Categories
2005 Abstracts Stage 2

The Importance of Artificial and Virtual Environments within the Rise of Technology

Nicholas Jennaway, 2005, Stage 2

Territory. I began by looking at computer games as my original territory, but this shifted as I progressed with my research to incorporate the wider realm of technology in more general terms. Concepts From my original territory I identified the concepts of Virtual Reality and Artificial Intelligence as my primary areas of research. I then furthered this to also explore the scientific rational project, with the growth of technology as a branch of this, and I further extended this to include the inhuman aspect of technology and a possible human disenchantment with this. Method. I began by exploring the nature of virtual environments and the interactions between the player controlled character and other intelligent aspects of the environment such as other characters or the surroundings themselves. This however led me to look at the fundamental concepts underlying the creation of virtual environments and artificial intelligence. I began to see the ‘rise in technology’ that was becoming prevalent within contemporary society and looked to find a philosophical background in which to interpret this theory. Philosophical Ideas. I looked at Heidegger who saw that technology was a means to achieve a certain purpose. However I also found the thoughts of Max Weber interesting, who saw technology as an area of disillusionment to people within modern society. He saw that very few people truly understand the world of technology around them and so we become disenchanted with our technological aspects of society. Also Lyotard saw the ‘Inhuman’ aspect of technology and the attitude of humanity towards it. Conclusions. I look to reconcile the modern world of computer generated virtual worlds with the different attitudes towards technology within general society.

Leave a Reply