Category Archives: Writing

OHD_WRT_0276 C1168 uncatalogued items

Tranche 10 [G: Drive]

Property: Batemans

Folder contains:

One spreadsheet – which indicates four recordings on CDs transferred from mini disc

Four PDFs – scans of permission forms, summary, transcript and additional material

Property: Mottisfont (and Stockbridge?)

Folder contains:

One spreadsheet – which has 7 entries but only three are fully described. The NT reference is NT10678. There is also an additional sheet in the document for “Stockbridge” which has one entry with the NT code NT10924-001

Three word documents – summaries for interview with Derek Hill (NT reference NT10678-002), Prof. Rosalind Hill (NT10924-001, the Stockbridge one) and an BBC interview with Derek Hill (NT10678-004)

Property: Mottistone

Folder contains:

One spreadsheet – single entry NT10679

Tranche 11 (Knole) [G: Drive]

Property: Knole

Folder contains:

A single spreadsheet with 73 entries

C1168 Tranche 11 [N: Drive]

Property: Knole

Folder contains:

73 folders – each folder corresponds to an entry in the spreadsheet on the G: Drive folder “Tranche 11 (Knole). Each folder generally contains consent form, interview data sheet, timed content summary and the audio recording

Tranche 12 (Southwell) [G: Drive]

Property: Southwell

Folder contains:

One folder with 95 copyright forms and a spreadsheet of oral history interview metadata with 77 entries. The difference in the total of copyright forms to spreadsheet entries is likely due to some recordings having two or more interviewees. However the reference numbers for the recordings also seem to skip between NT10985—058 and NT10985—072 which could suggest files are missing although this is complete speculation. There are two entries for Brian Kay but this seems to be a mistake and one should be Paula Clifford. For nine of the entries I had not been able to locate any files these are:

Adkin, Margaret

Bowler, David

Cotterill, L

Gaunt, William

Knobham, Lily

Pitchford Diana

Ryan, Wendy

Thomas, Doris

Wright, Frederick

C1168 Tranche 12 [N: Drive]

Property: Southwell

Folder contains:

“OneDrive_1_05-10-2020” – the interviews on ten interviewees, one has an interview summary and the other seems to have additional written material. Two only have mp3s files. None of these names are found in the spreadsheet in the folder “Tranche 12 (Southwell)” in the G: Drive but their copyright forms are in the folder “copyright assignment” in in the folder “Tranche 12 (Southwell)” in the G: Drive.

Adamson, Louise

Ball, Samantha

Grice, Irene

Hancock, Peter

Kemp, Trevor

Kent, Pauline

Manning, Michael

Nicholls, Angela

Powell, Rosemary

Williamson, Neil

“OneDrive_1_25-09-2020” – 10 tapes with summary sheets in word doc format. Lynne Bush and Dorothy Bush are the same person. These are found in the spreadsheet in folder “Tranche 12 (Southwell)” in the G: Drive and their copyright forms are in the folder “copyright assignment” in in the folder “Tranche 12 (Southwell)” in the G: Drive.

“OneDrive_2_25-09-2020” – 19 interviews with summaries and one extra summary sheet for Hughes, Daphne and Stanley. These are found in the spreadsheet in folder “Tranche 12 (Southwell)” in the G: Drive and their copyright forms are in the folder “copyright assignment” in in the folder “Tranche 12 (Southwell)” in the G: Drive.

“OneDrive_3_25-09-2020” – the audio for ten interviewees some do not have summary sheets and the is one lone summary sheet for Kay, Brian. These are found in the spreadsheet in folder “Tranche 12 (Southwell)” in the G: Drive and their copyright forms are in the folder “copyright assignment” in in the folder “Tranche 12 (Southwell)” in the G: Drive.

“OneDrive_4b_25-09-2020” – One interview in Mp3 format, 15 in WAV. Only six have summaries. These are found in the spreadsheet in folder “Tranche 12 (Southwell)” in the G: Drive and their copyright forms are in the folder “copyright assignment” in in the folder “Tranche 12 (Southwell)” in the G: Drive.

“OneDrive_5_27-09-2020” – 14 interviews no summary sheets. One additional document in PDF format. These are found in the spreadsheet in folder “Tranche 12 (Southwell)” in the G: Drive and their copyright forms are in the folder “copyright assignment” in in the folder “Tranche 12 (Southwell)” in the G: Drive.

C1168 Tranche 13 [N: Drive]

Property: Clumber Park

Folder contains:

Material from one interview with Peter Stevenson, including permission forms, transcript and WAV file

Cupbooard

Tranche 5

Properties: A lot

Box 1 – Contains loads of CDs which are also found in the folder “C1168 Tranche 5” on N: Drive. HAS BEEN CATALOGUED but the CDs have not been given BL catalogue codes.

Box 2 – Contains CDs of recordings which are also found in the folder “C1168 Tranche 5” on N: Drive. A USB with summary sheets which are also found in the folder “Tranche 5” on G: Drive. HAS BEEN CATALOGUED but the CDs have not been given BL catalogue codes. There is also a cheat sheet explaining some stranger donations.

6 Rogue CDs – Definitely from Tranche 5 but these have bee labelled with their BL catalogue code.

Tranche 12

FIVE INTERVIEWS IN TRANCHE 12 ARE ALSO IN TRANCHE 4 IN THE FOLDER “WORKHOUSE”

The names are: Curtis & Freeman, Pointon, Smith S, Bush, Green

Property: The Workhouse, Southwell

Harddrive – OneDrive dump same as in the folder “C1168 Tranche 12” [N: Drive]

Box 1 of mini discs – Five interview which have been digitised and can be found in “OneDrive_3_25-09-2020” in N: Drive. Interview with Brain Kay which does have a summary in N: Drive but no audio file. And an interview with Margaret Adkin which does not have any material on N: Drive. One disc has no label, one has “interview (2)” as label and the final one is a test disc.

Box 2 of mini discs – One mini disc possibly labeled Touley, Law (handwriting is hard to read). And two labeled “Wendy Ryan ?” Note: Wendy Ryan’s interview is not in N: Drive.

9 CDs – also found on N: Drive. One is labeled Barker but there are two Barker in the spreadsheet

25 cassettes – Cassette not ripped from mini discs. One is labeled Holmes but there are two people called Holmes in the spreadsheet.

20 cassettes ripped from 13 mini discs 

Tranche 10

Property: Bateman’s, Mottisfont, Mottistone, Stockbridge

6 cassettes of 3 interviews

A memory stick which is labeled Tranche 4 but is not Tranche 4 or any other Tranche

OHD_WRT_0273 The Trust: stories of the nation

With 1700 recordings of radio programmes, oral history interviews, and field recordings, how many stories lie waiting to be uncovered in the National Trust Sound Collection? In May and June 2023 I carried out an access and copyright audit on the National Trust collection held by the British Library. Although I was in search of signed agreements, I was gripped by the stories, the lived experiences, the contradictory emotions and opinions that are held in this collection. They tell the tales of one of the biggest charities in the country and of the country itself.

The most prominent story in the collection originates from a watershed moment in 1946, when institutions could finance the purchase of important cultural property for the nation through the National Land Fund. The National Trust in particular benefited from the scheme, which allowed the handing over of keys and grounds to the Trust instead of paying estate duty. The effects of the National Trust’s ever-expanding portfolio is covered in a song I came across performed on BBC Radio Four by Kit and the Widow in 1992. “Oh, the National Trust” is a satirical song from the perspective of two volunteers, who sing the tale of a Dowager Duchess of a nameless country house going mad as her home is flooded by National Trust visitors. Eventually the Dowager is sold at Christie’s after her harassment of the visitors becomes too much to bare and she needs to be removed from the property. The song ends with the Dowager’s revenge: she returns as a ghost to haunt her former home and the National Trust. The song neatly covers the stereotypes of the National Trust: the displeased landowner, the busy National Trust volunteers selling tea towels and Beatrice Potter books, and of course, a ghost, the natural partner of any self-respecting country house.

This turbulent period of transition from private ownership to a Trust property is both confirmed and challenged by the contents of other recordings. I found a local resident recalling being chased off a public footpath by an angry landowner, mirroring the Dowager Duchess’ antics. Then there is a former estate owner praising the National Trust taking over their houses because by the mid twentieth century: “the houses were falling down all around the place, nobody could see the future.” What prompted – or forced – owners to give up their home is not always covered in great depth: some interviewees mention death duties as the primary reason to offer their property to the National Trust; a desire to preserve ‘our country’s heritage’ crops up occasionally but seems less of a driver.

Kit and the Widow’s song does not mention an important personal consequence of the transition from private to public ownership: how does the change affect the many people employed on the estates? A significant portion of the interviews in the collection are with people who were former maids, gardeners, butlers, cook, valets, housekeepers etc. The collection therefore captures two elements of the transition story: how the land went from private to public property and how this signified the end of a particular ‘upstairs/downstairs’ system of employment.

Among the more ‘Downton Abbey’ tales in the collection there are interviews which record the role of many stately homes during the two world wars. There are interviews with those immediately affected: evacuees, prisoners of war, the land army, the home guard. Many other recordings reference the period. The government requisition of country houses during the wars is an important chapter in the history the nation’s country estates. Although the importance of this is often acknowledged, there is also a lamentation of the state in which the houses were often left. A gentleman points outs to an interviewer that the priceless wooden panelling is littered with holes, caused by the Land Army workers having their dart board there. The stately homes during this period were neither the grand houses of the wealthy owners nor the tourist attractions they are today: reduced to their basic structures, they functioned as prisons, barracks, and army training camps, where work and play all happened under one roof. Sadly, there are significantly fewer recordings with those directly involved in this period and why this is, remains unknown.

The collection shows how the role of the stately home and grand estate changed over the years but it is not just about people, communities, and social structures. The Director General at the time points out during a radio interview to commemorate the centenary of the National Trust in 1995 that the Trust is not just a ‘keeper of country house’, it actually spends most of its conservation effort on the landscape. Indeed, the National Trust is one of the biggest landowners in the country. They are responsible for landscape from the White Cliffs of Dover to the landscape around Stonehenge (although Stonehenge itself is English Heritage). The collection tells us clearly how our attitude to the land has evolved and how nature has changed as a result of human activity. A speaker recalls seeing the Northern Lights in the Clent Hills in the 1930s before light pollution drowned out the stars. Similarly, the relationship between farming and nature conservation is prominently present in the many interviews with farmers and recordings of Trust staff discussing their policies around farming and conservation. Deer hunting crops up time and again, which in the 1990s was still permitted. Folklore plays a prominent part too; the relationship between the land and tales of ancient witchcraft are plentiful. Yet, in spite of the Director General’s wish to turn the focus away from the National Trust as keepers of country houses, there are distinctly fewer recordings connected to the landscape than there are to country houses.

The National Trust stereotype of the Kit and the Widow song is undeniably a prominent part of the collection. However, when one considers this second biggest oral history collection in the British Library, it is difficult not to be impressed by the sheer scale of the institution. The National Trust is one of the biggest landowners and charities in the UK; the number of stories and histories which come under its care are innumerable. And these are exciting and often fundamentally conflicting stories: there is no single story of the National Trust. Recounting the history and significance of the Trust is always a balancing act in which the many layers of history kept by and embodied in the estates needs to be told from different perspectives. A conflict of interest and a struggle for prominence is present in the current collection, but certain questions that are in the public eye today are notably absent. Nobody asks where the money came from, for example. The colonial pasts of these properties appear absent although it would be an interesting research project to comb the archived recordings for references to colonial ties. And so, let me finish with another few suggestions of stories that could be told or investigated in this collection of cassette tapes and WAV files.

There are few recordings post-2000 so there is little discussion or mention of climate change and the effects it is having on the land, the housing and the Trust’s conservation efforts. Yet, is there evidence of changing nature? The stories and experiences of the National Trust volunteers, the corner stone of the National Trust’s work, are not prominent in the wider collection, but notably start appearing in the more recent recordings. Fundraising efforts is another topic that could be traced, for example, the owners throwing ‘medieval banquets’ as a way of making money. Seaton Delaval Hall, the National Trust property in the North East that I investigate as part of my PhD thesis, was well-known for their themed parties and banquets and many visitors to the property reminisce about the ‘wild nights’. Finally, the many interviews with gardeners and landscape architects are begging to be brought together to create a history of the Trust through gardens. After all, the National Trust tops the European charts for the number of gardens under its wings.

Clips

NumberContentCopyright
Recordings referenced in the blog post
C1168/648The song “Oh The National Trust” by Kit and the WidowBBC Radio 4
C1168/144Local resident talking about being chase off a public path by the Duchess of Wimpole EstateNo copyright
C1168/1605Someone talking about Clent HillsNo copyright
C1168/618Duke of Grafton talking about the National Trust saving the crumble country housesNo copyright (But was NT staff)
C1168/1001Land army girl at Sutton HooCopyright
C1168/526NT Director General talking about the CentenaryBBC
C1168/819NT Director General talking about deer huntingBBC Radio 2
Recordings that have copyright and might be good for the blog post
C1168/621Coventry, 11th Lord (Family of property owner (before donation to National Trust))Copyright
C1168/849Cocking, Mary (Between Maid)Copyright
C1168/914Drane, Jim (AWRE Technician)Copyright
C1168/1108EvacueesCopyright

Possible Photos

https://commons.wikimedia.org/wiki/File:National_Trust_Sign_271.JPG

https://commons.wikimedia.org/wiki/File:National_Trust_Logo_on_Seatoller_Fell_-_geograph.org.uk_-_3669634.jpg

https://commons.wikimedia.org/wiki/File:National_Trust_sign_on_Finchampstead_Ridges_-_geograph.org.uk_-_4360782.jpg

https://commons.wikimedia.org/wiki/File:Sign_for_Padley_Gorge_(National_Trust)_-_geograph.org.uk_-_2988974.jpg

OHD_WRT_0264 Why a PhD by Practice

Design is not an island

Every week or so I spend three hours standing in an 18th century hall. No one has asked me to do this, not my university or the hall, which is the partner institution within my Collaborative Doctoral Award. And yet, I do this because it is an essential part of my research. It is essential because the central issue of my research project is looking to solve the problem of the so-called “deep dark secret of oral history;” the sad reality that oral history recordings rarely get used once archived (Frisch, 2008). My work is specifically looking at how oral history recordings can be reused on heritage sites. This is not an easy problem to solve, in fact it is not an easy problem to define. It is what is referred to in the design world as a “wicked problem”, an extremely complex and ever-changing problem, which can be viewed from different perspectives, conjuring up different solutions (Rittel and Webber, 1973; Buchanan, 1992). In design the defining of a wicked problem and the testing of solutions happens simultaneously (Buchanan, 1992; Bailey et al., 2019). During this process the designer, the one creating solutions, needs to be deeply reflective. In the context of this project I play the role of the designer. My PhD is a PhD by Practice and standing in a hall is part of my process to define the problem and find a solution to the issue of the limited reuse of oral history recordings. This but a brief explanation to why I am standing in a hall, so let us take a couple of steps back to fully unpack why I am doing a PhD by Practice. We must start by understanding what a “wicked problem” is and where it came from, then we can look at the methods used to define and solve these wicked problems.

The rise of the swampy lowlands

We start around the middle of the Cold War, where there a significant “anti-professionals” movement underway and the professionals in question are going through a crisis of confidence. The term “professionals” is used by Horst W. J. Rittel, who coined the term “wicked problem”, and the philosopher Donald A. Schön, who wrote The Reflective Practitioner, to refer to practice based subjects which often quite some form of formal training, such as lawyers, doctors, engineers, police, and teachers. (Schön, 2016, p. 3; Rittel and Webber, 1972, p. 155). Neither Rittel or Schön discuss designers specifically, however designers would fall under the same umbrella as many designers first go to design school before they moved into practice. It was these professionals, who were going through a crisis in confidence because it seemed they were struggling to solve many of society’s problems. Rittel and Webber list the various areas where the public were becoming dissatisfied with the professionals work such as; the education system, urban development, the police. The issue which comes up in both Rittel and Webber’s piece and Schön’s book is the Vietnam War which was as Schön describes “a professionally conceived and managed war [which] has been widely perceived as a national disaster.” (Schön, 2016, p. 4). All these events and issues demonstrated to the public how the actions of professionals can have negative and even devastating consequences for differents groups of people in different ways (Schön, 2016, p. 4). Both Rittel and Webber, and Schön attribute the negative consequences of professionals’ actions to a mismatch between the society’s problems and the professionals’ approach to solving these problems (Rittel and Webber, 1973, p. 156; Schön, 2016, p.14). In particular it was their nineteenth century “Newtonian” and “Positivists” approach to problem solving, which no longer seemed to work on these twentieth century problems. Their approach was distinctly linear; define problem and then solve it (Rittel and Webber, 1973, p. 156; Schön, 2016, p. 39; Buchanan, 1992, p. 15). And while this approach works well when solving a mathematical problem or deciding a move in chess, it does not work when solving complicated problems. For example with the Vietnam war this linear approach resulted in the problem being simplified into “stop the spread of Communism” and the solution being reduced to “fight war with communists using chemical weapons”. We all know this did not work and the Vietnam War went on to become one of the biggest disasters in American military history. The war and other events made people think the professionals were no longer suitable to solve society’s problems, however Rittel and Webber and Schön argue this was due to their linear approach to problem solving not their lack of knowledge.

Rittel and Webber seem to at first attribute failures of linear problem solving to problems like the Vietnam War being simply harder to solve than the “definable, understandable and consensual” problems the professionals were working with straight after the Second World War (Rittel and Webber, 1973, p. 156). This would imply the problems dealt with after the Second World War were simple, like a mathematical equation. Although possible, we must also consider how there instead was a shift in how we view of problems and the structure of society as a whole, especially when we contemplate how philosophical schools of thought, such as Post-structuralism, were being developed around the same as Rittel and Webber were writing. While neither Rittel and Webber or Schön make direct references to the Post-structulaist movement, there are parallels between Rittel and Webber’s ideas and language, and the ideas and language found in the literature of the Post-structuralist movement. For example, in A Thousand Plateaus: Capitalism and Schizophrenia published in 1980, the philosopher Gilles Deleuze and the psychoanalyst Félix Guattari they outlined the idea of rhizomatic thought, i.e. the idea that everything is connected through complex non-linear networks, rather than some form of linear hierarchy. Deleuze and Guattari’s idea of the Rhizome, and Rittel and Webber’s idea of the “wicked problem” are both proposed in opposition to the more Positivists and Newtonian linear way of thinking about society (Buchanan, 1999, p. 15; Deleuze and Guattari, 2004, p. 7). There are similarities in the language Rittel and Webber, and Schön used to describe these complex problems and the language Deleuze and Guattari used to communicate the nature of the Rhizome. For example, Rittel and Webber explain why they specifically use the term “wicked”:

We use the term “wicked” in a meaning akin to that of “malignant” (in contrast to “benign”) or “vicious” (like a circle) or “tricky” (like a leprechaun) or “aggressive” (like a lion, in contrast to the docility of a lamb). (Rittel and Webber, 1973, p. 160)

Along similar lines Schön refers to these problems as a “tangled web” or “a swampy lowland where situations are confusing “messes”” (Schön, 2016, p. 42). While Deleuze and Guattari write how “A rhizome [ceaselessly] establishes connections between semiotic chains, organisations of power, and circumstances” and talk about a rhizome’s complete lack of unity (Deleuze and Guattari, 2004, p. 8).

While conscious or not of the parallels between their ideas and the Post-Structuralist’s, it is Rittel and Webber, and Schön’s application of these Post-structuralist(-like) ideas which it useful to designers and other problem solvers, and became a corner stone idea of design thinking (Buchanan, 1992). They used the ideas of webs, networks and relationships to adjust two elements of problem solving: the overal aim of the process and the order in which things are done. Rittel and Webber, and Schön all write how within the old linear method of problem solving the main aim was to come up with a solution, and therefore less time was spent defining the problem. They wished to shift this focus to make the defining of the problem equal to (if not more important) than creating a solution (Schön, 2016, p. 40; Rittel and Webber, 1973). In addition, Rittel and Webber, and Schön all wished to abandon the idea of these linear steps in problem solving and instead have the problem definition and problem solution occur simultaneously, having each inform developments in the other (Buchanan, 1999. p. 15; Schön, 2016, p. 40). It is this latter change they propose which needs some further explanation to see why simultaneous problem definition and problem solution is vital to solving problems and untangling these wicked messes.

Understanding the web

Before we dive head first into simultaneous problem definition and problem solution we need to understand the structure of problems and why this makes them difficult to define. The wicked problem is one of many ways to describes complex problems, however there are other metaphors we can draw on. Near the end of the twentieth century you have the metaphor of “infrastructures” used by sociologist Susan Leigh Star to describe human relationships with technology and computer networks (Star, 1999), and designers have use the idea of designs living within wider eco systems to articulate the environmental impact of design products (Manzini and Cullars, 1992; Tonkinwise, 2014). All of these work as metaphors to help us understand the structure of the problems society is dealing with, and so to avoid confusion I will from now on just used the term “problem structure” and not wicked problem or rhizome or infrastructure or swampy mess. While problem structures are able to go by many names, there are four main traits problem structures have which are found across these different texts .

1. Problems are subjective

Since the linear format of problem solving spent little time on defining the problem/understanding the problem structure, it also did not consider the subjective nature of problem definition. The more Post-structulaist way of thinking about problems recognises how subjective our view of a problem structure can be (Rittel and Webber, 1972, p. 161). The problem structure is not a single person’s view on an issue but a collection of many people’s collective experience of an issue woven together into a web-like or, as Deleuze and Guattari would call it, rhizomatic structure. The sociologist Susan Leigh Star uses the example of a flight of stairs to illustrate the subjective nature of issues. A flight of stairs is to the majority of people a path from upstairs to downstairs or vice versa, however for a person in a wheelchair stairs are seen as as obstacle (Star, 1999, p. 380). You can expand this even further to cleaners finding stairs more difficult to clean than a flat surface or an architect wishing for a certain aesthetic style in the stairs or the builder who has to construct and later maintain the stairs or the person who has to source and pay for the materials used to make the stairs. Every single one of these views on stairs can be brought together to create the rhizomatic understanding of the stairs. By recognising the problem structure is made up of these subjective experiences the person tasked with problem solving is able to get a better understanding of the problem structure, ensuring they do not generate a solution based on a single narrative.

2. Problems are part of other problems

However, the borders of the problem structure do not end with people’s view and experience of the central issue you were looking at, as Rittel and Webber say “Every wicked problem can be considered to be a symptom of another problem”. Problem solving will start on one level, “crime on the street is a problem” and then move to higher levels, for example a general lack of opportunity, high poverty, or moral decay (Rittel and Webber, 1973, p. 165). This is similar to one of the properties of Leigh Star’s idea of infrastructure – “embeddedness,” which describes how an “infrastructure is sunk into and inside of other structures, social arrangements, and technologies” (Star, 1999, p. 381). A problem should therefore not be seen as an isolated issue but something connected and part of various other issues within wider society.

3. Problems are do not stand still

Problem structures are not static and will change over time. Deleuze and Guattari describe how “a rhizome may be broken, shattered at a given spot, but it will start up again on one of its old lines, or on new lines.” (Deleuze and Guattari, 2004, p.10). Within the context of problem solving this shattering and restarting means a problem structure is always evolving, which in turn means a solution offered at one time may no longer be appropriate further down the line.

These first three traits of problem structures are why solving problems without proper problem definition can be destructive. To start with problem solving is already inherently a destructive act. The design theorist Cameron Tonkinwise explains how “innovation is itself a deliberate act of destroying some aspect of current existence” (Tonkinwise, 2014, p. 201). Through problem solving the current existence is remoulded, new things are added and other things are taken away until a new order of things has been achieved (Tonkinwise, 2014, p. 201; Papanek, 2020, p. 3). It is sometimes necessary to destroy things, but when this destruction does not take into consideration the wider problem structure of the central issue the destruction can have ripple effects across the entire structure. It is therefore essential to identify the structure you are creating in and knowing to some degree what effect any intervention might have across the entire structure. As Rittel and Webber say:

It becomes morally objectionable for the planner to treat a wicked problem as though it were a tame one, or to tame a wicked problem prematurely, or to refuse to recognize the inherent wickedness of social problems. (Rittel and Webber, 1972, p. 161)

The destructive nature of problem solving means one needs to be extremely cautious. Knowing exactly what to propose, create, or design is key and it depends on your knowledge of the problem. And this is where the fourth trait of problems comes in, and when things start to get very tricky. 

4. Problems are invisible

Parts of problem structures are invisible because they only become visible through some form of articulation. For example, with the first and second trait, problems are subjective and part of other problems, you are only able to see the parts of the problem structure you have researched through either observation or articulation from either yourself or someone else. If you do not talk to all the people involved there will be parts of the problem structure which is missing. Sometimes this is not you fault as Leigh Star points out centre topics “tend to be squirrelled away in semi-private settings” (Star, 1999, p. 378). Or you simple ran out of time, money, or patience before you could uncover the problem structure (Rittel and Webber, 1973, p. 162). When it comes to the third trait, problems do not stand still, there are parts of the problem’s network which do not yet exist and are therefore invisible.

There are also parts of the problem structure which are invisible unless under two circumstances, breakdown and probing. The first, Leigh Star lists as one of the properties of infrastructures, “invisible unless broken”. What Leigh Star specifically refers to here is types of maintenance structures, which society assumes will always work until they do not (Star, 1999, p. 382). Stephen Graham and Nigel Thrift in, Out of order: Understanding repair and maintenance, describe this phenomenon as follow:

The sudden absence of infrastructural flow creates visibility, just as the continued, normalized use of infrastructures creates a deep taken-for-grantedness and invisibility. (Graham and Thrift, 2007, p. 8)

Any breakdown of a problem structure could reveal elements of the structure which were previously invisible. The other circumstance when elements of the problem structure becomes visible is when is it probed. This specific action of probing in order to make visible is the main motivation to do problem definition and problem solution simultaneously (Rittel and Webber, 1973, p. 161). In their paper Rittel and Webber demostate this process on the “poverty problem”, where they first ask question “Does poverty mean low income?” and then work out what the determinants are for low-income through further questioning and answering (Rittel and Webber, 1972, p. 161). Every question is part of problem definition and every answer is part of problem solution, but both help build the problem structure. Each question is a probe which provokes an answer which makes visible more of the problem structure. Probes can take on different formats which I will expand on in the following section.

To summarise the four main traits of a problem structure are how it is: a collection of subjective narratives, connected to other problems, and always changing, and then an overarching fourth trait of general invisibility unless broken or probed. Recognising these four traits of a problem structure lays the foundation of simultaneous problem definiton and solution. can help in both problem definition and problem solution. The next step is to start building the problem structure and maybe find some .

The practical bit

Schön wanted to make clear the crisis in confidence professionals were experiencing during the Cold War and the anti-professional movement was due to the application of professional knowledge not the knowledge itself (Schön, 2016, p. 49). The linear method of problem solving did not allow for the complexity found in (modern) problem structures. However, Schön offers an alternative method which can handle the complexity of problem structures – “knowing-in-action.” Knowing-in-action is that tacit knowledge we gain from doing things and has the following properties:

  • There are actions, recognitions, and judgements which we know how to carry out spontaneously; we do not have to think about them prior to or during their performance
  • We are often unaware of having learned to do these things; we simply find ourselves doing them
  • In some cases, we were once aware of the understandings which were subsequently internalised in our feeling for the stuff of action. In other cases, we may never have been aware of them. In both cases, however, we are usually unable to describe the knowing which our actions reveals (Schön, 2016, p. 54)

Schön backs this up it with the idea of common sense being the expression of “know-how,” specifically through action, “a tight-rope walker’s know-how, for example, lies in, and is revealed by, the way he takes his trip across the wire” (Schön, 2016, p. 50). Common sense also proves Schön’s second mode of thinking, “reflection-in-action.” While knowing-in-action is about doing, reflection-in-action is doing and thinking about it (Schön, 2016, p. 54). The example he uses is a study where children were asked to balance blocks which were unevenly weighted. The children knew how the balance point would likely be the visual centre. However, this knowledge failed them when balancing the unevenly weighted blocks. Eventually after trying and testing different balancing points on the blocks, the children understood the balancing point of the blocks was not always the visual centre, but depended of the weight distribution. They then starting weighing the blocks beforehand to feel how the weight is distributed and found the correct balancing point based off this knowledge (Schön, 2016, p. 57). So the children, without being taught, learnt the balancing point depends on weight distribution, and not the visual centre. Schön summarises the results of reflection-in-action as follows:

When someone reflects-in-action, he becomes a research in the practice context. He is not dependent on the categories of established theory and technique, but constructs a new theory of the unique case. (Schön, 2016, p. 68).

This creating a “new theory” for a “unique case” is exactly what simultaneous problem definition and problem solution is. Therefore the term “unique case” can easily be replaced by rhizome, wicked problem, or problem structure, each of which describe unique, ever-changing situations. If we look back at how Rittel and Webber described the process of simultaneous problem definition and problem solution through the example of the poverty problem, you can clearly see how reflection-in-action fits this process. It is a constant loop of testing theories and then returning to the drawing board and then back again – altering the theory and getting a better understanding of the case.

In addition to being a method of simultaneous problem definition and problem solving, reflection-in-action also creates good client relationships. A person who practices reflection-in-action or a reflective practitioner is meant to develop, according to Schön, a very different tone of relationship in comparison to a professional who describes themselves as an “expert” and uses the older linear method of problem solving. The main difference is how a reflective practitioner, although aware they have expert knowledge, also understands this knowledge makes up only part of the problem structure. The rest of the knowledge is found with their clients.⁠1 The term client is used here to mean anyone who comes into contact with the problem and solution. For example within the context of the stairs the cleaner, non-disable user, disable user, builder, materials supplier should all be consider clients. The relationship the reflective practitioner has with their clients is also distinctively more open and honest than, what Schön refers to as, the “Expert”. Where the Reflective Practitioner drops the professional façade in order to create a more free, honest, and open relationship with their clients, including articulating their uncertainties, the Expert prefers to keep their uncertainties hidden, and have a professional distance between them and the clients, while also conveying “a feeling of warmth and sympathy as a “sweetener”” (Schön, 2016, p. 300). The good client relationship the Reflective Practitioner is able to nurture results in a richer exchange of information between the practitioner and the client. In addition the client is also more likely to accept and/or challenge the solutions the practitioner offers (Schön, 2016, p. 302). Both of these results are essential for simultaneous problem definition and problem solution, as you need information to uncover the problem structure, and also have permission to probe the problem structure with possible solutions.

So why are you standing in a hall?

I am standing in an 18th century hall because the issue of the reusing of oral history recordings, especially the reuse of recordings on heritage sites, is a very complex or wicked problem. It is rhizomatic, made up of many peoples subjective view on the issue of handing and reusing oral history recordings, such as the original interviewers, the archivists, the site’s volunteers, and the site’s staff. It is entwined into other issues, for example digital obsolescence, data management, the environmental impact of digital files, and how we value within heritage. It is also constantly moving and changing as I am researching, because it is part of an operating organisation. There are also many parts which are still invisible to me because their access is restricted in some way, again due to me working with an operating organisation. Above all a lot of what I am researching falls under maintenance work, the system which Susan Leigh Star identified as being intrinsically invisible. Because the issue of reusing oral history recordings has all the elements of a complicated problem structure, I cannot solve the problem through the linear method and have to use the techniques of Rittel and Webber discuss and become a Reflective Practitioner practicing reflection-in-action. This action has lead me to standing in the hall, because I started volunteering at the hall and also did a placement at the hall, both of which allowed me to understand numerous things about the problem structure. For example, how staff members can be suddenly assigned carpark duty and have to leave all the work they planned to do that day by the wayside, or the complicated and delicate power dynamics between the volunteers and the staff, or simply how the IT systems work, or do not work. If I was not doing a PhD by Practice it would be unlikely I would have known these things about the problem I am trying to find a solution for. And as so many I have mentioned point out developing a solution when you do not know the problem can be considered unethical.

1 Schön does specify “stakeholders” and “constituents” are used instead of “client” when dealing with multiple groups (Schön, 2016, p. 291). However, I prefer the term client because I feel it communicates the power structure of the relationship better: I am the designer/problem solving serving my clients. I am working for them, they are not working or me.

OHD_WRT_0257 Possible activities and outputs of placement at NCBS

Summary of placement activities and planned outcomes

Original:

During this placement I am looking to do a critical investigation in the past, present, and possible future culture of the archive at NCBS. I will have meetings with current members of staff and others who have previously been part of the archives’ eco system. The main aim of this placement is to look at how an archival habitus is established and how it might be enhanced and supported through the systems and processes of the archive. I will also engage with the day-to-day activities of the archive, which will include experiencing the day-to-day collection of archival materials and public engagement projects.

Levels of Access

If Archives at NCBS is thinking of scaling up and moving material online there are several issues to consider, especially when expanding public access such as, data protection, copyright, the format of the material, to name but a few. And because there are so many factors, different archival material will require different levels of access. I am interested in, how decisions are made about levels of access are and how access is assigned [GS1] to archival materials. Access to oral histories can be especially tricky. I believe tackling this issue will involve identifying the different spaces where people can access material, what the terms and conditions are for each of these spaces, and a matrix which helps categorise where individual archival material can be put.

Institutional memory and the grant cycle

More than 60 students and professionals coming from a variety of career backgrounds and age groups have worked within the walls of Archives at NCBS. This richness of diversity has made the Archives into the innovative and open space it is today. However, this situation does have its drawbacks especially in combination with the grant cycle. A grant often requires things to be achieved within a set time limit, meaning you want to waste as little time as possible. You do not want the new intern spending a lot of time learning all the unexpected quirks of the Archive, exploring ideas that have already been tested, or establishing relationships already established by their predecessors. So how do you avoid losing time? How do you transfer institutional memory from one intern to the next? This is something I would like to explore and attempt to find solutions which help people pick where others left off allowing the Archive to work more efficiently within the grant cycle.

The Archives at NCBS and NUOHUC collaboration project[GS2] 

This is probably something to be explored further down the line when certain meetings have been had. From what I have deduced from the few conversations I have had about this project; some thought needs to go into what exactly will be collected. This includes archival material, as there has been mention of getting oral history participants to draw, and legal material as there might be cases where participants are unable to read certain forms. I am happy to contribute my thoughts to this project as I am interested in the relationship between the producers of archival material and the archive.


 [GS1]Unsure if this is what you mean…

 [GS2]Excellent points

OHD_WRT_0243 The digital needs of the Research Room

The Research Room digital infrastructure is set up in this way 

The Research Room digital infrastructure is not there to support permeant preservation. It is possible that we might need to build in a system where the contents of the research room is reviewed in order to keep the volume of contents under control

1. SharePoint 

This is where files go where the National Trust does not have full copyright. In order to access these files you need to contact a National Trust member of staff. These cannot be very large files, for carbon neutrality reasons.

2. Secure SD cards

These are SD cards or hard drives which hold files where the National Trust does not have full copyright. In order to access these files you need to contact a National Trust member of staff. These can be very large files. 

3. Research Room SD cards 

These are SD cards or hard drives which hold files where the National Trust does have full copyright. You can access these files by putting them into a device available in the research room. These can be very large files. Moving stuff onto these SD cards is not smooth yet. 

4. Third Party Websites

This is where files go where the National Trust does have full copyright and is happy for a wider audience to have access. These can be very large files and because they are not part of the national trust network they do not effect the trust’s carbon neutral aims. Ethically questionable. Moving stuff onto these website is not smooth yet. 

5. Research Room devices (tablets)

This is where smaller files go and larger more popular files where the National Trust does have full copyright. For the easiest of access. Moving stuff onto these on these devices is not smooth yet. 

—————————————————

Research Room volunteer training programme

Every one goes through the process but you dont have to do all of it 

OHD_WRT_0179 Summary of thinking Spring 2021

Summary of thinking 

In this rather tumultuous world I think that this CDA currently addresses three points of change: the digital invasion, the history review and collaboration fever. When I refer to the digital invasion I am specifically talking about the digital’s influence in the GLAM sector, which pre-pandemic was already making its mark through pressure to digitise collections but now has had a rather large boost due to many of the brick-and-mortar buildings being closed for long periods of time causing institutions to move everything online including exhibitions. The second point of change encompasses several discussions people are having about how we represent our history today. Contemporary issues, like the Black Lives Matter movement, the #metoo movement and climate change have caused people to demand a review on how we represent the past, wishing for it to be more inclusive and better reflect the stories of minorities. The final point of change, collaboration fever, addresses the increasing interest in interdisciplinary projects both in- and outside academia. 

Within each of these points of change there are conflicts, clashes and collisions that are happening. These often take place around the symbols and languages we used to communicate in each sphere. For example in the digital invasion we can find a clash between the symbols and languages used by the digital realm and the archival realm. Where the digital is fast and shiny, the archive is slow and dusty. When searching the digital the user relies on pre-inputted keywords while archival searching relies on the creative knowledge of the archivists. What each sphere returns from a search is also in opposition; the order digital list versus the somewhat messy archive box of stuff. Here I believe the challenge is to soften and slow down the invasion of the digital as I am pessimistic that it will be able cure all the problems that brick-and-mortar archives presently experience. 

The conflict found in the history review is clearly based around the symbols and language we use to discuss our history and what affect it has on modern society. Where one sees a symbol of the Great British Empire another sees a symbol of the slave trade. Where one generation sees coal as a symbol of a way of life that was destroyed, another views it as a symbol of pollution and an unsustainable industry. The problem here is that currently people approach this discussion in two very extreme ways; either they ignore it completely or they turn it into a war of identity. The challenge inside this point of change is to create a space for a more nuanced discussion.  

The clashes that happen within the last point of change I have experience first hand many times. Every field of research has its own accompany culture, language and habits. When people collaborate across disciplines they bring this baggage with them. This can lead to clashes and confusion as symbols can mean completely different things in different fields. However, this clash of cultures is not the only problem within this point that I am concerned about. My biggest qualm with this point, and why I refer to it as collaboration ‘fever’, is that there is a growing romanticism around the language used in the area of collaborative projects. The gimmicky jargon, the token gestures and the ritualistic methods can, in my opinion flatten, and mute the collaborative process. This is an issue that is being picked up on by different people in the field of design. They are critical of how people are packaging their ‘methods’ into toolkits and selling them on to non-designers, which reduces the process into a tick-boxing exercise instead of a critical, thoughtful and difficult collaborative process. 

So how do we tackle the challenges within each of these points of change? My current proposal is replacing these clashes of cultures and frustrating discussions with dialogue. In his book On Dialogue David Bohm describes discussion as a game on ping-pong where the focus is on defending ones truths against another’s. In contrast dialogue is focussed on creating a collective culture and an overall shared meaning. I imagine that creating this collective culture is far more sustainable for our points of change than the current discussions that are happening.

In case of our first point of change dialogue can be used to slow down the invasion of the digital. Where currently the digital is imposing its culture onto the archive, through search bars and keywords, dialogue offers the opportunity for the culture of the archive to inform the digital. Having this exchange of ideas instead of one field dictating to another opens the door to creating new creative technologies, rather than having this constant battle between cultures. We instead create a new set of cyborg symbols and languages, that in addition offers the opportunity to make both areas more inclusive. Where currently the digital sphere is for nerdy techies and the archive is for nerdy academics we can create a new space for all nerds. 

Transforming heritage sites into places of dialogue is already happening with ventures like the International Coalition of Sites of Conscience founded by Liz Ševčenko. In her paper on the subject of the Sites of Conscience, Ševčenko emphasise the need to implement dialogue into the management of heritage sites as a way to not suppress conflict but instead view it as something that should be “embraced as an ongoing opportunity.” This should be one of the targets in order to make it sustainable beyond the timescale of the project. 

The role that dialogue can play within collaboration fever is creating a space where we are aware of each person’s cultural baggage, but also make a space where we constantly question the process of collaboration. Hopefully we will then we able to harvest a more holistic picture of the collaborative process rather patting ourselves on the back for completing certain tasks and achieving specific outcomes. 

So how do we create a sustainable dialogue that address all three points of change? Currently my suggestion is make things, together, all the time. In my opinion we should make things because it makes the dialogue more tangible and easier for those who were not there to understand the thought process. It also causes people to buy into the process more, make them feel like they are part of something and are being heard. This making needs to be constant, because every time we make something it is essential that we reflect on it in order to fully understand the process and avoid this project becoming an exercise in ticking boxes.

Now there comes a point where we need to capture this ongoing process. At the end of the three years we can show the results of our making in a conclusive way through an exhibition or oral history project or an archive. However, it is of utmost importance, as I have previously touched upon, that we analyse this constant collaborative making in a way that allows it to live beyond the three years of this project. Otherwise all the preaching about sustainable dialogue is completely undermined.  

To summaries this project deals with three points of change: the invasion of the digital into the GLAM sector, the conversation surrounding changing attitudes to our past and the increasing interest in collaborative work. Each of these points of change have areas of conflict based around symbols and language that in my opinion can be combated by creating a sustainable dialogue through constant collaborative making. Hopefully this process will result into something that lives beyond the time limit of this project and can be adopted by other parties who wish to embark on a similar venture in the future.

OHD_WRT_0177 NT oral history experience

To date I have collected ten oral history interviews with a wide range of people associated with Seaton Delaval Hall, from former residents to National Trust staff and volunteers. Overall, the experience has been positive for both myself and those I have interviewed. I have enjoyed listening to their stories and many have told me after the interview how much they enjoyed the experience. It is important to note I am recording under Newcastle University and not the National Trust. This means I need to follow the university’s ethics and data protection policies. However, during my three-month placement at Seaton Delaval Hall and my efforts to get the recordings archived, I developed a better understanding how recording oral history within the National Trust works.

If you type oral history into Acorn you get “the guide to setting up an oral history project.” Although sadly many of the links to other Trust oral history projects are dead-links, the guide gives a good foundation to recording oral history. The emphasis of working with The British Library and getting training from the Oral History Society which can be paid for by the Sir Laurie Magnus Bursary is great. I have come across many oral history projects where archiving is very much treated as an afterthought, so it is refreshing to see how the guide encourages working with an archivist throughout an oral history project. However, both the guide and the current permissions and copyright assignment form, which is to be used for archiving the recordings at the British Library, are not completely up to date with regards to data protection and the copyright assignment. There is little to no mention of GDPR and the copyright assignment looks a little too simple if compared to what copyright, data protection and licensing experts, Naomi Corn Associates, currently advise.

It is also important to point out that in the guide there is no mention of the ethical issues you need to consider when recording oral history, only a small paragraph on what to do in case the interviewee gets upset. Because I am recording oral histories via Newcastle University I had to go through thorough ethical approval. There is no such process within the National Trust.

Another slightly out of date element is the storing of the oral history recordings before they are archived. The guide focuses on an electronic cascading file system, which is fine. But it does not discuss the devices where these files need to be stored and I am pretty confident that the way the National Trust stores its files has clearly changed since the writing of this guide. I contacted the data protection office and they informed me that an oral history recording and its accompanying metadata needs to be stored on SharePoint for data protection reasons. This seems completely logical, only I was also informed by IT that they would prefer it if people did not have large WAV files on SharePoint because this interferes with the Trust’s carbon neutrality aims. I would also like to note that the archivists I have talked to emphasise that a digital file only exists if it is stored in three different places with at least one of them not being cloud based. There is therefore a slight conflict between data protection and IT, although I was later offered to upload my WAV files to the Seaton Delaval Hall SharePoint, after I mentioned this issue to a member of staff.

In addition to dissecting the Trust’s guide to oral history I have become familiar with the British Library’s cataloguing system – cadensa. It is definitely not the most user-friendly interface and the software company that developed it seems to no longer support cadense, which is slightly worrying. The National Trust audio collection at the British Library is their biggest collection with over 1000 entries but access to these recordings is limited due to the cadensa software. From the contact I have had with the British Library they are aware of their limitations and understand they might not be able to offer the best access to archived recordings. They are after all also working with limited resources.

What I believe I am able to concluded from my experience doing oral history recordings on a National Trust site, is that the foundations are there but they just need updating. By bringing together oral historians, IT support, the data protection office, archivists, and copyright experts one could easily update the guidance to make the process safer and more ethical.

OHD_WRT_0175 Interim Crit Plan

Here follows a basic plan for interim crit sessions that I believe will help my work. The general aim is for me to get feedback on my work but also to bring together various stakeholders for further knowledge exchange. I imagine there will be two types of crit sessions, one AFK (away from keyboard) and the other on Zoom. I think it best for them to take place near the end of this calendar year.

AFK Day

There is the option to have AKF days at different locations, one at Newcastle, another at Northumbria and one at Seaton Delaval Hall. What I plan to do is have an exhibition of my work which people are able to visit throughout the day and also have scheduled sessions where people have a round table discussion about my work. When it comes to capturing people’s feedback, the discussions can be recorded and people will be also encouraged to leave comments on my work either via a feedback or post-its.

Zoom Day

The Zoom day will be similar in structure; there will be a Miro board that functions as a type of gallery space and scheduled round table sessions. Although it might also be helpful to send round a collection of my work before hand. Feedback again will be captured in a similar way as I can record zoom sessions and people can leave comments and post-its on the Miro board.

OHD_WRT_0172 Chpt. 01 History of oral history tech

Chpt. 01 – The History of Oral History Technology

“The history of progress is littered with experimental failures.”

– Victor Papanek, Design for the Real World

Let is take a moment to contemplate the MiniDisc. Developed by Sony in 1992, it was meant to replace the cassette, with its ability to edit and rewrite recordings, and 60 – 80 minutes audio storage, it was the hot new thing that was going to change how we record forever. Fast forward thirty years or so and the MiniDisc has become one of the textbook examples of a failed technology. For oral historians and sound archivists the promises made by the Minidisc were never fulfilled but for different reasons. For oral historians it was difficult to use when recording, and for sound archivists it was incompatible with certain editing and storage softwares, and sharing files was not universally possible (Perks, 2012). Today there still is a disconnect between what oral historians want from technology, what sound archivists want from technology, and what the technology actually offers. It is a three-way relationship where no one is completely satisfied. Oral historians wish technology to provide them with the tools to better contextualise their archived oral history recordings and utilise the orality of oral history recordings, even though oral historians have heavily relied on transcripts for years (Boyd, 2014; Frisch 2008). Archivists simply want a technology that will last and ensure access for many, many years to come (Perks, 2012). Technology however does not exclusively cater to oral historians and sound archivists, but supplies far more lucrative fields and is therefore more likely to bend to their needs and desires (Perks, 2012). This means there is a gap in the market for technology that satisfies oral historians and archivists. Over the years there have been several attempts to fill this gap. I say attempts because no one technology has completely fulfilled oral historians and sound archivists wishes, some are very close but complete adoption has not yet been achieved. To some extend this is due to people having their fingers burnt too many times, I refer back to the Minidisc. Alongside the differing needs of oral historians and archivists, there is the tension between the techno-enthusiasts and the techno-phobes. While some oral historians, like Michael Frisch greet the technological age with much enthusiasm others, like Al Thomson have taken a slightly more cautious approach (Frisch, 2008; Lambert and Frisch, 2013; Thomson, 2007). Although truth be told it is difficult to constantly be aware of people’s feelings towards technology as it is so rapidly evolving. When Al Thompson wrote about about the digital revolution in Four Paradigm Transformations in Oral History, Youtube was only two years old and social media sites were not as prominent as they are now. Rob Perks wrote Messiah with the Microphone before the huge revelations around the NSA and GCHQ surveillance in 2013 and the Cambridge Analytica scandal post-2016. Not to mention the colossal impact the COVID-19 pandemic had on both the fields of oral history and archiving and their relationship with technology.

Nevertheless, taking all of this in my stride, in this chapter I wish to explore the attempts made to find a technological solution to the problem of archived oral history recordings as my project makes up part of this bumpy ride. I wish to take a moment to reflect on the history of oral history technology, investigating what has happen so far and what I can learn from my predecessors. Above all what I am looking at is why they failed. At face valued this seems cruel but in reality any story about innovation is a story about failure (Syed, 2020, p.43; Papanek, 200, p. 184). The trick is to look failure in the face, something designers are repeated credited being good at (Syed, 2020; Kelly and Kelly, 2013). So that is what I am going to do. I, a designer, am going to visit my ancestors, the endeavours that sadly failed, and my elders, those who are still battling away. I shall pay my respect, listen to their stories and warnings, and build the foundation of this project. My journey starts with a visit to the graveyard of oral history technology. 

Welcome to the graveyard

The oldest plot in the graveyard of oral history technology belongs the TAPE system. A system devised by Dale Treleven in 1981 at the Wisconsin State Historical Society, that encouraged users to access oral history tapes in a way that puts ‘orality’ at its centre. Naturally it was deemed to much and not shiny enough (Boyd, 2014). The second oldest and rather grander plot belongs to Project Jukebox. Developed at the University of Alaska Fairbanks at the start of the nineties it was described as “a fantastic jump into space age technology” (Lake, 1991, p. 30). However according to Willam Schneider, one of the developers, it was more like a “stumble” into digital technology with the naive hope that it would save time and money (Schneider, 2014). There is mention of CDs, dial-up technology, and software support provided by a corporation they refer to as Apple Computers Inc. (Lake, 1991; Smith, 1991). Project Jukebox did not fully make it out of the twentieth century, but it definitely started trend. Next to Project Jukebox lies the grave of the Visual Oral/Aural History Archive or VOAHA. Sherna Berger Gluck at California State University, Long Beach was deeply inspired by Project Jukebox during the creation of VOAHA, specifically their approach to ethical concerns surrounding sharing oral history recordings and its ‘boutique’ nature (Gluck, 2014; Boyd, 2014). Although this time there was a focus on ensuring that it was better connected to the web, we were after all at the turn of the millennium and the internet was getting big. Eventually both Project Jukebox and VOAHA became victims of the seemingly inevitable technological advancements and university budget cuts, however both are also survived by their ‘children’. The former has a version available online and the latter was absorbed into the university library system, not without some hiccups (Gluck, 2014).

Beside these two juggernauts of projects the graveyard is filled with similar endeavours, mostly websites copying the ‘boutique’ style interface, which remained largely the same only slight altering to fit wider developments in digital aesthetics (Boyd, 2014). An example of such website was the Civil Rights Movement in Kentucky Oral History Project Digital Media Database developed by Doug Boyd, which in his words was a “gorgeous” website that had “logical” information architecture. However, the requirements to achieve this ‘boutique’ style every time a new recording was added were too high for these larger scale oral history projects, making ventures like Civil Rights Movement in Kentucky Oral History Project Digital Media Database, Project Jukebox and VOAHA, more akin to well curated exhibitions than oral history archives (Boyd, 2014, p. 89). Another project, Montreal Life Stories, established at Concordia University seemed to whole heartedly embrace this digital exhibition format. Steven High writes how digital storytelling, using digital software to blend together various mediums into a narrative experience for a viewer, became key in ensuring better community participation in the Life Stories project (High, 2010). Sadly, although no surprising, www.lifestoriesmontreal.ca no longer links to the original project. When reflecting on Civil Rights Movement in Kentucky Oral History Project Digital Media Database Boyd admits this focus on the userbility led to a lack of consideration for the maintenance required to keep his website running. In the end it was “digitally abandoned, opened up to online hackers and eventually taken down” (2014, p. 9). Just like Project Jukebox and VOAHA, the Civil Rights Movement in Kentucky Oral History Project Digital Media Database is survived by a comparable version on the web today. I am of course unable to compare the two, however the project’s kin does seem to crudely jump between host websites and insist on opening a new tab every time. Nevertheless the same cannot be said for many of the project’s comrades which leave nothing behind bar a trail of dead links.

In another part of the graveyard lies the significantly smaller section of oral history software. Here Interclipper and Stories Matter lie side by side. Interclipper was a software most prominently championed by Michael Frisch, who in 1998 saw the market research software as the answer oral history’s archiving problem. The appeal of the software was its ability to ‘clip’ larger audio files to into more bitesize chucks and adding appropriate metadata (Lambert and Frisch, 2013; High, 2010). Sherna Berger Gluck decided to use it in her pilot project pre-VOAHA, however Gluck opted to develop her own system instead as Interclipper did not supply a digital file of the entire oral history recording alongside the clips, and its database was not compatible with the internet (Gluck, 2014). In another situation, students at Concordia University tested out the software and found it frustrating to use, worried about certain information being lost, and thought it too expensive (Jessee, Zambrzycki, and High, 2011; High, 2010). This testing was part of a wider project for developing a new oral history software, which would become Stories Matters.

Stories Matter started as an in-house database software created at the Centre of Oral History and Digital Storytelling at Concordia University. It was meant to be a software for oral historians by oral historians (High, 2010). Like all its predecessors, including TAPE to some extend, Stories Matters wanted to move away from the transcript and focus more on the orality of oral history recordings, and better contextualise the recordings. Jacques Langlois from Kamicode software was hired as the software engineer. He mostly had experience developing video games and no experience with oral history (Jessee, Zembrycki, High, 2011, p. 5). From the article written about the project the development process seemed to be a bit of a bumpy ride filled with miscommunication and endless bug fixing, in other words a classic design process. And yet as far as I can tell Stories Matter no longer exists. The majority of the links in the article on the software are dead and, although Stories Matter does have a page on the Kamicode software website, I am unable to download it.

Neither Interclipper nor Stories Matters are available to use, hence the graves. They, like the digital archives/exhibits, broke down under technological advancements, university austerity, and a lack of maintenance, leaving nothing but suggestions of their existence in a handful of papers. In a relatively short period of time this graveyard has been fill with projects initial fuelled by the promise of technology advancements only for them to left in the dust. At first this all seems to be a deeply tragic story but then I must remind you of the quote at the start of this chapter: “The history of progress is littered with experimental failures” (Papanek, 2020). So let us see what we able to learn to from all these failures.

Learning from my ancestors

After visiting my ancestors, walking between all these graves, there is a lot to unpack, but one thing stuck in my head, Doug Boyd’s story of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. The database was, according to Boyd, a beautiful site to behold, yet fundamental requirements were not met and it stop working. This reminded me of the age old debate between whether a design should be functional or beautiful. In his book, Design for the Real World, Victor Papanek writes how the most asked question by design students is “should I design it to be functional or to be aesthetically pleasing?” But this is the wrong question to ask, in fact according to Papanek the question does not even make sense, because aesthetics actually is one of the elements of function. Papanek goes on to explain how in order to make a design function you need address six elements: method, need, association, use, telesis, and aesthetics (Papanek, 2020). As I said there is a lot to unpack from my visit to the graveyard of oral history technology so to give myself some structure I will use Papanek’s six elements of function to further dissect the triumphs and tribulations of my ancestors in an attempt to discover why they are no longer with us.

Use

 I think it can be said the general aim of my ancestors is to use technology to help bring orality into the centre of archived oral history recordings and frame the recordings in a wider context. The designs were meant to be used to create a better listening experience. This is where the designs were mostly the same, their differences lay with access and format. Project Jukebox was, due to it being the 1990s, was not connected up to the internet, but projects like VOAHA, Civil Rights Movement in Kentucky Oral History Project Digital Media Database and Montreal Life Stories, had a prime aim to make the oral history recordings as accessible as possible via the internet (Gluck, 2014; High, 2010). Similarly the creators of Stories Matters decided to make their software web-based instead of being a downloadable software like Interclipper (Jessee, Zambrzycki, and High, 2011; High, 2010). When we look at format things become a bit more vague, as it was only in retrospect Boyd labeled Project Jukebox, VOAHA, and Civil Rights Movement in Kentucky Oral History Project Digital Media Database as well-curated exhibitions rather than an archives (Boyd, 2014). However, Steven High championed the digital storytelling in Montreal Life Stories, and in a paper on Stories Matters, it is mentioned that other database projects like The Survivors of the Shoah Visual History Foundation and The Informedia Digital Video Library at Carnegie Mellon were seen as too archive-like (Jessee, Zambrzycki, and High, 2011). And of course some projects focused more on creating general software, while other focused on enhancing one particular set of oral history recordings. In conclusion, even though there was the overarching aim to focus of orality and wider contexts, the use of each design changed slightly depending on their attitudes towards access and format. These discrepancy suggest there is no universal idea under oral historians as to what they want these digital designs to be and do – what they want to use them for. I imagine there is a need for multiple designs: a good exhibiting tool for when oral historians want to present their findings, and a good storage and access tool, for after the end of an oral history project when everything is archived. But the latter is where something far more fundamental needs to be addressed by these designs.

If we return to Papanek, he starts his section on use with the question “does it work?”. Clearly, the designs in the graveyard of oral history technology no longer work, thus something within use of the designs was overlooked. If these projects aimed to be archives or tools to build archives they failed, because the main use of an archive is keeping things for a long time. This leads us back to Rob Perks and his writing on the relationship between technology, oral historians, and sound archivists. According to Perks oral historians are more likely to embrace new technology which makes recording easier, while sound archives are slightly more apprehensive since the longevity of the technology has not been proven. Permanent preservation of recordings is a priority for sounds archivists which sadly none of the designs I have discussed were able to achieve. In fact there is little to no mention of sound archivists in the articles on the projects in the graveyard and not including them might have contributed to their deterioration. Designs failing because certain people were not included in the design process is a common occurrence. One of the most famous examples is the Segway, which was heralded as the future of transport by Jeff Bezos and Bono. Sadly no one decided to asked town planners where the Segway could be ridden: the street or the pavement? Or wondered whether actual humans would use this, as you could not take your kids on it, do your weekly grocery shop on it, or commute long distance (Hall, 2013). Now, the projects I have been talking about are not close to being as horrendously tone-deaf as the Segway, but if they intended to create something which would last and be used as a type of archive then something was missing in the designs. That something brings us the original reason these technologies are needed—“The Deep Dark Secret of oral history” (Frisch, 2008).

Need

The general principle of “the Deep Dark Secret of oral history” is the painful reality that archived oral history recordings spend their time collecting dust rather then being listened to (Frisch, 2008). To solve the deep dark secret of oral history the design needs to last, like an archive, yet the projects I have discussed have not done that. They have address some of the issues Frisch discusses in his paper, Three Dimensions and More: Oral History Beyond the Paradoxes of Method, like orality and context, but not, as I said previously, the requirements set by sound archivists. However, as Perks highlights with his tales of Minidisc and such, technology is not known for its longevity. I would also add, while it is often believed that once something is on the internet it is there forever, the average life span of a webpage is in fact around a hundred days. Webpages and their accompanying links move about, are removed and go missing on the expansive network of the internet all the time causing all sorts of “link rot” (Lapore, 2015). Link rot is a phenomenon I experienced many times during my research into these projects, because while the projects no longer exist, the papers on them do and they contain all the original links which have now ‘rotten’ completely. What all of this highlights is “digital fragility”. Digital networks are complicated. If we look back to the MiniDisc it was only particular softwares and hardwares matching up—a particular network—that allowed use and access. In the twenty-first century digital networks are becoming increasing complicated and therefore increasing fragile, like a giant house of cards, one wrong move and everything comes crashing down (Floridi, 2017). What we have here is a radical disconnect between the need for a solution that last and the medium chosen by oral historians to solve the problem, which has proven to be rather unstable. I am not suggesting a complete abandonment of digital solutions but a better focus on how to use it in a way that will last and therefore addresses the fundamental need of archived oral history recordings to last beyond a hundred days.

Method

An underlying with problem with how we think about technology is the perception it will deliver us the future. A far more logical and realistic way to think about technology is not to look at the latest technological developments but the technology the average person actually uses (Edgerton, 2008). In the book, The Shock of the Old, the historian David Edgerton gives examples of historical uses of technology from horses being far more important to Nazi Germany’s expansion then the V2, to how more bikes are made every year than cars, to the truly insane amount of coal we consume now in comparison to the period of the Industrial Revolution. According to Edgerton there is no such thing as the modern era, just newer and older tools being used to muddle through life as we have always done. The area of oral history technologies is not exempt from this as Frisch and Douglas Lambert suggest a do-it-yourself approach by “rummaging around in our virtual toolbox” for more cost effective, quicker, and more efficient solutions the deep dark secret, as least for now while we wait for “the optimally imaginable tool” (Lambert and Frisch, 2013). Papanek also encourages DIY. More specifically, he discusses how the relationships between methods, materials, and tools all work together to create the foundation of a functional and responsible design. For example the log cabin was the result of a large amount of trees, the axe, and the process of the ‘kerf cut’ (Papanek, 2020, p. 7). There was no need to import skilled labours, tools or materials, it was all already there, it was to an extend DIY. This type of DIY not only delivers inventive solutions but also is likely to address the foundational needs of a group in areas like cost, and allow easier reparations, again good for cost.

If we now look at the designs found in the graveyard of oral history technologies and the processes, tools, and materials used to make them, we see little DIY and a heavily reliance on newer technologies. Project Jukebox had support from Apple Computers Inc.. During the development of Stories Matters a software developer from Kamicode. Others did utilise their university’s own IT department (Gluck, 2014). However, as I learnt from interviewing the archivist who helped set up the archive at BALTIC art gallery, each software developer often has a unique way of doing things. A consequence of this is that once a software developer moves on, trying to find another who can help maintain the software without overhauling it completely is a challenge. And in all cases updates within the new technologies or the complete abandonment of them led to the project collapsing. As I mentioned in the previous section on need, digital networks are incredibly fragile and the work needed to sustain them requires expertise not everyone has. Sticking to you “virtual toolbox” and older more established technologies might make creating a solution to the deep dark secret of oral history archiving easier to achieve within the structures it is built in.

Telesis

The structures we design in and how we make our designs synthesise with these structures Papanek refers to as ‘telesis’ element of design function. As he writes: “the telesic content of a design must reflect the times and conditions that have given rise to it and must fit in with the general human socio-economic order in which it is to operate.” (Papanek, 2020, p. 17). Others have referred to this a ‘product ecology’ (Tonkinwise, 2014). To explain how the design and its surrounding structure interact Papanek offers the example of Japanese floor mats, tatami, and a grand piano. The tatami fits within the Japanese culture of leaving your shoes at the door, but in Western society where we happily walk around inside in our high heels these rice straw mats would not last long. Then again a Western grand piano, which utilises the reverberations of stone walls, would not do well in a Japanese home of rice straw floors and paper walls (Papanek, 2020, p. 18). It is similar to the previous section on methods but boarder, including cultural habits and importantly the thing that makes or breaks most endeavours – money. Up to this point I have only briefly referred to it but funding or the lack there of was a recurring obstacle in many of the oral history technology projects and in many cases it delivered the final blow to the projects (Schneider, 2014; Gluck, 2014; Boyd, 2014; Lambert and Frisch, 2013). If we view this through Papanek’s idea of telesis then we can see how the developers were deeply focused on the design and less on the design’s ecology. There is the possibility that within a different structure which offered a steady supply of money the designs might have worked, as is the case of some of the living members of the oral history technology family. However, the majority of them were developed within the structure of a university where funding is scarce and not recognising this a start of the design process is probably one of the leading reasons as to why these projects ended up in the graveyard.

Association

There is another, more nebulous element of design function that also draws on the design’s wider context; the languages and associations we use to navigate the world. Within design association is a very powerful tool to assist users in using new products. The best examples of this are the document save button which looked like a floppy disk, and the early automobiles, whose design is clearly based off horse drawn carriages. Our familiarity with already existing products helps the designer integrate new products into society, but it is also the element of function where a huge amount of manipulation can take place (Papanek, 2020). For example in certain smartphone applications the refresh motion is purposefully designed to emulate a slot machine to replicate the addictive nature of slot machines to the applications keeping the user on there for longer (Orlowski, 2019). Whether the creators of the designs in the graveyard of oral history technologies intentionally tried to play on certain associations, like the above examples, or not, I do not know. Nevertheless, this does not mean associations were still not subconsciously made by the designers and users. As soon as people started putting oral histories online they moved into the sphere of association that surrounds the internet: the world of speed, efficiency, and entertainment. This move, as Anna Sheftel and Stacey Zembrzycki discuss in a paper on the affect digital technologies are having on oral history practice, might have made oral history recordings more consumable but a side effect is people are spending less time reflecting the wider context of the recording (Sheftel and Sembrzycki, 2017). Similarly, William Schneider also warns against the allure of technology: “technology, with its opportunities and constraints, can also take over our attention, and we can get carried away with the possibilities offered and lose track of the speakers and their narratives.” (Schneider, 2014) Associations are very powerful tool, not recognising them can cause all sorts of unforeseen consequences and therefore, like all the elements I have already discussed, need to be integrated into any design.

Aesthetics

The last element of function returns us to the question “should I design it to be functional or to be aesthetically pleasing?” or “do you want it to look good or to work?” (Papanek, 2020) Aesthetics are important because humans are very ruthless creatures, if we do not like the look of something or there is a second better looking version, we reject first version. The previously mentioned Segway was, among other things, also relentless mocked for the way it made people look (Hall, 2013). Many of the projects discussed did look nice and most of them were user friendly, but because this was the creators main focus the other five elements of function were forgotten and that had devastating effects. I hope that I have made it clear that the answer to the question is: you should make it look good and also all of the above.

Measuring my ancestors against Papanek’s elements of function has allowed me to break these designs and projects down into their various components and analys each in more depth, giving me a better understanding of what went wrong. I now know how the projects addressed issues around orality and context, but am still left a little confused about what exactly they wish to make: a software, an exhibition, an archive? I understand the base need to address the deep dark secret of archived oral history recordings, and how using newer technologies and relying on outsiders’ skills makes it difficult to maintain designs in the long run. I am aware of the influence the spaces and structures the design would operate in, like the funding system and the internet, have on the fate of the design. And finally I know designs need to look good, but it cannot be the only point of focus. The main aim is to create a balance between all of the elements of function, which Papanek suggests will result in a well functioning design (Papanek, 2020). Nevertheless, I still feel there is something missing from this investigation. I understand what information could have been gathered by the developers in order to create this balance between the elements of function, but I do not know how they should have done this and how this compares to their original development processes. In the next section I will revisit the projects’ processes and see how they compare to the various development processes you find in design.

Trial and error?

The majority of the things written about the development processes of these design involves discussing the relationship between the oral historians and the tech people. With the development of Stories Matters it seems a lot of pressure was put on the single software developer Jacques Langlois, especially when it came to tracking bugs in the software. There also was a disconnect between the desires of the oral historians, who were mainly focused on the userbility of the software, and Langlois, whose priority was to make sure the software did not crash and ran smoothly (Jessee, Zembrycki, High, 2011). Still this relationship seemed rather more collaborative than Project Jukebox where the relationship in one paper is rather crudely summarised to “all the computer specialist had to do was make it all work” (Lake, 1991). These development processes prove how difficult communication across disciplines can be in collaborative settings. You have to avoid solely sectioning off parts of the problem for individual disciplines to work on, like the comment from Project Jukebox suggests. Within design allowing or encouraging ‘conflicts’ through each discipline voicing their view of the problem can be used as creative stimuli (Sterling et al. 2018). An example of these “creative tensions” happened during the development of VOAHA when the oral historians desired contextual information be presented, they engaged to an in depth discussion with the IT experts in order to come to a conclusion that satisfied both parties (Gluck, 2014).

Yet collaboration does not have to be limited to those who are the producers, Michael Frisch and others who did work around Interclipper found great benefit in “hanging out a shingle” instead of sticking solely to their own project when they were developing ideas around the management of oral history recordings in digital environments (Lambert and Frisch, 2013). The design theorist Roberto Verganti highly encourages inviting many people from an extremely wide range of fields to come to look your work or design or problem. He refers to these people as ‘interpreters’ who are able to give a different perspective on a situation which might not have seemed obvious from the onset (Verganti, 2009; 2016). By harvesting these alternative perspectives on the problem in hand, the problem is no longer a fix concept but something that changes depending on the angle you view it at. This technique is often referred to as ‘reframing’ (Dorst, 2015). The reframing of the problem is intertwined with the development of the design. Kees Dorst and Nigel Cross give an example of this ‘co-evolution’ of design and situation, or problem and solution, in the paper, Creativity in the design process: co-evolution of problem-solution, where group of design students are given an assignment to find a new litter disposal system on Dutch trains. By the end of their design period one student had reframed the assignment to also included disposing of the waste from the toilets, which previously was simply emptied out on to the rails through a hole in the train. Another student had expand concept of the litter disposal system from within the train to a wider system across the entire rail transportation network, after all you have to get the litter off the train at some point (Dorst and Cross, 2001). By reframing the assignment both students simultaneously developed a design and their understanding of the problem.

Of course having an endless stream of people coming though you door voicing their opinion at you so you able to create creative tensions and use them to reframe your problem is not going to be helpful all the time. Therefore it is advised to build in moments of increased collaboration into the design process through the testing of prototypes and crit sessions, where you invite people to come critique your work. The latter allows for creative tension to take place, while the former offers slightly more practical feedback. The developers of VOAHA experienced the need for this practical feedback when they realised their search mechanism would return results that left out the carefully constructed contextual material assigned to each recording. Sadly, the people only discovered this after editing was no longer possible and so it could not be fixed (Gluck, 2014). An iterative process of developing a prototype, testing it, and then feeding the results back into the development is likely to have picked up this fault alongside other information.

Looking at the design processes of the oral history technologies and comparing them to various design methods I now see how getting input from multiple people across disciplines, regularly testing out the design and then using this feedback to further development are all good ways to gather the information necessary to balance Papanek’s elements of function. But what do you then? During the development of Stories Matters there was extensive testing but it still ended up in the graveyard of oral history technologies (Jessee, Zembrycki, High, 2011). This is the point, after the development of the design and it has been released into the world, a designer becomes a gardener according to Ezio Manzini. Each object designed is like a plant and this plant is part of a bigger network of other plants like a garden. The designer is the gardener who plans and curates the garden, but also prunes, weeds, and composts the garden (Tonkinwise, 2014; Manzini and Cullars, 1992). The metaphor illustrates the continuous nature of design. It might start off with a period of initial development and testing, but after it is released into the world continuous maintenance needs to occur, just like a garden. But this is where is goes wrong and not just for my ancestors but for so many products because after iteration comes maintenance and to quote the writer of Manifesto for Maintenance Art 1969! Meirle Laderman Ukeles: “maintenance is a drag.”

Maintaining or destroying

In her manifesto Ukeles explains how the world can be separated into two systems “the Development System” and “the Maintenance System”. The Development System encourages the unadulterated making of stuff, while the Maintenance System is occupied with keeping the created stuff in good condition. Ukeles sums up the relationship between these systems with the question, “after the revolution, who’s going to pick up the garbage on Monday morning?” With this question she wishes to highlight how society values the Development System above the Maintenance System (Ukeles, 1969). Manzini with his garden would, I imagine, agree wholeheartedly with Ukeles. Maintenance is not really design’s “thing”. Cameron Tonkinwise, who quotes Manzini in a book chapter titled Design Away, even implies that the complete opposite is true and design is inherently destructive (Tonkinwise, 2014). Design is firmly part of the development system and has little interested in the maintenance, so when things break instead of fixing a new product is developed. And things will always break or in the case of Papanek’s elements of function, things will be thrown off balance and then break. All elements of function are subject to change. Our associations change, our taste changes, the wider world the design operates in will be radically different tomorrow. Maintenance’s task is to keep the balance between the elements stable through general repair, but also updating the design to better fit the ever-changing world we live in. To go back to the garden metaphor, you do your pruning and weeding, but sometimes you might need to make some more radical interventions, like when there is a climate crisis which means you can grow grapes in Newcastle but also have everything ripped from the roots in the third storm of the month. However instead of maintaining the garden, according to Tonkinwise, modern society’s answer to this the instability is to constantly produce new things destroying old ones in the process (Tonkinwise, 2014). The graveyard of oral history technologies is proof of this, not because I think this is the attitude of the individual developers, but because the system did not allow them to do otherwise. Nearly every paper on the project mentions running out of money (Smith, 1991; Boyd, 2014; Gluck, 2014; Lambert and Frisch, 2013). The option to maintain existing designs or build upon older ones was never there.

Design takes time. It takes time to develop and it takes arguably an infinite amount of time to maintain. Time is money which my ancestors did not have. If they did then maybe they could have had a iterative design process filled with creative tensions and prototype testing, allowing them to fulfilled Papanek’s six elements of function, making them produce an amazing design that was able to be consistently maintained for many years. But they were never really given a chance, instead they had one shot and in this case it missed. However they left me a mountain of knowledge to take with me on my own journey, but before I embark on this venture it is probably also wise to briefly visit the living members of the oral history technology family.

Listen to your elders

The oldest living member of the oral history technology family is the Shoah Foundation, previously The Survivors of the Shoah Visual History Foundation, which was set up by the film director Stephen Spielberg in 1994 (Frisch, 2008). Now the survival of this particular project is most due to the very high level of support and backing they have consistently received over the years (Boyd, 2014). The other two are the Australian Generations Oral History Project and Oral History Meta-data Synchroniser or OHMS. The Australian Generations Oral History Project is a collaboration between academic historians, the National Library of Australia and Australian Broadcasting Corporation’s Radio National with a good amount of funding (Thomson, 2016). Oral History Meta-data Synchroniser or OHMS is a web-based software developed by Doug Boyd after his work on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. There are many parallels to be found in the design of these technologies and their ancestors, so I will not repeat myself. However, there are still things to be learnt, particularity in the two areas these project are grappling with – ethics and scalability.

How to be good

The idea of access and the ethics of it has become a large area of discussion within the oral history technology community (Bradley and Puri, 2016). During the development of the ancestors people were already aware they might need to advise student to “never ask a question you don’t want the world to hear via the web” (Gluck, 2014, p. 43). On the other hand with Project Jukebox, ideas around copyright seem a little all over the place as they were mainly worried about the copyright of photographs and not the recordings (Gluck, 2014; Lake, 1991). Managing ethics, access, and the internet is, to use the title of Mary Larson’s paper on the subject, an exercise of “steering clear of the rocks” (Larson, 2013). The Shoah Foundation has managed this by only letting people who pay to have access (Levin, 2003), but back in the graveyard many of the ancestors wanted to use the internet because it granted more access (Gluck, 2014; Jessee, Zembrycki, High, 2011; High 2010). This spirit lives on in the Australian Generations Oral History Project and OHMS. 

The access/ethics structure of Australian Generations Oral History Project was designed to allow a level of access the internet promises, while also protecting interviewees. It therefore starts with the interviewee having complete control of the recording for the duration of their lifetime through a rights agreement contract. In the rights agreement the interviewee can agree or disagree to their recording being used, before or after a certain date, in four different scenarios: “listening in the library’s reading rooms for research purposes, procurement of a copy that a user can have at home, exposure through the library’s website, catalogue and collection delivery system, or publication by a third party.” And the interviewees are then allowed to change their mind at point. This part of the access/ethic structure is the “legislated ethical component” (Bradley and Puri, 2016). This refers to Mary Larson’s article, Steering Clear of the Rocks: A Look at the Current State of Oral History Ethics in the Digital Age, where she divides debate surrounding ethics into “legislated (what one can do) and voluntary (what one will do)” (Larson, 2013, p. 36). The “voluntary ethical component” of the access/ethics structure of the Australian Generations Oral History Project involved the ethical judgments originating from the content of oral history recordings that need to be handled by humans (Bradley and Puri, 2016). It is these ethical judgements were the shortcomings of technology and the digital age become most apparent. In his book, The Design of Future Things, Donald Norman paints the scenario of a smart house that turns on the lights and the radio when its residents get out of bed in the morning. However, when a person decides to get out of bed in the middle of the night because they cannot sleep, the house also turns everything on and wakes up the person’s partner (Norman, 2009). The technology is not advanced enough to understand the slight differences in this scenario let alone the complex ethical issues the Australian Generations Oral History Project handles. In these cases human still have the edge above technology, which undoubtedly important to remember when designing any technological solution. 

Making it big

Currently the biggest challenge facing OHMS is the scalability of the technology. Initially OHMS was only available as the in-house software for the Louie B. Nunn Center for Oral History at the University of Kentucky Libraries, however in 2013 Boyd writes how they had received a grant to start the process of making the software ready of open-source distribution (Boyd, 2013). When I consider the challenge I am reminded of two things I learnt from investigating those in the graveyard of oral history technology. The first one is Manzini’s garden and gardener metaphors and the importance of maintenance, which Boyd completely acknowledges in his paper on the software: “open-source tools must be designed with sustainability in mind in order to be truly successful. […] We will actively engage [the user] community to provide feedback and information that will allow for effective and ongoing development and for the future innovation of this freely available tool” (Boyd, 2013, p. 105). The second one I am reminded of is Papanek’s function element of telesis and how he warns “it is not possible to just move object, tools, or artefacts from one culture to another then expect them to work” (Papanek, 2020, p. 17). The main idea behind open source software is that anyone can use it but as the element of telesis suggests it might not necessarily be true due too digital inequalities. The “digital divide”, a termed coined in United States during 1990s initial referred to the differing levels of access to hardware, software, and the internet. However since then the idea of access has been broadened to include the skills needed to access and retrive information and increasingly, the skills needed to communicate through various mediums, and create content. The reason for this expansion is because people realised that digital inequalities did not disappear in places where there was unilateral physical access to digital technologies (Van Dijk, 2017). Therefore ideas like free open access, which I personally find a noble venture, might only really benefit those who have the digital tools and skills to use them.

Both scalability and the ethics of access feel (for now) like the last two hurdles oral history needs to get over before we finally achieve the dream of solving the deep dark secret of oral history. But they are rather large problems and I imagine if history is anything to go by there are many more mistakes to makes and learn from before we solve them.

Conclusion

Let us go back to our feelings around the MiniDisc. How does it make you feel? Nostalgic? Repulsed? Disappointed? Or do you feel, as I do, a strange sort of pride? Because it takes courage to dive into technology, but it takes even more to pick yourself up after things fail, and salut your failure and thank them for the ride. Not doing this is, as Matthew Syed writes, is like playing golf in the dark – how are you going know how to get closer to the hole? (Syed, 2020) Now I have not yet started metaphorically playing golf but I have been able to watch my ancestors and elders give it a good swing. However, when I step onto the green I do not believe I will get a hole in one. I will not solve the problem of oral history’s deep dark secret. I will not make a system that is the perfect listening experience which will last forever, mostly because I cannot afford it. Instead my aim is to make mistakes and fail as much as I can, so that someone else can learn from my work just like I have done from those who came before me. The mission to find “the optimally imaginable tool” (Lambert and Frisch, 2013) will not end with me and it is likely to never end because the world keeps changing so innovation is never truly done.

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Perks, R.B., 2011. Messiah with the microphone? Oral historians, technology, and sound archives. Ritchie, The Oxford Handbook of Oral History, pp.315-32.

Schneider, W. (2014) “Oral history in the age of digital possibilities” in Oral History and Digital Humanities ed. D. Boyd and M. Larson. pp. 19 – 33. Palgrave Macmillan: New York

Sheftel, A. & Zembrzycki, S.  (2017) Slowing Down to Listen in the Digital Age: How New Technology Is Changing Oral History Practice, The Oral History Review, 44:1, pp. 94-112,

Smith, S. (Oct 1991) “Project Jukebox: ‘We Are Digitizing Our Oral History Collection… and We’re Including a Database.’” at The Church Conference: Finding Our Way in the Communication Age. pp. 16 – 24. Anchorage, AK

Sterling, N., Bailey, M., Spencer, N., Lampitt Adey, K., Chatzakis, E. and Hornby, J., 2018, August. From conflict to catalyst: using critical conflict as a creative device in design-led innovation practice. In Proceedings of the 21st Academic Design Management Conference (pp. 226-236).

Syed, M. (2020) Black Box Thinking. John Murray (Publishers): London

Thomson, A., 2007. Four paradigm transformations in oral history. The oral history review, 34(1), pp.49-70.

Thomson, A. (2016) Digital Aural History: An Australian Case Study, The Oral History Review, 43:2, 292-314,

Tonkinwise, C. (2014) “Design Away” in Design as Future-Making. pp. 198 – 214. Bloomsbury Publishing Plc: London

Ukeles, M. L. (1969) Manifesto for Maintenance Art 1969!

Van Dijk, J.A. (2017) “Digital divide: Impact of access” in The international encyclopedia of media effects ed. P. Rössler. pp.1-11. John Wiley & Sons

Verganti, R., 2009. Design driven innovation: changing the rules of competition by radically innovating what things mean. Harvard Business Press: Cambridge

Verganti,; 2016 Overcrowded: Designing meaningful products in a world awash with ideas. The MIT Press: Cambridge

OHD_WRT_0171 CDA development update

CDA development update

Here is a brief overview of how the PhD has changed since the project proposal split it into three sections. The first considers the significant changes that have occur globally in the last two years. The second discusses the change in the framing of the situation the PhD is addressing, reusing oral history recordings on heritage sites. And the third looks at the changes in design methodology and theory due to the environment I am designing in and for.

SECTION ONE: HISTORY HAPPENED

Since the writing of project proposal, the world experience significant changes including, the COVID-19 pandemic, further development in the conversation around the Britain’s colonial past, and a constant wave of climate disasters. The Trust did not escape the effects of these changes, having to furlough and make significant cuts to staff during the 2020 lockdown, publishing the report on sites with connections to the British Empire, including Seaton Delaval Hall, and wider actions for the Trust to achieve carbon net neutrality. In addition, the COVID-19 lockdowns also highlighted the public’s need for access to open spaces and nature, while storms, like Storm Arwen, highlighted the threat the climate crisis is to the Trust running open natural spaces. It is because of the changes in the Trust this project has also evolved and the project is unfolding in a very different environment than when it was originally proposed. The project therefore has to think about the environment impact of the designs it is developing and think about how the design might fit in the (post-)COVID structure of the Trust. In the original proposal the project was already thinking about a 360˚ interpretation of the hall but now this seems more important than ever.

It is also interesting to note, while it is true that National Trust sites are to a certain extend run autonomously, they do not operate in a vacuum. National Trust sites function inside the wider structure of the Trust, an extensively complicated network of rules, regulations, and resources. I believe the influence this structure has on the project was slightly underestimated at the time of writing the project proposal. For example, the Trust’s digital infrastructure which has strict rules and regulations about digital storage has become quite the barrier, the extent of which had not really been realised before the start of the project.

SECTION TWO: BUILDING THE FOUNDATIONS

In the summary of the project proposal it is written that “the PhD would generate, in partnership, new knowledge in understanding and addressing visitors’ active engagement in interpreting the past through reusing a National Trust oral history archive.” The big assumption made here was that “a National Trust oral history archive” was either already in existence or would have been easy to set up. What the last two years have revealed is that this part of the task is easier said than done and the struggle in setting up oral history archives that allow reuse is not unique to the National Trust. After I did a deep dive into the many attempts to make oral history recording more reuse friendly through digital tools, it became clear something more fundamental was not being addressed. Most frequently the downfall of these digital solutions was the projects coming to the end of their funding, meaning there was no money to support the maintenance needed to keep the technology running, which eventually resulted in their deterioration.

If we return to part of the original title of the PhD, “sustaining visitor (re)use”, the project initial was about building a system to allow visitor interpretation of oral history recordings. However, two years down the line “sustaining visitor (re)use” seems only achievable if at first, we create a solid foundation on which a system for visitor interpretation can be build and maintained. In order to create these foundations, there needs to be a focus on maintenance and the resources needed to support the storage of oral history recordings, which is something that has been missing from other endeavours into oral history recordings accessible. The resources needed will obviously include labour and money but also energy. As the large carbon footprint of internet servers and the storing of digital files is being realised. This project also needs to think about how we are able to store oral history recordings in the most energy efficient way possible, while still ensuring they are accessible and reusable to a wide range of people. This is especially important with the Trust’s aims for carbon neutrality.

SECTION THREE: CHANGE IN METHODOLOGY

Back in the original proposal Roberto Verganti’s idea of a technological epiphany is mentioned as a possible route for the PhD. However as written in the first section the Trust’s digital infrastructure is slightly rigid and is likely to not accommodate any radical technological innovation, meaning that a technological epiphany is unlikely. What we can still take from Verganti is his ideas around a change in meaning. What does it mean to do oral history on heritage sites? And how does oral history benefit heritage sites in the long term, beyond the idea of volunteer and visitor engagement within a set project timeline? Alongside Verganti’s idea of a change in meaning I have taken on design theory from Cameron Tonkinwise about ‘design for transitions’, which involves thinking about the life of designs outside of the project timeline and Victor Papenek’s six elements of function that lead to a successful design: use, method, need, aesthetic, telesis, association.

With the project design practice there has been another change. Instead of following a step-by-step process of researching, developing a prototype, testing and iteration. I have opted to use ‘infrastructuring’; researching and mapping the existing structure of an institution or system to better understand and communicate where any possible design solutions might fit. And ‘design fiction’ or scenario building as a low-risk method to harvest feedback on possible designs instead of the high-risk method of live testing and iteration. Design fiction/scenario building also seems to be an excellent way to communicate across disciplines.

OHD_WRT_0163 Project Plan

Project Title

Oral History’s Design: A creative collaboration. Sustaining visitor (re)use of oral histories on heritage sites: The National Trust’s Seaton Delaval Hall case study.

Detail of Project Plan (Including key milestones)

First Year 

Aims

  • To seek how this project will create new knowledge in all fields; heritage, design and oral history
  • To integrate into the Seaton Delaval Hall (SDH) community
  • To create an awareness of the project both in and outside of the SDH community
  • To have a collection of oral history interview recordings by the end of the year
  • To gather initial ideas on the design of the archiving system 

Actions

  • Read and research
  • Attend SDH staff meetings 
  • Talk to the volunteers
  • Set up online presence 
  • Record pilot interviews 
  • Plan, set up and record interviews 
  • Conduct initial design workshops 

Second year

Aims

  • To create a bank of archiving system ideas
  • To develop and prototype the ideas into real systems

Actions

  • Review the recorded oral history interviews
  • Use the recorded interviews in workshops with various parties to generate ideas for an archiving system
  • Prototype, test and review workshop outputs
  • Iterate as appropriate

Third year

Aims

  • To unpack the collaborative process 
  • To write up findings

Actions

  • Review and and reflect on collaborative process
  • Writing and editing  

Note that throughout the project there will be continuous project updates and feedback opportunities with the community around SDH. 

Project impact on well being and mitigating risk

Due to the collaborative nature of this CDA there are many players from different fields that are involved in the various stages of the project. As the research student for this project I am acting as ‘project manager’ for this CDA. This role requires me to take up some organisational work alongside my research. However, I believe that with realistic goals, well delegated time, and clear communication with my supervisors, I will be in a strong position to complete my CDA to its fullest potential. In addition to this, I have also been made aware of the resources that both universities offer to support students’ well being. 

Ethical Approval 

Ethical approval will be sought when method and sampling strategies are finalised.

Summary of proposed project (500 words)

Oral history’s ‘deep dark secret’ is that its focus on collecting histories has inadvertently led to a neglect of the archives and the option to reuse existing oral histories in historical interpretation. This project draws on new developments in oral history reuse theory and practice, in combination with design, to explore how heritage site visitors can become active curators and historians. In doing so, this project will build an on-site oral history archive, which will continuously collect new content from visitors. The project will consider how, in turn, new data can be generated to shape future collecting. The CDA would propagate new knowledge in understanding and addressing visitors’ active engagement in interpreting the past through reusing a National Trust oral history archive. The archive in question is situated at the National Trust property Seaton Delaval Hall (SDH) which is the case study for this project.

The hall is the ideal location for this case study as it is part of a local community whose history is deeply connected to the hall and vice versa. The volunteers and visitors will play a key role throughout the project. They will not only be the source of the oral histories, but will also help inform the design process for the archiving system. Along with the staff at SDH; the Oral History Unit at Newcastle University; Multidisciplinary Innovation Masters students at Northumbria University; and any other interested parties, the volunteers and visitors will collaborate to create and develop an archiving system that is tailored to their needs as a community. The project aims to document and review this multidisciplinary collaboration, investigating the opportunities and challenges that are uncovered in the process. There will be a focus on what each field can learn from the other and how this might inform future collaborations of the same nature. Simultaneously the project will develop a tool kit for heritage sites who are seeking to work in partnership with volunteers and visitors. 

The overall aim of working within the hall’s community is to make a sustainable system. This sustainability will work on multiple levels. Firstly, the system has to be sustainable in order to adapt to and accommodate the new stories that are constantly being added. Secondly, it has to be structured in a way that is straightforward for the National Trust staff to use and manage for many years to come. And lastly, and most importantly, the system should aim to be aware of current and future difficulties that could arise in from the world’s ever-growing and complicated digital-ecosystem. By having the project deeply embedded into the culture of SDH from the start, the archiving system can grow together with the community, hopefully opening the door to the possibility of solving oral history’s ‘deep dark secret’.

Extra documents

OHD_WRT_0136 Maintenance Design Essay

My mind map for my essay on Maintenance Design – OHD_MDM_0159

After the revolution, who’s going to pick up the garbage on Monday morning?

This is a quote from Mierle Laderman Ukeles Manifesto for Maintenance Art 1969! In the manifesto Ukeles splits the world into two systems: Development (the Death Instinct) and Maintenance (the Life Instinct). Development System is about “pure individual creation; the new; change; progress; advance; excitement; flight or fleeing.” In today’s society we love development; we love a revolution; we love disruption; we love innovation. You can find our love for revolution and the Development System everywhere: in art, design, science, politics etc. It often involves an individual, who is confronted with obstacles or injustice, which they then overcome, and then they are rewarded for their hard work. The Development System is a type of Hero’s Journey. The Development System believes the lone creative myth. The Maintenance System’s role is to “keep the dust off the pure individual creation.” The Maintenance System is what happens after the happily ever after, after the revolution.

In art school I knew exactly what happened after the revolution. At the end of each year the art department would hire four humungous skips, which were filled with the contents of the art studios. I always thought this to be a deeply ironic moment, where a group of avant-garde hippies, the majority of which were vegans would throw away so many resources without a care in the world. Here “pure individual creation” is made and dumped (Ukeles). The structure of a PhD is not that different to a BA in Fine Art. In an art degree you make art, while the aim of the traditional PhD is for you, the individual, to create new knowledge. It is, again, a classic Hero’s Journey and fits perfectly into Ukeles’ Development System. The creation of the art and knowledge is valued above the work required sustain the knowledge or art. I am working on a Collaborative Doctoral Award (CDA) which is similar in structure to a PhD but with the difference that I am working in collaboration with a non-academic institution. In my case this institution is the National Trust property Seaton Delaval Hall. This collaboration has got me thinking about Ukeles’ question: “After the revolution, who’s going to pick up the garbage on Monday morning?” After my CDA, what is going to happen with my work and what is going to happen with my collaboration partner?

While reflecting on these questions I realised I feel a responsibility to not leave the National Trust high and dry when the money runs out. I do not want my project to turn in to a drive-by collaboration. I want it to have legacy. I want my project to live beyond the Development System and the Death Instinct. I believe this to be especially important because I am working on a project in the heritage sector. The heritage sector might be obsessed with death, but in reality Seaton Delaval Hall, the property I am collaborating with, is full with people who are alive. The access to the dead people’s history only exists because of those who are alive are telling their stories. I therefore declare that I must practice:

Maintenance Design!

But how does one achieve Maintenance Design when the structure of the CDA is part of the Development System? I believe the answer lies in how I frame my work and specifically what language I use to describe this framing. I decided to first look at some of the language used in the field of design that I believe reenforces work within Development System. I then will look at how the use of organic and natural metaphors, including the Deleuze and Guattari’s concept of the Rhizome, are better in helping designers map complex design situations; supporting them in producing work within the Maintenance System; and allowing designers to achieve good Maintenance Design.

The fuzzy front end is dead, long live the Rhizome

If I was to view my project through the lens of the Development System, I would describe myself as floating about in the “fuzzy front end” trying to tame a “wicked problem”.  Wicked problem is used by designers to describe the nature of the problem you are trying to solve. (Rittel & Webber) The fuzzy front end is used to describe the beginning of the design process and the process of defining this wicked problem. (Smith & Reinertsen) I find that both terms belong in the Development System because they both suggest a finite amount of time. “Front end” suggests the existence of a back end, and “problem” is something that can be defined and therefore is static. (de Mella Freire, p. 91) Yet these terms simultaneously recognise the complexity of design situations through the addition of “fuzzy” and “wicked”. This is no unusual in the field of design. Early on in my masters in Multidisciplinary Innovation I raised my eyebrow at the continuous conveyer belt of toolboxes, methods, and diagrams that all tried to squeeze the design process into a quantifiable amount of time. At the end of my first term, a fellow student sent me a link to a talk by the Pentagram graphic designer, Natascha Jen, titled Design Thinking is Bullsh*t. It resonated with me. Jen was frustrated by the design process being condensed into easy-to-follow steps. She scathingly dubbed it “fast food thinking.” (2018) As a trained designer she was clearly worried by her field of work being squeezed into a sellable product. The words you frequently find in Design Thinking literature and alongside the diagrams Jen is so frustrated remind me of the word Ukeles used to describe the Development system: “The new; change; progress; advance; excitement”. Unlike Jen I do think there is value in some of these diagrams, toolboxes, and methods, but I do struggle with how they confine the “fuzz” to specific amount of time, especially when you consider the value of good and extensive research.

Text Box: fig. 1In the paper, Collaborative Problem Solving Through Creativity in Problem Definition: Expanding the Pie, Albert Einstein’s answer to the question “What would you do if you had an hour to save the world?” is used to illustrate the importance of research when trying to solve a complicated problem. Einstein answered the question by saying “I would spend 55 minutes defining the problem and then five minutes solving it.” (p. 62) This attitude is not reflected by the diagrams and methods issued by the various design institutions, like IDEO and Stanford’s d.school (fig. 1).  It is also not what I experience during my masters. From what I remember research was often dropped in favour for creating more tangible solutions and deliverables. I imagine that Einstein’s approach would have generated a lot of stress, because we very much operated in Ukeles’ Development system. We were fixated on creating a revolution, not thinking about what would happen after. Erika Hall explains in her book Just Enough Research, why research is often neglected in design projects. Firstly, research means giving up a lot of time and money, and secondly, it means “admitting you don’t have all the answers.” (p. 3) In a world where the myth of the lone creative genius is rife, it is hard to admit that you might not know everything, especially if finding out will take time and money. And sadly, my CDA is structured around time and money.

Let us say that we put aside terms like “fuzzy front end” and “wicked problem”, and all the step-by-step diagrams and methods, what alternative language is there available in the design world? The design theorists Kees Dorst and Nigel Cross discuss how the co-evolution of problems and solutions is key to creativity in the design process. Dorst and Cross write about the time spent defining the problem in a way that does not restrict it to the front end, but has it run throughout the whole design process. (p. 432) In a paper titled, A design-approach to transforming wicked problems into design situations and opportunities, Bailey et al. use the idea of the problem and solution evolving together to demonstrate the transformation of “wicked problems” into “design situations and opportunities” (p. 95). By using words like co-evolution, situation and opportunities instead of problem Dorst and Cross, and Bailey et al. articulate how research is continuous throughout the process of designing and is not restricted to the beginning. In the paper, From strategic planning to the designing of strategies: A change in favor of strategic design, Karine de Mella Freire, from the Universidade do Vale do Rio dos Sinos discusses another possible framing of design problems that also does not limit the time for research. De Mella Freire uses the metaphor of design problems being like machines to describe design projects where the terms “fuzzy front end” and “wicked problem” are used. (p. 91) The metaphor of the machine illustrates an enclosed, linear problem that can be easily fixed by replacing or adding a part without there being any consequences to the wider system. As alternative de Mella Freire proposes using more organic and natural metaphors to help illustrate design problems as a network of interconnecting and ever changing things, allowing room uncertainty and dynamic shifts. The language used by de Mella Freireis is similar to the co-evolution of Dorst and Cross, and Bailey et al., however she specifically draws on a post-modern way of thinking. (p. 91) And although she does not directly reference Deleuze and Guattari there are clear similarities behind de Mella Freire’s desire to understand “the world according to the epistemology of complexity”, and Deleuze and Guattari’s idea of the Rhizome.

In botany the term “rhizome” is used to refer to an organism’s network of roots and shoots that is mostly found underground. Ginger and turmeric are examples of a rhizome. In philosophy the rhizome was first used as a metaphor by Deleuze and Guattari in their “root” book, A Thousand Plateaus. The rhizome is basically a tool that can be used to help people think about the dynamic interconnection of things. Deleuze and Guattari list six principles that make something a rhizome:

1 and 2. Principles of connection and heterogeneity

“Any point of a rhizome can be connected to anything other, and must be” (p. 27). The Rhizome is non-hierarchical. You can be dropped into the rhizome at any point and explore from there. There is no set path. 

3. Principle of multiplicity

“A multiplicity has neither subject nor object, only determinations, magnitudes, and dimensions that cannot increase in number without the multiplicity changing in nature.” (p. 28). In order words, actions and change have consequences. For example, if you increase the temperature in the room you feel warmer.

4. Principle of asignifying future

“A rhizome may be broken, shattered at a given spot, but it will start up again on one of its old lines, or on new lines.” (p. 29)

5 and 6. Principle of cartography and decalcomania

“The rhizome is […] a map and not a tracing.” The rhizome was not made from blueprint, it is not a tracing of something that already existed. However, the rhizome can be mapped in order to be better understood. (p. 32)

De Mella Freire’s metaphor of design problems being like machines goes against the principles of the Rhizome. A machine is built from a blue print; it is an enclosed system; if a piece of the machine breaks and is not replaced the machine will stop functioning. However, de Mella Freire encouraging designers to drop ideas around external and internal actors, and focus more on the relationships between actors, is an attitude that fits perfectly into the concept of the Rhizome. (p. 91) The concept of the Rhizome helps me understand the scale of the problem I am dealing with. It allows me to be open to change and new information throughout the project instead of a designated section of time at the beginning. The Rhizome becomes a tool or a mindset that supports me in creating (some) structure in my research, while not becoming completely overwhelmed.

Making maps

In some design literature the act of mapping a network or a rhizome is referred to as “infrastructuring” a design situation. The term “infrastructuring” has its history with information infrastructure which was first introduced by Susan Leigh Star and Karen Ruhleder in their paper, Steps toward an Ecology of Infrastructure: Design and Access for Large Information Spaces. Star and Ruhleder write about the paradoxical affect technology has on an organisation, “It is both engine and barrier for change; both customizable and rigid; both inside and outside organizational practices.” (p. 111) The reason for this according to Star and Ruhleder is because the unique infrastructure of individual organisation makes it impossible for a technology to completely adapt to the needs of each organisation. In addition, Star and Ruhleder describe how the infrastructure of organisations are not enclosed systems but in fact extend across geographical barriers and the parameters of the group. Individuals within the organisation are often part of the multiple groups and therefore become bridges to other organisations and communities. Because of the rhizomic nature of organisations, Star and Ruhleder emphasises the importance of understanding the infrastructure before you attempt to implement any new technology (or system). Similarities can be drawn between infrastructuring and the fifth and sixth principle of the Rhizome, the principle of cartography and decalcomania, the mapping of the Rhizome. However I believe there is a slight difference in their framing which decides whether the design project falls into the Development or Maintenance System.

I want to illustrate this difference by using a metaphor of a visit to a city. A city has many properties that are like a rhizome: the flow of people, transport systems, culture and identity etc. (Although I do recognise that some parts of the city have been created from blueprints.) Like a rhizome there is no beginning to a city but there are different entry points. If I visit a city, my experience of the city starts at one of these entry points. As I walk through the city I gain information about it, slowly building up my idea of the city. The city is the unmapped rhizome and my path through the city is my map of this rhizome. I believe that the difference between infrastructuring and the concept of the Rhizome is that infrastructuring relies too much on the map, while the concept of the Rhizome understands that the map is only an articulation of a situation at a specific time by a particular person and the city will be different tomorrow. Designing while omitting the fact that the rhizome/situation will change puts you straight into the Development System, because there is a lack of recognition of what will happen once your design has been implemented. In de Mella Freire’s paper, the way she labels that designer’s role in mapping the rhizome or infrastructuring as “problematizer” fits with the concept of the rhizome. According to de Mella Freire the problematizer’s role is to “question the status quo, to discover emergences, indicators of change to the environment, and to develop strategies in support of reorganising the system, in such a way that it adapts and continues to exist.” (p. 91) De Mella Freire identifies that the design must understand the “indicators of change” and create something that “adapts and continues to exist”. The latter in particular is part of the Maintenance System and Maintenance Design because it knows what will happen after the revolution/the end of the design project.

Let’s have hope

In an article titled, Against positivity design, the designer Danah Abdulla discusses how she is against optimism in design, particularly the “performance of positivity.” Optimism is often seen as an essential ingredient in design – there is not such thing as a bad idea. However this “performance of positivity” suppresses criticism. When Natascha Jen voiced her unhappiness with the “fast food thinking” of design thinking diagrams, she specifically highlights the lack of criticism in these diagrams. According to Jen, criticism and the event of the “crit” is essential in her own practice as a designer. Abdulla supports this idea and in her article goes on to describe how this optimism is part of a “culture of convenience” that plagues our capitalist society. Our societies pursuit for convenience makes lazy designers according to Abdulla. I will be the first to admit that the concept of the rhizome is not the easiest and designing via a map of a certain design situation is far more convenient. A map makes it a lot easier to identify and solve various problems and then produce a perfect solution that perfectly fits the situation articulated in the map. But as Star and Ruhleder point out organisations are not enclosed systems, so thinking about them in this way is, in the long run, unproductive.

Abdulla does offer an alternative to this “performance of positivity”. She does not want to kill all optimism but rather switch it for hope. In the article Abdulla quotes the political activist Barbara Ehrenreich from her 2009 book Smile or Die: “Hope is an emotion, a yearning, the experience of which is not entirely within our control. Optimism is a cognitive stance, a conscious expectation, which presumably anyone can develop through practice.” No matter how optimistic we are the rhizome will never fully be mapped. I find that having hope as the accompanying emotion to the Rhizome makes it a little easier to work with it because they are both simultaneously insecure and inspirational. So at the end of our journey we have a rhizome and hope. This is not a lot but it might be a way for me to frame my CDA in a way allows me to think beyond the revolution.

Bibliography

Bailey, M., Chatzakis, E., Spencer, N., Lampitt Adey, K., Sterling, N. and Smith, N., 2019. A design-led approach to transforming wicked problems into design situations and opportunities. Journal of Design, Business & Society5(1), pp.95-127

Basadur, M., Pringle, P., Speranzini, G. and Bacot, M., 2000. Collaborative problem solving through creativity in problem definition: Expanding the pie. Creativity and Innovation Management9(1), pp.54-76.

Deleuze, G. and Guattari, F., 1988. A thousand plateaus: Capitalism and schizophrenia. Bloomsbury Publishing.

Dorst, K. and Cross, N., 2001. Creativity in the design process: co-evolution of problem–solution. Design studies22(5), pp.425-437.

Hall, E. (2013) Just enough research [ebook] New York: A book Apart

Jen, N. (2017) Natasha Jen: Design Thinking is Bullsh*t. 99U Conference June 7 – 9 2017 New York City

Jen, N. (2018) Natasha Jen: Design Thinking is Bullsh*t. Design Indaba Conference February 21 – 23 2018 Cape Town

de Mello Freire, K., 2017. From strategic planning to the designing of strategies: A change in favor of strategic design. strategic Design research Journal10(2), pp.91-96.

Rittel, H. W., & Webber, M. M., 1973. Dilemmas in a general theory of planning. Policy sciences, 4(2), 155-169.

Ruhleder, K. and Star, S.L., 1996. Steps toward an ecology of infrastructure: design and access for large information spaces. Information Systems Research7(1), pp.111-134.

Smith, P.G. and Reinertsen, D.G., 1998. Developing products in half the time: new rules, new tools. New York: Van Nostrand Reinhold

OHD_WRT_0135 The Journey of Oral History Technologies

In Back to the Future Part Two, Marty McFly travels to 2015. There are flying cars, holograms, hoverboards, and many many fax machines, but no sign of the internet or smart phones. It is easy for twenty-first century viewers of the film to roll their eyes at this past portrayal of the future, because we are blessed with hindsight. These technologies have so seamlessly integrated into our lives, we cannot imagine a world without the internet or smart phones. People who have been able to perfectly predict future technologies are in a significant minority. The majority of portrayals of the future either have been or will be proven incorrect. This principle can be transferred onto the real world, where people spend their time developing technologies in the hope that it will become the future only for it to miserably fail. Artistic interpretations of the future and experimental future technologies are kindred spirits fuelled by great hope and excitement. In the early 1990s one of the first oral history technologies was born in Alaska at the University of Alaska Fairbanks — Project Jukebox. According to a paper on this digital oral history archive, “a fantastic jump into space age technology awaits the user when he or she sits down before the Jukebox workstation.” (Lake, p. 30) This “space age” technology involved a lot of CD-roms and received support from Apple Computer Inc. (their words not mine) through their Apple Library of Tomorrow scheme. In the papers written on Project Jukebox there is this wonderful sense of hope that technology will solve the problem with reusing oral histories, but like Back to the Future Part Two hindsight makes us shake our heads at talk of CDs. The discussion around copyright is especially alien to 2021 readers as it focuses solely on the copyright of the photographs in the archive, with little to nothing on the copyright of the recordings and no mention of the interviewees’ privacy. (Smith, p. 19) In the first chapter of the book Oral History and the Digital Humanities, Willem Schneider, who was one of the original creators of Project Jukebox acknowledges their hopeful naivety: “we stumbled onto digital technology for oral history under the false assumption that it would save us money and personnel in the long run.” (p. 19) This does not mean that Project Jukebox was a failure, on the contrary, it plays an essential role at the start of the journey of oral history technology. The naive exploration of future technologies is the first stage of all journeys that aim to find a technology that becomes as everyday as the smart phone.

However, the journey from naive exploration of future technologies to seamlessly integrated technologies is a bumpy ride. It is really hard to establish a technology in society. It takes a lot of work and time, and above all — money. In the following essay I am going to look at the journey of digital oral history technologies. I would not be writing this if there already was an established digital oral history technology but, we are also no longer in the naive exploration stage that Project Jukebox started. We are somewhere in the middle, which in my opinion is the hardest place to be: no longer in the fun, playful, and hopeful beginning stages, but still quite a way off a solution. I therefore am not going to talk about which digital oral history technology is the most user-friendly. I believe it would be very unproductive to pit these technologies against each other, instead I want to discuss what I believe contributes to the struggle of establishing a solid oral history technology.

I must confess that the research I had to do for this essay was not the easiest. Not only do many of the oral history technologies no longer exist but there is minimal literature on why they stopped existing. I have a folder filled with papers and articles all on the topic of digital solutions in oral history archiving and reuse. There are many hyperlinks in these documents, some even have QR codes, sadly the majority of them are dead links. I can probably count the amount of links that do work on my fingers, which is not great when you are doing research. From my limited research on these technologies I have however been able to extract a handful of factors that play contribute to the bumpy journey of developing oral history technologies, including the usual suspect — money. But first we need to understand what happens to our storage and preservation systems when we introduce digital technologies.

Tech = Risk = Maintenance = Money

In my house there are several types of analogue storage units: bookshelves, cupboards, drawers etc. If I put a book on a shelf it stays there unless I move it or some uncivilised person decides to remove it without my permission. It is possible I might forget which shelf I put it on and have to spend some time searching for it, desperately trying to remember if I had lend it to somebody. In this scenario in order to preserve, store, and access the book I need nothing more than a shelf to keep it safe, and my brain to remember where it is. This is a pretty stable situation as the shelf does not move and my brain currently functioning fine (touch wood). Now I have found my book I want to put some background tunes on while I read. I get my electronic device (laptop or smart phone); press away the notification that I need to do an operating systems update; realise it has no battery so have to plug it in the mains, after locating my charge; and then finally open my Apple Music application (formally iTunes) and play the song. I might even connect my device to a bluetooth speaker so that the sound is better quality. Here there are a couple more steps and players involved in the storing, preserving and accessing of my song than in comparison with my book on the shelf, but as long as I have the hardware, software, power supply I have access.

However, it is the twenty-first century so nothing actually happens unless you post it on social media. I capture this moment of me reading my book and listening to my music by again using hardware, software, and power supply, but to upload the image onto the storage space of social media several more actors come into play. Firstly, I need WiFi, which is supported by a very complicated infrastructure of towers and wires. Secondly, I need the appropriate social media application, which is supported by a separate infrastructure of towers, wires, and servers. Both these infrastructures rely on a huge power supply to function. If there is any disruption in the internet supply or at the social media servers I cannot store or access my images on my social media profile and can therefore not prove that I read books.

With this narration I wanted to illustrate what happens when we introduce digital technologies to our storage and access systems. I find that there is a direct correlation between the amount of technology needed to store, preserve and access stuff, and the potential risks associated with that same system. In order to avoid these potential risks more maintenance is required, which in turn means that more money is needed to keep everything running smoothly. Doug Boyd, who is the Director of the Louie B. Nunn Centre for Oral History at the University of Kentucky, has experienced how the lack of acknowledgment of the rise in risk, maintenance, and money due to an increase digital technology can be the downfall of an oral history technology. Boyd worked on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, which in his words was a “gorgeous” website that had “logical” information architecture.  However, Boyd also admits that the project was intensely focused on the userbility of the site and actually was more akin to a “complex, elaborate, and beautiful digital [exhibit]” than a digital oral history archive. (2014, p. 89) This user-centric design of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, meant that the archiving perspective fell by the wayside. There was minimal consideration for the maintenance required to keep all this digital technology running smoothly, and the money needed to sustain this maintenance. Boyd admits that it eventually led to the website being “digitally abandoned, opened up to online hackers and eventually taken down.” (2014, p. 90) The Civil Rights Movement in Kentucky Oral History Project Digital Media Database is an example of the naive experimentation that happens at the beginning of the technological journey. We learn from these experiences and move on, which is exactly what Boyd went on to do.

Growing Pains

The Oral History Metadata Synchronizer (OHMS) was developed by Boyd after his work on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. It still exists, which is quite an achievement. Unlike the Civil Rights Movement in Kentucky Oral History Project Digital Media Database OHMS is not a repository but a software that individuals can use to make their repository better. There are two parts to OHMS, the Synchronizer, where the user creates the metadata for the oral history recording and, the Viewer, which makes it easy for others to access and search the oral history recording. (2013, p. 97) When it comes to the amount of digital technology involved in OHMS compared to the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, I cannot say for sure whether it is more or less because I simply do not know enough about their set up. Either way, both are web based, so it is likely to be a considerable amount and definitely more than my bookshelf. Boyd is therefore still battling with the high amount of maintenance, luckily though he is now more aware of it. In a 2013 article he reflected on OHMS’ original shortcomings: its heavy reliance on transcripts and the struggle to expand it beyond the Kentucky Digital Library.

It is well known that text is a lot more searchable than audio files. This is one of the founding ideas of OHMS as it connects up the audio/video file with a transcript. However, not all oral histories have transcripts because they are expensive to make: only big institutions with huge amounts of funding could afford transcribing all the oral history recordings. (2013, p. 99) This is a good example of how technology dictates the amount of money and work needed. OHMS’ technology needed transcripts to work, but this requires a lot of work and money, making the system a very exclusive product. Boyd, however, went back to the drawing board and, inspired by Michael Frisch’s ideas around indexing, altered OHMS to be able to also run off indexes. Indexing involves a lot less work which means it is cheaper. (2013, p.100) The technology also does not suffer because indexing is text based. The quick text searches which was the foundation of the original OHMS design can still be run.

When it comes to the issue of moving OHMS beyond the Kentucky Digital Library Boyd’s has a little less to write in his 2013 paper. (2013, p. 105) I find the tone in this section similar to the Project Jukebox papers; filled with hopes and goals for the future. There is a hint of awareness that the road is rough ahead, OHMS is open source which Boyd admits “does not always mean free or simple”. However, the following to me is the stand out hope:

The hope is that smaller historical societies or similar organizations with very limited budgets and almost no IT support can take full advantage of the OHMS system for presenting oral history collections online. (2013, p. 105)

This to me feels like a very distant future. These technological solutions, Project Jukebox, the Civil Rights Movement in Kentucky Oral History Project Digital Media Database, OHMS, have all been developed and used within universities which have relatively high (although not enough) access to funding opportunities. But I also do not believe that money is the only barrier to achieving Boyd’s dream. I have suspicion that “limited IT support” is a barrier that is higher than we think.

DIY Digital

Computers are magical. They can do really amazing things. However just like a hammer or a paint brush this magic can only be unlocked by a skilled user. Computers are after all no more than very complicated tools. Their complicated nature has sadly resulted in only a select group of people (mostly men) fully understanding the ins and outs of these tools. This discrepancy between those who do understand computers and those who do not is referred to as the “digital divide”, a termed coined in United States during 1990s. The digital divide refers to the differing levels of access to hardware, software, and the internet. Professor of Communication Science at the University of Twente, Jan A. G. M. Van Dijk explains in his 2017 paper, Digital Divide: Impact of Access, how in the early 2000s the main focus of the research into the digital divide was on digital infrastructure and access to physical devices and the internet (p. 1). In recent years the idea of access has been broadened to include the skills needed to access and retrive information and increasingly, the skills needed to communicate through various mediums, and create content. The reason for this expansion is because digital inequalities did not disappear in places where there was unilateral physical access to digital technologies. Van Dijk believes that digital inequality only truly starts after digital media had become defused into our everyday lives (p. 2). He splits the digital divide into three types of access: physical, skills, and usage. I will be focusing on the latter two and the divide that occurs after physical access has been achieve.

The access granted by skills can be view from two directions: the creator and the user. I would like to start by looking at how skills can facilitate access in the former and then look at skills and usage from the perspective of the user. Willem Schneider writes that there are three main roles in oral history preservation: the oral historian, the collection manager, and the information technology specialist. If we consider the things I talked about in the previous section, the preservation of the oral history relies increasingly heavily on the skills of the information technology specialist, especially when things are moved online. They are the ones who have to handle the risks and maintenance of the digital technology involved in the project. Their computer and digital skills directly influences and limits the preservation and access of the oral history recording.

In the case of Stories Matter the person taking on this role was Jacques Langlois. Stories Matter started as a in-house database software created at the Centre of Oral History and Digital Storytelling at Concordia University in Montreal. In the abstract of an article on the development of the software, Stories Matter is described as a programme that “encourages a shift away from transcription, enabling oral historians to continue to interact with their interviews in an efficient manner without compromising the greater life history context of their interviewees”. (Jessee, Zembrzycki, High, p. 1) Jacques Langlois was the software engineer from Kamicode software, who mostly had experience in developing video games and no experience with oral history. (Jessee, Zembrzycki, High, p. 5) As a software engineer Langlois has a higher level of digital skills in comparison to the rest of the team working on the software. There was a clear digital divide between the rest of the team and Langlois. This only expanded when Langlois decided to use the the runtime platform Adobe Air, which the rest of the development team had little to no knowledge of and therefore were unable to support Langlois in his development. (Jessee, Zembrzycki, High, p. 6) How the individual team members approached the development of the software was also a result of their in-team digital divide. The oral historians viewed the software as something made for oral historians by oral historians and were primarily focused on userbility, which as I previously discussed was something Boyd has noted as the downfall of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. Meanwhile Langlois simply wanted to make sure that the software did not crash and ran smoothly. The digital divide in the team and the pressures on Langlois are perfectly illustrated in the article on the programme through a frustrating bug finding saga. (Jessee, Zembrzycki, High, p. 9)

As far as I can tell Stories Matter no longer exists. The majority of the links in the article on the software are dead and, although Stories Matter does have a page on the Kamicode software website, I am unable to download it. As I mentioned in the first section of this paper building an application software and keeping that sustainable and updated takes up an insane amount of money, labour, and time. You cannot just make an application and hope that it lasts forever because it will not. Technology is constantly evolving; new devices are developed and the operating systems are constantly updated by their own developers.

When it comes to the user side of oral history technologies I would like to start by highlighting that the majority of the time oral historians do not use bespoke oral history software. In a paper on the now non-existent InterClipper software Douglas Lambert and Michael Frisch identify a couple of “caveats” when it comes to their use of technology. When reflecting on the 1990s cyber punk roots of the digital age they admit that a do-it-yourself mentality of “rummaging around in our virtual toolbox” instead of “waiting for the “perfect software” or a single methodology to resolve the complex challenges of oral history practice in the digital age” is often a cheaper, quicker, and more effective way of analysing oral histories (p. 142). This does not mean that oral historians should adopt an exclusively DIY approach and give up making a more appropriate oral history software. However, I do believe that maybe reflecting a bit more on the tools we already use and searching within the parameters of our own digital skills, we might save some time and money. Most importantly I believe that this attitude can help us stay grounded and stops us from getting swept away in the magic of digital technology. In addition I believe that this principle can be extend to encompass not only our digital skills but also our personal research skills.

I did it my way

In the document on Stories Matter the writer discuss InterClipper and their experiences of using it. InterClipper was initially a software developed for market research and was enthusiastically adopted by Michael Frisch in 1998. The appealing thing about the software was “the seamless linkage between the digital audio/video files and a fairly robust multifield database for annotating and marking audio/video passages.” (Lambert and Frisch, p.137)  However, according to the Stories Matter team, the students who tested out InterClipper found a handful of problems with the software. They did not like that the oral history recordings had already been clipped. The students found that they clipped recordings were difficult to navigate and they lost the wider context of the life history. Furthermore, they disliked the indexing which they found “too scientific.” (Jessee, Zembrzycki, High, p. 3). 

To clip or not to clip? To transcribe or to index? Text verses audio verses video. I have heard all sides of the all of these arguments. When it comes to digital skills the DIY attitude is about whether the individual can use Microsoft Word or Adobe Audition, however with usage it is about how people research and their preferences when it comes to consuming knowledge, which can be a very personal affair. To start with people might have a physical or learning disability which restricts how they can research. People also have different learning styles. (Marcy) I, for example am a visual and audio learner, which means that I struggle with reading, and if there is the option consume the information through a documentary or podcast I will take it. People also have different motivations to access an oral history. An oral history is a multilayered artefact, a cornucopia of stories, which holds information that can be useful to a wide range of people from different fields of work and research. However, many of these softwares are created at universities: Stories Matter at Concordia University, Project Jukebox at the University of Alaska Fairbanks, and OHMS at the University of Kentucky. These softwares will undoubtedly be influence by the environments in which they were made. In the case of Stories Matter the software was explicitly made for oral historians by oral historians, which is a pretty exclusive attitude. This also reenforces digital inequalities as Van Dijk says that the biggest digital divide in terms of usage is between those who have a higher education and those who do not. (p. 8)

It is not particularly radical to conclude that everyone is a unique being that does things in their own way. However, it is very important to remember this when you are designing something, which is exactly what the oral historians involved in these technologies are doing. In his zine, Ruined by Design: How Designers Destroyed the World and What We Can Do to Fix It, the designer Mike Monteiro outlines a code of ethics for designers. One of the things included in his code is “a designer does not believe in edge cases”. (p. 37) There is a history in design to have a target audience for your product, this by default means that you also have a non target audience. According to Monteiro this basically means you are marginalising people: you are actively deciding that your product will not be used by other people. He gives the example of Facebook’s real names projects, which affected trans people and people of indigenous backgrounds whose names were not consider “real”. But he also gives examples beyond Silicone Valley of single parent households “who get caught on the edges of ‘both parents must sign’ permission slips”, or voting ballots in America only being in English, excluding those of immigrants who have a right to vote but struggle with English. (p. 38) Within the setting of the oral history technologies I have talked about, the statement “a designer does not believe in edge cases” means that thought needs to be put into the differences between people’s digital skills and their research preferences. This applies both to the creator and the user of the oral history technology. Selecting who you are designing for in statements like “for oral historians by oral historians” is not caring for the edge cases, which in a field like oral history where one of the founding principles was giving a voice to the voiceless is shameful.

Forward to the Past

Imagine if they remade Back to the Future but kept it in the same time settings as before. Marty McFly would then be able to travel to the real 2015 and be thoroughly disappointed that everything kind of look the same accept no one would look him in the eye because they were all looking down at their phones. Imagine the audience’s disappointment when they presented, not with the magical flying car technology of the original movie, but the painful reality of a 2015 where we did not have the technology for hoverboards. Below you can see the interfaces of Project Jukebox in 1990 on the left (Smith, p. 17) and a screenshot of their website in 2021 on the right.

Back to the Future Part Two’s 2015 is the embodiment of the hopeful dream that is so heavily associated with technology. The same magic that can be felt in the papers on the original Project Jukebox which created the interface on the left. The real 2015 was more like the current interface, similar to what came before only now you can view it on a different device. Many people would take one look at the Project Jukebox’s interfaces and roll their eyes. They might ask, why has so little changed in the last 30 years? Hopefully, I have been able to slightly answer that question. Over the last 30 years oral historians have been wrestling with digital technology, searching for the best solution, only to end up penniless, tired and confused with only a few dead links to prove that something might have existed at some time. This might be a slight exaggeration. We have come far in the journey of oral history technology. However, I do wonder if we would not benefit more from looking back on our past, evaluating our failures, acknowledging the maintenance required, and using our old methods and DIY technologies as inspiration for our next creation. Maybe this will be a better way to continue instead of chasing the Back to the Future – esque dream of the perfect oral history technology.

Bibliography

Boyd, D. (2013) “OHMS: Enhancing Access to Oral History for Free” in The Oral History Review. 40(1) pp. 95-106

Boyd, D. (2014) “’I Just Want to Click on It to Listen’: Oral History Archives, Orality, and Usability” in Oral History and Digital Humanities ed. D. Boyd and M. Larson. pp. 77-96. Palgrave Macmillan: New York.

Jessee, E., Zembrzycki, S. and High, S. (2011) “Stories Matter: Conceptual challenges in the development of oral history database building software” In Forum: Qualitative Social Research. 12(1)

Lake, G. L. (1991) “Project Jukebox: An Innovative Way to Access and Preserve Oral History Records” in Provenance, Journal of the Society of Georgia Archivists. 9(1) pp. 24 – 41

Lambert, D. and Frisch, M. (2013) “Digital Curation through Information Cartography: A Commentary on Oral History in the Digital Age from a Content Management Point of View “ in  The Oral History Review. 40(1) pp. 135-153

Marcy, V. (2001) “Adult learning styles: How the VARK learning style inventory can be used to improve student learning” in Perspectives on Physician Assistant Education. 12(2) pp.117-120

Monteiro, M. (2019) Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It. [EBOOK] Mule Design: San Francisco

Schneider, W. (2014) “Oral history in the age of digital possibilities” in Oral History and Digital Humanities ed. D. Boyd and M. Larson. pp. 19 – 33. Palgrave Macmillan: New York

Smith, S. (Oct 1991)Project Jukebox: ‘We Are Digitizing Our Oral History Collection… and We’re Including a Database.’” at The Church Conference: Finding Our Way in the Communication Age. pp. 16 – 24. Anchorage, AK

Van Dijk, J.A. (2017) “Digital divide: Impact of access” in The international encyclopedia of media effects ed. P. Rössler. pp.1-11. John Wiley & Sons:

OHD_WRT_0121 the code/manifesto

The manifesto below is based off Meirle Laderman Ukeles’ Manifesto for Maintenance Art.


This the code of ethics outlined in by Mike Monterio in Ruined by Design. I am using this as a base for my code of ethics for this project. I have written a summary of each rule and then written in the green text how I might fulfil it.

A designer is first and foremost a human being.

Designers work within the social contract of life. Within their work they need to respect the globe and respect fellow humans. If their work relies on the inequalities in society they are failing as a human and a designer.

This project risks becoming a completely digital affair, which can be alienating to some in society, especially the elderly who make up the majority of this project’s audience. Another large responsibility is making this an eco friendly venture, which in my opinion is essential but not easy.

A designer is responsible for the work they put into the world.

The things designers make, impact people’s lives and have the potential to change society. If a designer creates in ignorance and does not fully consider the impact of their work, whatever damaged then is caused by their work is their responsibility. A designer’s work is their legacy and it will out live them.

This is where I think an oral history project about this project will encourage an awareness around the impact of the design. If one of the first things the archive designed houses is recordings of those would built it, it will show confidence in the work. The legacy of the project will live within the outcome of the project.

A designer values impact over form.

Design is not art. Art lives on fringes of society, design lives bang in the middle of the system of society. It does NOT live in a vacuum. Anything designed lives within this system and will impact it. No matter how pretty it is if it is designed to harm it is designed badly.

Nothing a totalitarian regime designs is well-designed because it has been designed by a totalitarian regime.

M. Monterio ‘The Ethics of Design’ in Ruined by Design

Let’s make it inclusive before we pick out the font. This is especially a rule for me, a former artists.

A designer owes the people who hire them not just their labor, but their counsel.

Designers are experts of their field. Designers do not just make things for customers, they also advise their customers. If the customer wants to create something that will damage the world it is the designer’s job as gatekeeper to stop them. Saying no is a design skill.

The team at the National Trust and the oral history department are (relatively) new to the world of design so it is my job to help them navigate this rather messy world.

A designer welcomes criticism.

Criticism is great. Designers should ask for criticism throughout the design process not only to improve the thing being designed but the designer’s future design process.

Now that I am working between three different parties it is essential that I keep communication open at all ends. The more the merrier attitude must reign.

A designer strives to know their audience.

A designer is a single person with a single life experience, so unless they are designing something solely for themselves they probably cannot fully comprehend complexity of the problems their audience is facing. Therefore it is designers’ responsibility to create a diverse design team, which the audience plays a big role in.

This collaborative project is perfectly set up the fulfil this, as long as COVID-19 does not get in the way.

A designer does not believe in edge cases.

‘Edge cases’ refers to people who the design is NOT target at and therefore cannot use. Designers need to make their design inclusive. Don’t be a dick.

The National Trust has a very particular audience which in some design projects would make them edge cases. In this project I think I need to look at how people with disabilities would use the archive and people who are not native to digital technology.

A designer is part of a professional community.

Each individual designer is an ambassador for the field. If one designer does a bad job then the client will trust the next designer they hire less. It also goes the same way, if a designer refuses to do a job on ethical grounds and then another designer comes along and happily completes the job, then the field becomes divide.

This collaboration between Northumbria University, Newcastle University and the National Trust has the potential to be the start of a series of collaborative projects. It is therefore my responsibility to ensure a positive working relationship with all involved. I need to be aware that I am an ambassador for all the institutions involved.

A designer welcomes a diverse and competitive field.

A designer needs to keep their ego in check and constantly make space for marginalised groups at the table. A designer needs to know when to shut up and listen.

I want to invite everyone to the party. Because the collaboration I have access to all the experts at the university but also at the National Trust. And each institution also has a huge and diverse group of people who can help influence and criticise the work. Think MDI and the volunteers at Seaton Delaval Hall.

A designer takes time for self-reflection.

Throwing away your ethics does not happen in one go, it happens slowly. Therefore constant self-reflection is essential. It needs to be built into each designer’s process.

I started doing this during MDI so now I can build on it. Maybe this website can help me reflect by holding all my thoughts. I should probably also timetable in moments of reflection from the off.