Tag Archives: change

OHD_WKS_0204 THINKING CARDS: How would you archive this?

How would you archive this?

– a interview that is closed off for 30 years but is digital 

– with transcript 

– with photographs analogue

– about gender

– about race

How would you access this?

TASK: 

Start conversations around how we archive things 

AIM:

Collect experts’ opinions on strange archiving situation 

TYPES OF CARDS

ARCHIVE 

– KGB archive 

– British Library 

https://www.alternativetoronto.ca/archive/about

https://creativememory.org/en/archives/

– TWAM

– Black archive  

ARCHIVE ITEM 

– A wax cylinder recording of an aboriginal voice 

– Australian housewives

– Sex workers

– Transperson 

– UN oral history 

– Lady at the races 

– The Edwardians

– With photographs 

CHANGE 

– Terrorism 

– Fire

– Flood

– Earthquake 

– Malware

– Ethnic cleansing 

– 

fire, accidental 

fire, arson 

flooding, from outside flooding, from inside earthquake 

other ‘natural causes’ 

armed conflict 

removed by occupying forces civil disorder 

terrorism 

inherent instability 

bacteria, insects and rodents mould and humidity 

dust 

pollution 

bad storage 

lack of restoration capacity bad restoration 

neglect 

while moving offices administrative order unauthorised destruction theft 

use 

INTERPRETERS

– Podcasters

– Journalist 

– Artist 

– Writers

– Film makers

– Creators 

– Investigators

– Historians

– Family 

– People in search of identity

OHD_WRT_0179 Summary of thinking Spring 2021

Summary of thinking 

In this rather tumultuous world I think that this CDA currently addresses three points of change: the digital invasion, the history review and collaboration fever. When I refer to the digital invasion I am specifically talking about the digital’s influence in the GLAM sector, which pre-pandemic was already making its mark through pressure to digitise collections but now has had a rather large boost due to many of the brick-and-mortar buildings being closed for long periods of time causing institutions to move everything online including exhibitions. The second point of change encompasses several discussions people are having about how we represent our history today. Contemporary issues, like the Black Lives Matter movement, the #metoo movement and climate change have caused people to demand a review on how we represent the past, wishing for it to be more inclusive and better reflect the stories of minorities. The final point of change, collaboration fever, addresses the increasing interest in interdisciplinary projects both in- and outside academia. 

Within each of these points of change there are conflicts, clashes and collisions that are happening. These often take place around the symbols and languages we used to communicate in each sphere. For example in the digital invasion we can find a clash between the symbols and languages used by the digital realm and the archival realm. Where the digital is fast and shiny, the archive is slow and dusty. When searching the digital the user relies on pre-inputted keywords while archival searching relies on the creative knowledge of the archivists. What each sphere returns from a search is also in opposition; the order digital list versus the somewhat messy archive box of stuff. Here I believe the challenge is to soften and slow down the invasion of the digital as I am pessimistic that it will be able cure all the problems that brick-and-mortar archives presently experience. 

The conflict found in the history review is clearly based around the symbols and language we use to discuss our history and what affect it has on modern society. Where one sees a symbol of the Great British Empire another sees a symbol of the slave trade. Where one generation sees coal as a symbol of a way of life that was destroyed, another views it as a symbol of pollution and an unsustainable industry. The problem here is that currently people approach this discussion in two very extreme ways; either they ignore it completely or they turn it into a war of identity. The challenge inside this point of change is to create a space for a more nuanced discussion.  

The clashes that happen within the last point of change I have experience first hand many times. Every field of research has its own accompany culture, language and habits. When people collaborate across disciplines they bring this baggage with them. This can lead to clashes and confusion as symbols can mean completely different things in different fields. However, this clash of cultures is not the only problem within this point that I am concerned about. My biggest qualm with this point, and why I refer to it as collaboration ‘fever’, is that there is a growing romanticism around the language used in the area of collaborative projects. The gimmicky jargon, the token gestures and the ritualistic methods can, in my opinion flatten, and mute the collaborative process. This is an issue that is being picked up on by different people in the field of design. They are critical of how people are packaging their ‘methods’ into toolkits and selling them on to non-designers, which reduces the process into a tick-boxing exercise instead of a critical, thoughtful and difficult collaborative process. 

So how do we tackle the challenges within each of these points of change? My current proposal is replacing these clashes of cultures and frustrating discussions with dialogue. In his book On Dialogue David Bohm describes discussion as a game on ping-pong where the focus is on defending ones truths against another’s. In contrast dialogue is focussed on creating a collective culture and an overall shared meaning. I imagine that creating this collective culture is far more sustainable for our points of change than the current discussions that are happening.

In case of our first point of change dialogue can be used to slow down the invasion of the digital. Where currently the digital is imposing its culture onto the archive, through search bars and keywords, dialogue offers the opportunity for the culture of the archive to inform the digital. Having this exchange of ideas instead of one field dictating to another opens the door to creating new creative technologies, rather than having this constant battle between cultures. We instead create a new set of cyborg symbols and languages, that in addition offers the opportunity to make both areas more inclusive. Where currently the digital sphere is for nerdy techies and the archive is for nerdy academics we can create a new space for all nerds. 

Transforming heritage sites into places of dialogue is already happening with ventures like the International Coalition of Sites of Conscience founded by Liz Ševčenko. In her paper on the subject of the Sites of Conscience, Ševčenko emphasise the need to implement dialogue into the management of heritage sites as a way to not suppress conflict but instead view it as something that should be “embraced as an ongoing opportunity.” This should be one of the targets in order to make it sustainable beyond the timescale of the project. 

The role that dialogue can play within collaboration fever is creating a space where we are aware of each person’s cultural baggage, but also make a space where we constantly question the process of collaboration. Hopefully we will then we able to harvest a more holistic picture of the collaborative process rather patting ourselves on the back for completing certain tasks and achieving specific outcomes. 

So how do we create a sustainable dialogue that address all three points of change? Currently my suggestion is make things, together, all the time. In my opinion we should make things because it makes the dialogue more tangible and easier for those who were not there to understand the thought process. It also causes people to buy into the process more, make them feel like they are part of something and are being heard. This making needs to be constant, because every time we make something it is essential that we reflect on it in order to fully understand the process and avoid this project becoming an exercise in ticking boxes.

Now there comes a point where we need to capture this ongoing process. At the end of the three years we can show the results of our making in a conclusive way through an exhibition or oral history project or an archive. However, it is of utmost importance, as I have previously touched upon, that we analyse this constant collaborative making in a way that allows it to live beyond the three years of this project. Otherwise all the preaching about sustainable dialogue is completely undermined.  

To summaries this project deals with three points of change: the invasion of the digital into the GLAM sector, the conversation surrounding changing attitudes to our past and the increasing interest in collaborative work. Each of these points of change have areas of conflict based around symbols and language that in my opinion can be combated by creating a sustainable dialogue through constant collaborative making. Hopefully this process will result into something that lives beyond the time limit of this project and can be adopted by other parties who wish to embark on a similar venture in the future.

OHD_WRT_0171 CDA development update

CDA development update

Here is a brief overview of how the PhD has changed since the project proposal split it into three sections. The first considers the significant changes that have occur globally in the last two years. The second discusses the change in the framing of the situation the PhD is addressing, reusing oral history recordings on heritage sites. And the third looks at the changes in design methodology and theory due to the environment I am designing in and for.

SECTION ONE: HISTORY HAPPENED

Since the writing of project proposal, the world experience significant changes including, the COVID-19 pandemic, further development in the conversation around the Britain’s colonial past, and a constant wave of climate disasters. The Trust did not escape the effects of these changes, having to furlough and make significant cuts to staff during the 2020 lockdown, publishing the report on sites with connections to the British Empire, including Seaton Delaval Hall, and wider actions for the Trust to achieve carbon net neutrality. In addition, the COVID-19 lockdowns also highlighted the public’s need for access to open spaces and nature, while storms, like Storm Arwen, highlighted the threat the climate crisis is to the Trust running open natural spaces. It is because of the changes in the Trust this project has also evolved and the project is unfolding in a very different environment than when it was originally proposed. The project therefore has to think about the environment impact of the designs it is developing and think about how the design might fit in the (post-)COVID structure of the Trust. In the original proposal the project was already thinking about a 360˚ interpretation of the hall but now this seems more important than ever.

It is also interesting to note, while it is true that National Trust sites are to a certain extend run autonomously, they do not operate in a vacuum. National Trust sites function inside the wider structure of the Trust, an extensively complicated network of rules, regulations, and resources. I believe the influence this structure has on the project was slightly underestimated at the time of writing the project proposal. For example, the Trust’s digital infrastructure which has strict rules and regulations about digital storage has become quite the barrier, the extent of which had not really been realised before the start of the project.

SECTION TWO: BUILDING THE FOUNDATIONS

In the summary of the project proposal it is written that “the PhD would generate, in partnership, new knowledge in understanding and addressing visitors’ active engagement in interpreting the past through reusing a National Trust oral history archive.” The big assumption made here was that “a National Trust oral history archive” was either already in existence or would have been easy to set up. What the last two years have revealed is that this part of the task is easier said than done and the struggle in setting up oral history archives that allow reuse is not unique to the National Trust. After I did a deep dive into the many attempts to make oral history recording more reuse friendly through digital tools, it became clear something more fundamental was not being addressed. Most frequently the downfall of these digital solutions was the projects coming to the end of their funding, meaning there was no money to support the maintenance needed to keep the technology running, which eventually resulted in their deterioration.

If we return to part of the original title of the PhD, “sustaining visitor (re)use”, the project initial was about building a system to allow visitor interpretation of oral history recordings. However, two years down the line “sustaining visitor (re)use” seems only achievable if at first, we create a solid foundation on which a system for visitor interpretation can be build and maintained. In order to create these foundations, there needs to be a focus on maintenance and the resources needed to support the storage of oral history recordings, which is something that has been missing from other endeavours into oral history recordings accessible. The resources needed will obviously include labour and money but also energy. As the large carbon footprint of internet servers and the storing of digital files is being realised. This project also needs to think about how we are able to store oral history recordings in the most energy efficient way possible, while still ensuring they are accessible and reusable to a wide range of people. This is especially important with the Trust’s aims for carbon neutrality.

SECTION THREE: CHANGE IN METHODOLOGY

Back in the original proposal Roberto Verganti’s idea of a technological epiphany is mentioned as a possible route for the PhD. However as written in the first section the Trust’s digital infrastructure is slightly rigid and is likely to not accommodate any radical technological innovation, meaning that a technological epiphany is unlikely. What we can still take from Verganti is his ideas around a change in meaning. What does it mean to do oral history on heritage sites? And how does oral history benefit heritage sites in the long term, beyond the idea of volunteer and visitor engagement within a set project timeline? Alongside Verganti’s idea of a change in meaning I have taken on design theory from Cameron Tonkinwise about ‘design for transitions’, which involves thinking about the life of designs outside of the project timeline and Victor Papenek’s six elements of function that lead to a successful design: use, method, need, aesthetic, telesis, association.

With the project design practice there has been another change. Instead of following a step-by-step process of researching, developing a prototype, testing and iteration. I have opted to use ‘infrastructuring’; researching and mapping the existing structure of an institution or system to better understand and communicate where any possible design solutions might fit. And ‘design fiction’ or scenario building as a low-risk method to harvest feedback on possible designs instead of the high-risk method of live testing and iteration. Design fiction/scenario building also seems to be an excellent way to communicate across disciplines.

OHD_PRS_0126 Oral History’s Design

This presentation was only 3 minutes. There were some lovely archive nerds in the audience.


Slides


Script

[slide one]

What do this lamp, this corkscrew and the iPod have in common? 

Other than the fact that they are all very colourful,  they also all radically changed the meaning of their use in comparison to their predecessors.

[slide two]

Lamps are there to illuminate a room and look pretty. 

But Yang LED was made to adapt to the mood of resident and is not even meant to be seen.

[slide three]

Corkscrews are there to open my wine

But this corkscrew by Alessi “dances” for you.

[slide four]

Portable music players allowed you to listen to music on the move. 

But the iPod allowed you to cheaply buy songs from iTunes and then curate them into your own personal soundtrack. 

[slide five]

All three of these examples and their respective change in meanings are the result of design-driven innovation a term used by the design scholar Roberto Verganti in a book by the same name. 

Design-driven innovation works like this… 

[slide six]

Here on this graph we have two axis: change in technology and a change in meaning both have a scale from incremental to radical change. In the corner we have market pull/user-centered design. 

[slide seven]

Here we have the bubble design-driven innovation, where see radical change in meaning and the bubble technological push where there is radical change in technology. 

In this yellow part where there is a radical change in meaning but not in technology we find designs like alessi’s corkscrew. 

In this blue section we find technologies like the first mp3 player, which was a significant technological upgrade from portable cassette and cd players. 

Now in this green part we find the iPod. 

[slide eight]

This is green part is what Verganti refers to as a technological epiphany. 

[slide nine]

My PhD is in collaboration with the National Trust property Seaton Delaval Hall. This property wishes to create an oral history archive and the reason that I started this presentation by talking about the now obsolete iPod is because just like Apple did in 2001 I would also like to achieve a 

[slide ten]

technological epiphany. 

[slide eleven]

Presently archives are very busy digitising their collections which is great especially during the pandemic. 

[slide twelve]

However this push to digitise fall very much in the blue technological push category. Everyone else is online so archives better move there too. The result of this however is websites that look like this. 

[slide thirteen]

Not particularly sexy or even that helpful. 

[slide fourteen]

What I want to do with my project is actually stop and think about how this technology could actually change the meaning of archiving. 

[slide fifteen]

Venganti describes the many ways one can achieve this but it all boils down to doing a lot of talking across disciplines. 

[slide sixteen]

How would a graphic designer redesign this page? How does the PhD student feel when they are in an archive? How would an environmentalist make a sustainable archive? How do game designers handle information? Many questions, a lot of information and hopefully a change in what it means to archive.