to be ethical”. 

[slide 37]

Option three:

[slide 38]

To start with we do more reusing. According to Michael Frisch within oral history there is a preference to record interviews instead of reuse them. This results in less information on the process of reusing. Which is why I am suggesting that we reuse more so we can learn more about it. The more we revisit, the more we can reflect, the faster we can pick up on ethical misdemeanours or challenges and the more we can improve the process of recording, archiving and reusing oral histories. We need to become more practiced in reusing and learn more about the ethical pitfalls of reuse. It is important to keep telling these histories that people have worked hard for to capture, but this also means we need to keep the shop tidy. Sometimes we might make a mistake but then it is our responsibility as a community to fix it and grow. 

[slide 39]

We are never going to be able to write the perfect ethics form. Time affects how we experience oral history so we need to find something that is as stubborn and relentless as time which I believe is 

[slide 40]

us (the human race)—the vessels of experiential noise and the deciders of 

[slide 41] 

“what is ethical?”. 

[slide 42]

Like our history, our ethics change with us because it lives within us, so trying to shove all the nebulous responsibility onto a single static document does not make sense. So for now we might just have to hustle though because only time will tell if we are doing it right. 

[slide 43]

But there is one more thing… 

[slide 44]

The post-it note. “Speak your truth”. 

So after I had finished planing this paper, I stared at the post-it note for while contemplating its existence. Eventually I concluded that the option three, where we embrace reusing and all its messiness was really scary. In this post-truth world where everyone “speaks their truth” and does not listen to each other it is terrifying to simple get on with and keep going. As an oral historian you could ruin someone’s life because you allowed public access to their testimony and someone completely misused it. You could write something and be “cancelled” or “trolled” for your opinions. Or you can have your funding cut by your government because the narrative your telling is not what they want to hear. 

[slide 45]

Initially I was going to end it here in a slightly depressing way, but I sent my draft to my supervisor who said that I might be over-worrying a little bit. His words reminded me of something my old neighbour used to say, something that I think is important when you do pretty much anything in live including research: 

[slide 46]

“all perfect must go to Allah so if you want to keep your rug you have to make a little mistake”

OHD_PRS_0120 The Unseen: Maintenance Labour on Heritage Sites

// “To invent the sailing ship or steamer is to invent the the shipwreck. To invent the train is to invent the rail accident of derailment. To invent the family automobile is to produce the pile-up on the highway.” (Virilio, P. (2007) The Original Accident. Cambridge: Polity, p. 10) 

// To have an interactive game in your museum is invent the “out of order” sign and 

// to open a heritage site is to invent the tape which communicates “sorry this part of the house is closed due to restoration”. 

// Any creation brings with it everything that could possibly go wrong and also all the things that need to be done ensure things do not go wrong. 

// This includes a curated visitor experience on a heritage site. Many things can go wrong, so there are a lot of things to do to ensure things run smoothly: are there enough volunteers to show visitors around, are the toilets clean, is the cafe well stocked, is the art collection available to view, are the gutters clean so they do not flood in case it rains. And for National Trust sites there is added pressure because the visitor experience also needs adhere with the expectations people have of National Trust sites. 

// The theme of this conference is ‘experience’ and I would like to talk about 

// the labour necessary to allow an experience to be experienced on a heritage site 

// specifically the maintenance labour, and how 

// maintenance labour’s position in society radically influences the running of heritage sites and

//  how this effects the work I am doing with my PhD which is in collaboration with the National Trust property Seaton Delaval Hall. 

// I think we need to start by understanding what maintenance labour is  

// I am going to do by introducing you to three characters with three stories that will help me illustrate the nature of maintenance work and the position it holds in society: Jo, who is part of my supervisory team, the collector and entrepreneur Robert Beerbohm, and the artist Meirle Laderman Ukeles. 

// Jo works for the National Trust as a curator among other things, titles are a bit vague in the Trust so I am not completely clear on what they do, this is also not a picture of them, obviously. They told me a story of when they were walking around a Trust property together with their predecessor. Their predecessor decided to point out some of their biggest achievements, which was not a new cafe or an exhibition but 

// a window frame that look exactly like it did when they started. This is a perfect embodiment of maintenance work, because if the predecessor had not pointed the window frame out to Jo, they admitted that they probably would not have noticed it at all. In this window there is no evidence of the predecessor work, their work is completely invisible which is common for maintenance work. 

// We just expect our streets to not be full of rubbish, the toilets in our buildings to be clean, fresh water to come out of our taps. We often do not see, or wish not to see the effort behind these things. 

// So they live an invisible life until things go wrong, 

// which brings me Robert Beerbohm. 

In the book How Buildings Learn Stewart Brand tells the story of the collector Robert Beerbohm, who had over million dollars’ worth of comic books and baseball cards stored in 

// a warehouse in California. The roof had a known drainage problem but the building owners had not prioritised this to be fixed. One day there was particular heavy rain fall and the roof leaked terribly flooding the entire warehouse, damaging all the collectables. Beerbohm lost everything. 

// If we compare the warehouse to the window in the Trust property, we see how maintenance only becomes visible once it has failed or not been done at all. The window was maintained but there are no traces of the work put in, while the warehouse was not maintained and the results are obvious and catastrophic. Maintenance only becomes visible in a negative way. 

// As Brand says maintenance work is “all about the negative, never about rewards.” If the roof had been fixed and the roof did not collapse Beerbohm would not have technically gain anything but he also would not have lost anything either. He would however not be aware of the lack of loss because nothing happened. All maintenance offers is stability, no tangible reward, in fact Beerbohm would have lost money on fixing the roof and that is exactly how it would have felt, as a loss. Maintenance always feels like a loss and a waste because it takes time, work and money to do it and in the end you have nothing new to show for it. You just go back to where you started. You keep the window frame exactly the way it is. And then once it is done you have to start all over again. 

// And yet as Brand concludes “the issue is core and absolute: no maintenance, no building.” 

// The artist Mierle Laderman Ukeles, 

// wrote a manifesto titled 

// Manifesto for Maintenance Art 1969! And in it Ukeles presents this idea of society dividing up labour into two systems: 

// the development system and the maintenance system. The words Ukeles uses to describe the maintenance system 

// “Keep the dust off, preserve, sustain, protect, defend, prolong, renew” all fit within the tales of Jo and Beerbohm, maintenance is about protecting, prolonging and generally keeping the dust off things.  But it is how Ukeles describes the development system that really puts things into perspective:

//  “pure individual creation; the new; change; progress; advance; excitement”. These are some really fun buzzwords. You are going to want to get some of these into your funding application. 

// And that is exactly what Ukeles is trying to tell us with her manifesto, in society we value development over maintenance. When child comes home from school they want to talk about their fabulous new sculpture made from a milk carton sellotaped to piece of cardboard with stuck on googly eyes.They are not going to tell you about how they tidied up the classroom after they had finished crafting their masterpiece to make it look exactly like it was before they got out the scissors and glue. We do not care about maintenance. Maintenance is less fun, as 

// Ukeles says “Maintenance is a drag; it takes all the f***ing time”. And because we do not care for maintenance work means that we do not reward people for maintenance work. 

// In her art Ukeles discusses the unpaid domestic labour she has to do as a mother but also the labour carried out by the sewage department for example, which is also not going to make you the big bucks.

// To quickly summarise, 

// maintenance is often completely invisible because the outcome makes things seem to ‘stay the same’, 

// it is deeply undervalued in society due our obsession with development, 

// and yet it is utterly essential. This is the case everywhere and 

//heritage sites are no exception. 

If you work on a heritage site two of the hottest topics of conversation is not what the soup of the day is but 

// volunteers and funding and both are severely affected by our societies rather negative view of maintenance work. 

To start with let’s look at volunteers. 

// Just like we rely on maintenance workers to remove the rubbish from our streets, fix our pipes, and clean our nappies, we all rely on 

// National Trust sites to look like National Trust sites, if they don’t we get angry. Let’s take a more specific example – 

// a National Trust garden. A National Trust garden has a look, it is essential that it gets achieved every year for visitor satisfaction, which means it often is achieved every year. 

// So we are kind of going back to the window. Every year the garden looks the same, just like the window, and this stability erases the traces of labour giving the illusion of a magical garden that always looks this great. But this does not just happen.

// It requires a lot of work and who does this work? 

// A couple of head gardeners (a classic maintenance job) 

// and mostly, because it is the National Trust, volunteers, literally people who do not get paid to do the work. 

// Now volunteering is a fantastic opportunity for people to build a community and keep themselves generally occupied, I cannot deny that. But you can also not deny that a volunteer doing gardening is putting a professional gardener out of a job. 

// In the paper Making usable pasts: Collaboration, labour and activism in the archive, an archivist, Carole McCallum, from Glasgow Caledonian University (GCU) is quoted saying that she did not want bring volunteers into the archive because it would put a professional out of a job. 

// In another paper on ‘punk archaeology’ the author writes “If people are willing to undertake some forms of archaeological work for free, it is possible this will impact on the value of paid work in the sector.” 

// The use of volunteers on heritage sites creates a vicious cycle, it starts with 

// maintenance labour being undervalued, 

// maintenance jobs then are the first to become unpaid volunteering opportunities, and 

// because the work is now done for free the value of the maintenance work drops again because who would paid someone to do a job when another does it for free. 

// Moving on to funding. It is common knowledge that heritage sites like the majority of organisations in the culture sector rely on money from big funding bodies. 

// Funding bodies therefore have a lot of decision power over what gets money and what does not. If you go to the National Lottery Heritage Fund website and go to the “Projects we’ve funded page” and type ‘develop’ into the search bar you get two pages of results. Now this is not a lot but that is because it just searches titles. 

// Nevertheless if you type in maintenance you get one hit. This is no the most solid evidence and I am looking to do audit of the types of projects that have been funded by large funding bodies. But for now it will have to do, it hints at a difference in value. However, there is one other thing, in this single maintenance hit the title includes the term restoration. It is important to point out that restoration and maintenance are not the same thing. 

// In How Buildings Learn Stuart Brand quotes John Ruskin, “Take proper care of your monuments, and you will not need to restore them. Watch an old building with an anxious care, guard as best you may, and at any cost, from every influence of dilapidation.” Restoration is only necessary when maintenance fails. 

// Now if you type restoration into the search bar you get many pages of projects. The National Lottery Heritage Fund gives a lot of money to restoration projects. You see restoration and development deliver the same amount of satisfaction, the before and after is impactful and makes everyone go ‘ooh’ and the funding bodies can go home feeling that they made a difference. But if we follow Ruskin then they would not need to do this if they funded maintenance. But as we know it is not sexy and above all it is endless. You cannot fit maintenance into a time limited project and the way the funding systems works we have to work in terms of projects and tangible achievements, so funding maintenance is not an option. 

// So to summarise our undervaluing of maintenance in society has led to 

// an increase in volunteers replacing paid jobs and 

// funding bodies to focus on development and restoration above maintenance projects. And this is where we get to the real painful part, because this is not going to change. We live in an extreme capitalist society which has not changed much since 

// Ukeles pointed out how we do not about care about maintenance work more than fifty years. Look at how we treat our key workers. We clapped for them for a bit 

// but now the vacancies in care and hospitals speak for themselves and you cannot avoid signs asking you not to abuse the staff in most place’s where key workers operate. 

// So society is not going to change but I still have to finish my PhD by 2025 so I will have to work within this framework. 

// My project is specifically looking at how to sustain (re)use of oral history recordings on heritage sites and I am working in collaboration with Seaton Delaval Hall. So basically I am designing a type of archive because currently archives are not oral history recordings’ best friend. 

// What I am doing is 100% part of 

// the development system, and my collaboration partners, the staff at Seaton Delaval Hall are the 

// maintenance workers who have to keep the dust off my creation. Now of course they could simply 

// throw my work into the bin after January 2025 but for my own sense of pride I would like to avoid that. I believe this means I must understand and incorporate ideas of maintenance into my work. 

// First thing I need to do is make something 

// realistic. Now that sounds obvious but currently people are very obsessed with getting technological solutions to problems, 

// which is great but not very realistic. 

// Not a lot of people have the capacity to maintain super complicated digital softwares and considering the National Trust’s reliance on volunteers, who unlikely to have significant computer coding skills, they do not have the labour capacity to handle the maintenance of certain technological solutions. I also need to be realistic when it comes to 

// the time and money people are able to dedicate to maintaining my design. Understanding where my work can fit into the day-to-day running of the Hall is crucial otherwise it is likely to constantly be put on the back burner until there finally is a ‘good time’ to work on it, which given the pressures on the staff is unlikely to be a regular occurrence. 

// The second thing I need to do is make it adaptable.

// Things change all the time and before you know it you are in a global pandemic. 

// Which is why I imagine a certain level of DIY needs to be part of my work, 

// allowing the maintainers of my design to adapt it to their current needs rather than having to bend to my old requirements. 

// Currently I hope that by doing a placement at the Hall I will be able to better understand the needs and desires of those who will be keeping the dust off my work and then be able to make something that fits into the maintenance system at the hall instead of imposing my development system onto them. 

OHD_BLG_0041 The winds of change are blowing…

I feel there is a change in the wind… Specifically people are starting to think more long term about their projects, they are becoming more archive focused. This is not too surprising there is a reason my PhD is happening now and not earlier. Timing is everything when it comes to research and people from different fields have invested in this PhD which they would not have done if it was a ridiculously radical idea. But crucially funding bodies also seem to be changing their tune slightly. I was pointed in the direction of the National Heritage Fund’s new programme, Dynamic Collections. According to their new campaign:

Our new campaign supports collecting organisations across the UK to become more inclusive and resilient, with a focus on engagement, re-interpretation and collections management.

THE NATIONAL HERITAGE FUND

Sounds pretty promising if you ask me…

OHD_BLG_0045 Leaching off Public History MA trips

Two thing I learnt while tagging along with the Public History MA trips to various heritages sites.

Chasing funding

We went to three different heritage sites of varying status and every single one of them mentioned funding many, many, many times. Like many things in the world money is the foundation of any project, endeavour, or system, without it nothing happens, even in the heritage sector where a considerable amount of the labour is free because of volunteers. The majority of funding is project based. That means you write a proposal for a project, which has target outcomes and needs to be completed in a set amount of time. Once the project is finished and you have used up all the funding you have to go look for another project and a new funding. This is often referred to as the funding cycle. The funding cycle is not necessarily good in supporting legacy long term projects. “What will happen when the funding runs out?” is constantly looming over any project and many people actually spend a lot of time writing funding bids instead of working on projects. I therefore not the greatest fan of the funding cycle but there was one person we talked to during the week that gave me a new perspective on the whole thing. They said that the funding cycle allowed them to constantly be reflecting on their practice and what they should be doing next. This is interesting to me because reflective practice has been taught to me as a new and innovative groovy thing. New systems keep on being developed in order to incorporate more reflection but in the funding cycle it has always existed, kind of… It is probably a lot easier to have this attitude when you know you are going to get the next funding anyway, which this person definitely did.

Democratisation of Space

The second thing I realised/changed my perspective on during these trips was how you can view a lot of the politics through the idea of “whose heritage is it anyway?” but somehow I realised that it might be helpful to view it within the context of space and ownership of space. This is quite common in art I guess as people often talk about who gets put in certain gallery spaces and who does not. Every group has their history which they can keep but where it is displayed is where the power truly lies. Sure you can have a history of black people in the black history archive but a far more powerful space to have the exhibition would be the British Library or National Gallery. My theory is: that when we talk about democratising heritage what we really are talking about is democratising space. How can we represent our multilayered history in our limited heritage space? I am thinking that the answer is probably something along the lines of nonpermanent exhibitions…

OHD_BLG_0055 Let’s do it slowly sometimes

One of the biggest problems I have discovered while trudging through the world of oral history is that people do oral history projects, make a website, and then that website inevitably dies. This really sucks and is very annoying when it comes to researching. The reason for this is mostly because of funding issues. You get a chunk load of funding for one project and that is it. This (I believe) is due to us living in an extreme capitalist world, which pushes people to think in quick wins rather than long term projects. This is for example the reason that governments and business are hesitant to pursue environmentally friendly options, because it costs a lot of money and the returns will only be seen way down the line.

However, there was one super slow, relatively ridiculous, and extremely expensive project during the Cold War that has deliver a truly insane amount of returns and profit – the space race. The space race was really really expensive but the technology it produced we still use to this day. (This might be why idiot billionaires really want to go to space, but that is another discussion.) The point I want to make is that we need to start embracing slow scholarship because I believe that overtime the profits will be a lot better than a handful of dead links.

But I also know that slow scholarship costs money and people need money to eat so maybe this is not the perfect solution. What might work is intermittent scholarship. If we build systems of data storages, and networks that support intermittent scholarship we might be able to avoid “drive by collaborations” and “project websites”. The best option would be that we change the funding system, but that is very unlikely to happen so instead intermittent and slow scholarship systems might actually be our best bet. I imagine that these systems will support collaboration over longer periods of time and allow scholars to exchange “hunches” and thoughts more freely.