Tag Archives: Maintenance

OHD_RPT_0296 SDH oral history strategy

Seaton Delaval Hall Oral History Strategy

V1

Hannah James Louwerse

1. Aim

The overall aim of the strategy is to embed oral history practices into the Hall’s existing research activities to create an ongoing process of collecting, interpreting, and sharing oral histories.

2. Roles

2.1 Core Oral History Team

The core oral history team consists of the General Manager, the Collections and House Manager, and the Volunteer and Community Officer. These members of staff already lead and support the volunteer Research Group. Their added responsibilities will encompass:

  • setting up designated oral history training for volunteers and staff;
  • organising the recording of new oral histories;
  • recruiting volunteers for the recording and processing of oral histories;
  • offering emotional support and guidance to the interviewers and transcribers.

In addition, this group will make up the reviewing team in charge of checking sensitive content in both the archived and newly recorded oral histories. They will also lead the oral history review which will take place annually during a Research Group meeting.

2.2 Supporting Site Staff

Although the Senior Communication and Marketing Officer is not part of the core oral history team, their contribution is essential for the successful implementation of the strategy. They will advise the core oral history team in matters related to the Hall’s reputation and data protection issues.

2.3 Supporting regional NT staff

Identifying and recruiting candidates for oral history interviews will require drawing on the expertise of regional National Trust staff, such as people business partners, estate managers and cultural heritage curators in, for example, archaeology.

2.4 Volunteers

Conducting interviews, managing data, and transcribing or summarising new oral histories will to a large extent be executed by NT volunteers. Equally, they will play a vital role in the researching of the archived oral history recordings.  

3. Collecting oral histories

3.1 Scope and Focus

There are two forms of oral history which the Hall is aiming to collect:

  • institutional memory
  • histories of the cultural fabric of the Hall and the surrounding area

The recording accounts on the maintenance, restoration, and management of the site will help the Hall build an institutional memory. Collecting this information will create a collection of recordings which demonstrate the wide and diverse range of work done to preserve the site, its collection, and its history. It also avoids the loss of knowledge that occurs when an individual leaves the Hall. Histories of Seaton Delaval Hall’s cultural fabric will include recording information and stories about the collection, the hall, the gardens, and the surrounding area etc.

3.2 Pro-active Collection

The oral history is to be collected in a pro-active fashion, fully into the Hall’s knowledge gathering practices. Moments for potential collection are, for example, when a new item is acquired; as part of a research project; after restoration work; or when a significant person visits the Hall. More moments of collection will emerge as oral history gathering becomes a common practice on site.

4. Recording and processing oral histories

4.1 Training

A handful of staff and volunteers can be trained in oral history interview techniques, processing the recordings, and analysing the oral history material. Training sessions should be arranged at regular intervals, e.g., every three years. An analysis of training needs and requirements will be reviewed annually during a Research Group meeting. The training can be done through the oral history society or through Northumberland Archives.

4.2 Interim Storage

An interim storage solution needs to be arranged with the IT Department and Data Protection Office.  Both have specific requirements for digital devices and Microsoft SharePoint.[1] In addition, there are restrictions on what external devices can and cannot be connected to Trust computers. Until a solution has been arranged, it is best to follow two main principles of digital storage: keep the recordings in three different locations and ensure those locations follow data protection law.

4.2.1 List of stored material

All material listed here contains personal information.

  • Audio files (a WAV copy and a MP3 copy)
  • Interviewee data sheets
  • Recording permission forms
  • Copyright and reuse forms
  • Summaries and/or transcripts
  • The Seaton Delaval Hall oral history catalogue

4.3 Ethics

4.3.1 Paperwork

There are two ethics forms necessary to collect and archive an oral history recording:

  • a Recording Permission Form
  • a Copyright and Reuse Form

The Permission Form must be signed before the recording device is switched on. The Copyright and Reuse Form is signed after the interviewee has read the transcript/summary of their recording or has listening back to the audio. The Copyright and Reuse Form allows the interviewee to close all or part of the recording for a set amount of time. Note that both forms contain personal information and therefore need to be stored in adherence with data protection law.

4.3.2 Sensitivity checks

Sensitivity checks are the responsibility of the core oral history team. They will read or listen to the oral histories and assess whether there is any sensitive content. Sensitive content comes in two forms:

  • information the interviewee might not want out in the public domain
  • information that could upset the listener of the recording

If the former is flagged by the core oral history team because they believe the interviewee might not want to share particularly information publicly, they should mention this to the interviewee before they sign the Copyright and Reuse Form. This may result in the interviewee wanting to close a particular section of the recording. If the team finds material which fits the latter, any sensitivity warnings should be added to the index.

4.4 Indexing

The spreadsheet created for indexing the Hall’s oral history recordings allows for easy tracking of progress and searching. It is also compatible with the British Library’s method of cataloguing in case the recordings are at some point donated to the British Library. The index contains personal information and therefore needs to be stored according to data protection law.

4.5 Transcripts and Summaries

The strategic aim is to create both a transcript and a summary for each oral history recording. Transcripts are essential if the audio file is lost or is corrupted. Interview summaries allow for content to be described in more searchable terms.

5. Archiving

Oral history recordings can be archived at Northumberland Archives. However, backup copies should be kept at the Hall in case the recording is also archived at the British Library. This is especially crucial since Northumberland Archives only excepts MP3 files and the British Library requires WAV files.

6. Reusing oral histories

In connection with the Hall and the collection, oral history can be used in interpretations and exhibitions. In addition, new staff or contractors can access the hall’s institutional memory and learn about their predecessors and their work by listening to the stories shared. The overall objective is for oral history to be a fully integrated and accessible resource, equally available for consultation as any item in the collection.


[1] For example, the IT department does not want WAV files to be put on SharePoint because they are very large, while the Data Protection Office requires all personal data to be stored on SharePoint.

OHD_PRS_0265 Reusing oral history in GLAM: a wicked problem

My PhD or CDA, collaborative doctoral award is about reusing oral history recordings within GLAM, galleries, libraries, archives, and museums. I am using the National Trust property Seaton Delaval Hall, as a case study.  Now for context my background is in Art and Design. I did Fine Art at undergrad and then moved into design, specifically innovation and system design. And so when it comes to the infamous issue of reusing oral histories I approach it from the perspective of a designer. This has led me to frame the issue as a “wicked problem”. The term “Wicked problem” comes from a paper titled, Dilemmas in a General Theory of Planning, written by a Professor of the Science of Design, Horst Rittel and a Professor of City Planning Melvin Webber in 1973. And the term has been adopted by innovators and designers because this paper is about problem solving and the act of design is basically problem solving. In the paper Rittel and Webber specifically discuss two types of problem solving: “tame and benign” problems and “wicked problems”. Tame, benign or scientific problems are simple. They are easy to define and have one simple solution. It is a very linear process: define problem, solve problem. A wicked problem is exactly the opposite. They are extremely difficult to define and coming up with one simple solution is close to impossible. And the process of solving a wicked problem is not linear at all. Defining the problem and creating solutions often happen at the same time in a kind of back forth manner. You make an initial definition of your problem and create a solution to that problem and then the testing of a solution reveals another part of the problem. So you go back to your problem definition and tweak it, and then think of another solution and it repeats. In fact, as Rittel and Webber write this process could go on forever since a wicked problem will forever keep evolving as the world changes. You can therefore never truly solve a wicked problem but only pick various interim solutions which are not perfect but will cause the least damage. And to keep creating these interim solutions you need collaboration because a single person could not possibly understand all the evolutions in the wicked problem, all the different angles, all the different stakeholders.

Therefore my project is a Collaborative Doctoral Award for a really good reason. I have benefitted greatly from being in collaboration with the National Trust because I got access to a huge variety of people who I could work with in order to build a better understanding of the problem definition and any potential solutions. And over the nearly three years I have been working on this project I have been able to expand the definition of the oral history reuse in GLAM problem. It is extremely complicated, and the specifics of my case study will not be the same as all GLAM institutions. As trait seven of wicked problem goes “every wicked problem is essentially unique”. But I have found five recurring areas of wickedness, which most GLAM institutions will have to deal with when tackling the reuse of oral history recordings: technology, labour (specially maintenance labour), money, ethics and law, and value. In order for an organisation to start understanding the wicked problem of oral history reuse and start creating solution, there needs to be a collaboration between the people who work within these five areas. Within each unique institution there will definitely be other areas and other people that need to be brought to the table but it is these five areas and the people who work in them which make up the foundation of solving the wicked problem of oral history reuse.

I am going to start with technology because this is the area which often hogs all the attention, which is not surprising, we like the technological fix, it’s sci-fi, it’s the future, it’s a bit magic. But its magic is an illusion, as Willem Schneider acknowledges in his reflection on the oral history reuse technology Project Jukebox[1]. Technology on its own will not solve the wicked problem of oral history reuse. Obsolescence has be built into technology in a near aggressive way. So while you can recruit a software engineer at the start your project to develop your technology, you are going to need someone who is able to maintain the technology when obsolescence kicks in. The area of technology is therefore completely intertwined with the area of labour, specifically maintenance labour. Maintaining a technology is not easy and the more complex a technology, the harder it is the maintain, and the more specialised person you need to hire to maintain it.

So when we think about the technology we are going to use to tackle our wicked problem, we need to always be thinking about the labour needed to maintain it. We need to collaborate with those who will maintain it and not be seduced by magic of complex technology. Because while we now have complex AI technology like ChatGPT, I can tell you from experience, and I am sure many of you can relate, in the National Trust you are using a landline to organise interview dates and posting transcripts and consent forms by snail mail. As the historian David Edgerton writes in his book The Shock of the old we should not measure technology through innovations but rather use. In which case Excel and Word are still king of the technologies.

So the technology used to help create a solution to the wicked problem of oral history reuse has to be proportional to the skills of the person maintaining it, which is why you collaborate with them. But that person and their skills will need to be paid for and so you need to talk to the money people. Economic system you are working in will directly influence your technology, because the more complex the technology, the more expertise you need, the more likely it is things are going to be a little more on the expensive side. People with advanced technological skills are not cheep. They make a lot more money shooting down bugs all day in a monster tech organisation then being the IT person in the GLAM sector. And this is not just money for a set amount of time, this is labour needed to maintain an archival object – this goes on forever. So getting feedback from the money people on any solutions you are developing your solve your wicked problem, your particular case of “how do we make oral histories reusable within my institution?”, is invaluable because the truth is money does make the world go round. So recruiting them into your little collaboration crew is essential.

Now what I have talked about so far is basically the mechanics of oral history reuse. How you use an appropriate technology to get your oral history recording from A to B from a WAV file to useable, searchable interface and keep it there. But you cannot just simply just go from A to B with oral histories. I have done three different placements for my PhD and in during all of them I was trying to make archival material reusable. I spent those six months not thinking about technology but working on either copyright, data protection, or sensitivity checks. When you are working with oral histories you are dealing with people’s lives, permissions and restrictions have to be in place in order to make it available. Which is why alongside your tech developer, your maintainer, money people, you have to have your copyright team, your data protection team, and maybe some kind of ethical review team. And again, just like obsolescence in technology collaboration is crucial because ethics changes all the time. Copyright in the form we know it now was heavily influence by the internet, which is relatively young. GDPR was only implemented in 2018. And what language and images are deemed socially acceptable is always changing. The feedback you get from the ethics people to keep your ethics up to date is so important, because most institutions in the GLAM sector cannot really afford a lawsuit or scandal, so you need to get this right.

It is getting busy our collaboration crew but have one area of wickedness left, value, and this is where things start to get really sticky, because all I have talked about so far is about making reusable oral histories not about actually reusing them. You can lead a horse to water but you cannot make it drink. You can make your oral histories as reusable as you like but if people do not want to reuse oral histories they are not going to reuse, even if its easy to do. They have to see the value in reusing.

And this is where I mention trait 8 of wicked problems “Every wicked problem can be considered to be a symptom of another problem”. The difficulty of reusing oral histories is a symptom of the problem with how we value historical material. And how we value historical material is a wicked problem in itself because you can value things in so many different ways. The classic way is it monetary value. Within this frame oral histories are not going to fair to well against other historical items like chairs, paintings, original Beatles lyrics. In total I have seen the National Trust used eight different ways to value material:

Communal – The item represents a particular community.

Aesthetic importance – The item is deemed ‘aesthetically’ important or is from a famous artist.

Illustrative / historic – The item is illustrative of some historic moment.

Evidential – The item works as evidence to see how something was.

Supports Learning – The item is helpful in supporting learning found in the national curriculum.

Popular appeal – The item has mainstream appeal.

Cultural heritage significance – The item is significant to a specific culture.

Contextual Significance – The item gives important contextual information to a site, or a historical event

Materials also have international, national, regional or local value.

You can also flip the idea of value, how much is it going to cost to keep this item? This can again be measured several ways for example money and space, but also carbon. How much energy will it take to keep this item? Yep the reusing of oral history is an environmental issue.

Value is complicated and in order to get people to reuse oral histories we need to understand all the value oral histories can offer. We need to talk to curators, artists, educators, community workers, academics, all the potential different reusers and ask them what they find valuable. Why would they reuse oral history? And then we need to think about how we communicate this value. Do we go top down and work with policy makers to develop policy which makes it a requirement to reuse oral histories? Or do we work bottom up and try and nurture a culture of oral history reuse by teaching it more at a university level and creating projects based around reuse? Although whether a project based solely around reuse will get funding is another question, which brings us back to the money people and proves the wicked entanglement of it all.

This is not a banal, tame problem. It is a wicked problem – a mess. These five areas, well four overlapping` areas and a continent of complexity, are deeply intertwined and this is before we even start bringing in the unique elements of each individual institutions case of oral history reuse. And the only way to start detangling in some way without failing or being destructive is by collaborating and create a solution that will bring us a step closer to reusing oral history.


[1] “we stumbled onto digital technology for oral history under the false assumption that it would save us money and personnel in the long run.” (p. 19)

OHD_RPT_0256 Options for making oral histories accessible

Tech options for making oral history recordings accessible

V1. January 30 2023

Hannah James Louwerse, Archives at NCBS

Making oral history recordings accessible to people has been infamously difficult, with the oral historian Michael Frisch referring to the issue as “oral history’s deep dark secret”. There have been many attempts to solve this problem with some being more successful than others. By analysing the history of oral history technologies one can see how using technology to access to oral history recordings depends on three factors: maintenance, ethics, and user-friendliness. This short report will go through each of these factors bringing examples of oral history technologies to explain what you should look for when seeking a solution to putting oral history recordings online.

  1. Maintenance

Maintenance is often the biggest killer of solutions to the deep dark secret of oral history. Maintenance depends on a continuous supply of money and labour, which is not always easy to get hold of, especially within grant cycles. It is therefore essential to think about the maintenance necessary to sustain a technology which allows access to oral history recordings. How you do this depends on the source of the technology and how it was developed. 

  1. Tailor-made, in house development and maintenance

Creating your own digital oral history archiving system allows it to be perfectly tailor to your collections needs. However, it also means the maintenance of this system is solely in your hands, which can be very risky, especially when working within grant cycles. Projects like the Visual Oral/Aural History Archive (VOAHA) created by Sherna Berger Gluck at California State University, Long Beach and Civil Rights Movement in Kentucky Oral History Project Digital Media Database developed by Doug Boyd built tailor-made technologies specifically for their existing oral history collections, either developing the technology themselves or hired someone to do it for them. At the time they were the height of technology, but when the money ran out there was none left to maintain the archives/databases. Both VOAHA and Boyd’s Civil Rights Movement in Kentucky Oral History Project Digital Media Database were “digitally abandoned” and left vulnerable to inevitable technical obsolescence and online hackers (Boyd and Larson, 2014, p. 7; Boyd, 2014, p. 90). In the end the two projects were absorbed by their respective universities’ libraries.

1.2   Use existing specialist oral history software

By using specialist oral history software, the maintenance is no longer your responsibility, which is both a risk and a benefit. The benefit is how it is a cheaper option in comparison to hiring someone full time to take care of the technology. But the risk is that the software developer stops maintaining the software, which is what happen in the case of Stories Matter, an oral history software developed by the Centre of Oral History and Digital Storytelling at Concordia University and a software engineer from Kamicode software (High, 2010; Jessee, Zembrycki, and High, 2011). The Kamicode website still has a page on Stories Matter, but the software is not downloadable. The reason for this is unclear, however it is easy to imagine the maintaining of such niche software is unlikely to be a high priority for a software company.

A more successful example of specialist oral history software is Oral History Metadata Synchronizer (OHMS), developed by Doug Boyd after his reflections on Civil Rights Movement in Kentucky Oral History Project Digital Media Database. OHMS has been in existence for some years and is a popular way for oral history projects and archives to organise their oral history metadata and link the video/audio file to a searchable text. Unlike Stories Matter, OHMS is developed and maintained by people who are interested in oral history and use it for their own projects. Maintaining OHMS is therefore in their own interest.

1.3 Use existing mainstream third party platforms

Another cheaper option is using more mainstream platforms such as Soundcloud or Spotify. These are less niche technologies and therefore do not have the benefits more specialised software has, but the maintenance is pretty much guaranteed since these platforms are universally used. Certain projects have created Spotify playlists and other have Soundcloud versions of their recordings alongside the original files in the brick-and-mortar archive.

  • Ethics

The internet is an ethical nightmare and putting someone’s personal story online in an ethical manner is not an easy task. The starting point will always be clear communication to the interviewees on how people will be able to access their recording, and thorough paperwork which accompanies the recording. Following this there are a couple of other things people have done to support the ethical handling of oral history recordings.

2.1 Extracts

The simplest of ethical practices is to only make certain extracts available online. This means you can avoid putting online more sensitive information but still give an example to the archive visitor of the kind of content the oral history holds. If the archive visitor wishes to hear more, they can request the full recording via email. A possible consequence of this might be people only using the online extract and not bother enquiring any further because it is deemed as “too much effort.”

2.2 End user agreement

Archives like Trove and Centre for Brooklyn History have “end user agreements” the archive visitor must agree to before they are allowed access to the oral history recording. These end user agreements contain information on basic copyright and data rights, a disclaimer about the opinions expressed in the recording, and outline the archive user’s obligations. These obligations include correctly citing the recording, adhering copyright law and data protection law. These end user agreements are a way for archives to hold users accountable in case of misuse or rights violations.

  • User-friendliness

People have a low tolerance of bad user-experience design. The software Interclipper, championed by Michael Frisch was reviewed during the development of Stories Matter and VOAHA and was deemed difficult to use in both instances (Jessee, Zembrycki, and High, 2011; Gluck, 2014). It no longer exists. OHMS offers both a backend metadata synchronizer and a viewer, the latter however is often left in favour of an in-house interface design. Project Jukebox developed by the University of Alaska in collaboration with Apple Computers Inc. in the 1990s, is still available online but still looks like it was made in the 90s, even though at the time it was described as “a fantastic jump into space age technology” (Lake, 1991, p. 30). It is therefore important the user experience and interface are updated as fashions and taste evolve across the wider internet.

List of examples

Bibliography

Boyd, D.A. (2014) ““I Just Want to Click on It to Listen”: Oral History Archives, Orality, and Usability” in Oral History and Digital Humanities. pp. 77-96. Palgrave Macmillan: New York

Boyd, D.A. and Larson, M. (2014) “Introduction” in Oral History and Digital Humanities. pp. 1-16. Palgrave Macmillan: New York

Gluck, S.B. (2014) “Why do we call it oral history? Refocusing on orality/aurality in the digital age” in Oral History and Digital Humanities. pp. 35-52. Palgrave Macmillan, New York.

High, S. (2010) “Telling stories: A reflection on oral history and new media” in Oral History. 38(1), pp.101-112

Jessee, E., Zembrzycki, S. and High, S. (2011) “Stories Matter: Conceptual challenges in the development of oral history database building software” In Forum: Qualitative Social Research. 12(1)

Lake, G.L. (1991)  “Project Jukebox: An Innovative Way to Access and Preserve Oral History Records” in Provenance, Journal of the Society of Georgia Archivists. 9(1), pp.24-41

Smith, S. (Oct 1991)Project Jukebox: ‘We Are Digitizing Our Oral History Collection… and We’re Including a Database.’” at The Church Conference: Finding Our Way in the Communication Age. pp. 16 – 24. Anchorage, AK

OHD_DSF_0239 Regional annual NT IT workshop

After the success of last year Regional NT IT Workshop it was decided that we must do it again. Of course nothing is perfect on the first try so we have made some changes. The schedule is a little less full and we have extended an invite to the volunteers.

Arrival – 8:30

Tea and coffee available 

Lunch orders taken

Welcome – 9:00

The regional It manager will welcome everyone, do some housekeeping, and run through the schedule.

Morning Sessions 

Session one: Surrogate Collections development plan – 9:30

Regional curator will present the current progress on the Surrogate Collection and future plans. And will end this session by opening up the floor to questions and ideas. 

Break – 10:45

Session Two: Show and Tell Exhibitions – 11:00

This session is all about sharing ideas between sites by doing a ‘show and tell’ of the different exhibitions, that have taken place this last year , which utilise digital technology to engage visitors. 

Lunch – 12:30

Afternoon Sessions

Session Three: Digital Hygiene training – 13:30

This session will cover SharePoint updates, newly approved hard drives and the new and improve digital hygiene training for staff and volunteers. 

Break – 14:45

Session Four: Future of NT IT Workshop – 15:00

The workshop leads will run a series of activities which allow all to express their hopes and desires for the future of NT IT. 

Round off and networking – 16:00

OHD_WKS_0208 NT Oral History Workshop

The overal aim of this workshop is to understand the value of oral history to heritage sites and understand the resources needed to safely store and exhibit these oral histories 

Activity One: Oral History Braindump

Aim: To understand the value of oral history to heritage sites. 

Task: To start with the participants will be asked to “dump” all the times they have listen to an oral history good or bad. They will then pick out the positive or negative feelings they had while experiencing these oral histories in an effort to understand the value of listening to oral history. 

Activity Two: Breaking down an oral history recording 

Aim: To understand what we need to do to make and keep an oral history recordin

Task: First, the participants will be asked to think about is needed to make an oral history recording. Then they will be asked what is necessary to keep an oral history recording. 

Activity Three: What are we going to make?

Aim: To come up with ideas for the use of oral history by drawing on the two previous activities

Task: The participants are asked to come up with ideas that best display the value of oral history but also consider the resources, labour and ethics that are involved with handling an oral history. 

Activity three was never completed

OHD_PRS_0203 Capturing voices: Designing a system for better oral history reuse

For paper that is title “designing a system for better oral history reuse” I am not going to spend a lot of time talking specifically about oral history or design. The reason for this is because designing a system for better oral history reuse involves a whole bunch of topics, which for the sake of this talk I decided to map for you to give you a better picture of my work. This is a pretty rough map, there are many things I can talk about and I realise that there are also many overlapping and interconnected themes and all of this will probably change in a week. I am not going to spend my precious ten minutes talking you through this whole map. Instead I am going to expand the themes that I am currently interested in at this point of my journey.

In 1969 Mierle Laderman Ukeles published her Manifesto for Maintenance Art 1969!, in which she describes how the world consists of two systems: Development and Maintenance. Development involves the creation of stuff, while Maintenance is about keeping the created stuff in good condition. This theory also applies to Oral History, the Development is recording the oral history and Maintenance is the archiving and reusing of those recordings. Now my research does have a Maintenance focus but in order to do Maintenance you still need to have Development and currently I am doing some development. I am recording oral history interviews with people and I have recently come across a very interesting problem that I am going to talk about first and then I will move on to Maintenance part which is also offers plenty food for thought. 

“When I was being trained in museums, conflict over cultural heritage was a constant source of surprise – like the first hot day each summer, when, year after year, one is somehow shocked by what are, in fact, seasonable temperatures.”

I find this a very amusing comparison by Liz Sevcenko, who was Founding Director of the International Coalition of Sites of Conscience, which is a network of historic sites that foster public dialogue on pressing contemporary issues. The institutes within this coalition are often sites of very intense trauma with many of the sites handling issues like genocide, war, and other atrocities. 

This is Seaton Delaval Hall. Built in the 1720s the hall and its residents, the ‘Gay Delavals’ became renowned for wild parties and other shenanigans. In 1822 the hall went up in flames severely damaging the property. In 2009 after the death of Lord and Lady Hastings the property was taken over by the National Trust. A face value Seaton Delaval Hall is not necessarily like the institutes that make up the Sites of Conscience. It is a National Trust property near the sea, it has a nice rose garden, and a cafe that does excellent scones. But it is also a grand hall built in 1720s in Britain, which can only really mean one thing the Delavals, who were the family that lived in the hall, got some of their income from the British Empire. This is from a report done by the National Trust addressing various properties history with slavery and the British Empire. Sevcenko is right, summers are warmer than winters and there is conflict in all cultural heritage sites no matter how twee they look. 

In a paper about the Sites of Conscience Sevcenko points out “Heritage can never be outside politics – it is always embedded in changing power relations between people”. Seaton Delaval Hall and many other National Trust properties are no exception, however these changing power relations go far beyond the British Empire. 

A couple of weeks ago I meet the child of the old estate manager who, their whole life, lived and worked in the hall until they had to move out of the East Wing due restoration work, I will refer to them as Robin. Robin remembers when a different family the Hastings lives at the hall. Lord and Lady Hastings lived at the hall until their deaths in 2007, nearly also long as the original Delaval family. During their time there, the Hastings opened the hall to the public and regularly threw medieval banquets to raise money for the restoration of the hall. Robin also remembers the German Prisoners of War who were held at the hall during the Second World War. Their whole life Robin has been witness to the changes at the hall seeing it gradually evolve over time. 

But Robin’s history does not really fit with the narrative the National Trust has for the hall. For those who are unfamiliar with the National Trust a lot of the properties are very busy with the idea of “spirit of place.” Seaton Delaval Hall’s spirit of place is deeply connected to the original Delaval family, who were known to be pranksters and excellent party people, think 18th century Gatsby, only with the aforementioned connections to the British Empire. A lot of the hall’s promotional material is built around this and it has functioned as a source of inspiration for various installations. The history that Robin remembers is seemingly under represented at the hall, because it does not really fit with this spirit of place. 

To a certain extent I am trying to solve this particular problem by recording oral histories however in the case of Robin I have come across a problem. Due to their relationship with the National Trust Robin refuses to speak about their history with the National Trust. They will only give me stories from before the National Trust took over. This is because they know that if archived their recording will be donated to the National Trust archive. This means I cannot record the oral history I would like to because of current power structures. 

To recap the political situation of the hall: firstly we have the hall’s connections with the British Empire, which nationally is slowly being addressed with things like the report and yet the hall’s spirit of place I feel is currently not fully considering these connections. And then we have a more recent power dynamic with Robin and the more recent history which clashes with the spirit of place. In case you were wondering Robin is not alone there are some local people who are also not happy with the National Trust. 

Liz Sevcenko concludes in her paper on the Sites of Conscience that: 

Sites of Conscience do not try to suppress controversy in order to reach a final consensus. Instead of being regarded as a temporary problem to be overcome, contestation might be embraced as an ongoing opportunity to be fostered.

The National Trust might decide to stop suppressing the narrative of slavery and move away from the glorification of those who benefited from the crimes of the British Empire, but this does not solve new power dynamics that are appearing, the one blocking Robin from telling their story. In order for Seaton Delaval Hall to become a Site of Conscience, they need to be open to criticism now. They need to open up a dialogue and allow the historical narrative to change and morph over time.

So the Development side of my work is very complicated but it is essential that I do not get to bog down in the Development because that is the reason why I am doing this CDA in the first place. Currently within oral history there is a preference to record over reuse. As the oral historian Michael Frisch describes oral history archives are like “a shoebox of unwatched home videos.” This valuing Development over Maintenance is exactly what Mierle Laderman Ukeles addresses in her manifesto and her art. The big reason for the inequality according to Ukeles is because Maintenance involves tasks that are either seen as domestic and ‘feminine’ or labour done by the working class. 

However, this under valuing of maintenance can have really annoying consequences for example, I always get frustrated when I clean my fridge. There are so many little ridges that stuff gets into it is infuriating. As a designer I know that this problem could easily have been avoided if someone has just asked a cleaner some questions about how they clean a fridge. But they didn’t because people do not value maintenance. But in reality cleaners are extremely powerful, if cleaners go on strike you have a big problem.

Archivists are also part of the Maintenance system. In an article title ‘When The Crisis Fades, What Gets Left Behind?’, a direct quotation from Ukeles’ manifesto, Charlie Morgan, who is the oral history archivist at the British Library, describes how there was a rush to record the varied COVID-19 experience, but little thought was put into how the recorded material will be stored, let alone archived. 

This article reminded me of a meme my friend sent me a couple of months ago, because Morgan did not treat ‘the archive’ as a concept but as a physical institution with staff, coffee machines, and opening times. Shortly after reading this article I had a meeting with the lead archivist at Tyne and Wear Archives Newcastle. They echoed both Morgan and Ukeles when they explained that the reality of being an archivist means you spend the majority of your time on management tasks rather than on the act of archiving. I need to bring these ideas of maintenance and the everyday archive into my development and design of this oral history reuse system. I cannot be like the fridge designers and forget about the person who cleans the fridge, because cleaners are powerful and archivist are the maintenance staff of our history. If archivists stop doing the maintenance then we are in deep trouble. 

Rounding it off. One of the founding ideas behind oral history is that it gives a voice to the voiceless, however this has now become an outdated view as you can see from the things I have outlined here. Firstly, I currently am experiencing a situation where I am unable to give a voice to the voiceless because of the power structures that are present in at hall between people like Robin and the National Trust. And secondly if oral history does give a voice to the voiceless but then does not consider how to keep that voice alive by neglecting ideas around sustainable archiving and maintenance, then that voice is again lost. The aim of my project is to incorporate these ideas into my design for this oral history reuse system that will be housed at Seaton Delaval Hall. 

I hope you enjoyed my little talk on what I am currently obsessed with within my web of topics. If you ask me in a couple of weeks time what I am thinking of it will probably be something completely different. 

OHD_WRT_0172 Chpt. 01 History of oral history tech

Chpt. 01 – The History of Oral History Technology

“The history of progress is littered with experimental failures.”

– Victor Papanek, Design for the Real World

Let is take a moment to contemplate the MiniDisc. Developed by Sony in 1992, it was meant to replace the cassette, with its ability to edit and rewrite recordings, and 60 – 80 minutes audio storage, it was the hot new thing that was going to change how we record forever. Fast forward thirty years or so and the MiniDisc has become one of the textbook examples of a failed technology. For oral historians and sound archivists the promises made by the Minidisc were never fulfilled but for different reasons. For oral historians it was difficult to use when recording, and for sound archivists it was incompatible with certain editing and storage softwares, and sharing files was not universally possible (Perks, 2012). Today there still is a disconnect between what oral historians want from technology, what sound archivists want from technology, and what the technology actually offers. It is a three-way relationship where no one is completely satisfied. Oral historians wish technology to provide them with the tools to better contextualise their archived oral history recordings and utilise the orality of oral history recordings, even though oral historians have heavily relied on transcripts for years (Boyd, 2014; Frisch 2008). Archivists simply want a technology that will last and ensure access for many, many years to come (Perks, 2012). Technology however does not exclusively cater to oral historians and sound archivists, but supplies far more lucrative fields and is therefore more likely to bend to their needs and desires (Perks, 2012). This means there is a gap in the market for technology that satisfies oral historians and archivists. Over the years there have been several attempts to fill this gap. I say attempts because no one technology has completely fulfilled oral historians and sound archivists wishes, some are very close but complete adoption has not yet been achieved. To some extend this is due to people having their fingers burnt too many times, I refer back to the Minidisc. Alongside the differing needs of oral historians and archivists, there is the tension between the techno-enthusiasts and the techno-phobes. While some oral historians, like Michael Frisch greet the technological age with much enthusiasm others, like Al Thomson have taken a slightly more cautious approach (Frisch, 2008; Lambert and Frisch, 2013; Thomson, 2007). Although truth be told it is difficult to constantly be aware of people’s feelings towards technology as it is so rapidly evolving. When Al Thompson wrote about about the digital revolution in Four Paradigm Transformations in Oral History, Youtube was only two years old and social media sites were not as prominent as they are now. Rob Perks wrote Messiah with the Microphone before the huge revelations around the NSA and GCHQ surveillance in 2013 and the Cambridge Analytica scandal post-2016. Not to mention the colossal impact the COVID-19 pandemic had on both the fields of oral history and archiving and their relationship with technology.

Nevertheless, taking all of this in my stride, in this chapter I wish to explore the attempts made to find a technological solution to the problem of archived oral history recordings as my project makes up part of this bumpy ride. I wish to take a moment to reflect on the history of oral history technology, investigating what has happen so far and what I can learn from my predecessors. Above all what I am looking at is why they failed. At face valued this seems cruel but in reality any story about innovation is a story about failure (Syed, 2020, p.43; Papanek, 200, p. 184). The trick is to look failure in the face, something designers are repeated credited being good at (Syed, 2020; Kelly and Kelly, 2013). So that is what I am going to do. I, a designer, am going to visit my ancestors, the endeavours that sadly failed, and my elders, those who are still battling away. I shall pay my respect, listen to their stories and warnings, and build the foundation of this project. My journey starts with a visit to the graveyard of oral history technology. 

Welcome to the graveyard

The oldest plot in the graveyard of oral history technology belongs the TAPE system. A system devised by Dale Treleven in 1981 at the Wisconsin State Historical Society, that encouraged users to access oral history tapes in a way that puts ‘orality’ at its centre. Naturally it was deemed to much and not shiny enough (Boyd, 2014). The second oldest and rather grander plot belongs to Project Jukebox. Developed at the University of Alaska Fairbanks at the start of the nineties it was described as “a fantastic jump into space age technology” (Lake, 1991, p. 30). However according to Willam Schneider, one of the developers, it was more like a “stumble” into digital technology with the naive hope that it would save time and money (Schneider, 2014). There is mention of CDs, dial-up technology, and software support provided by a corporation they refer to as Apple Computers Inc. (Lake, 1991; Smith, 1991). Project Jukebox did not fully make it out of the twentieth century, but it definitely started trend. Next to Project Jukebox lies the grave of the Visual Oral/Aural History Archive or VOAHA. Sherna Berger Gluck at California State University, Long Beach was deeply inspired by Project Jukebox during the creation of VOAHA, specifically their approach to ethical concerns surrounding sharing oral history recordings and its ‘boutique’ nature (Gluck, 2014; Boyd, 2014). Although this time there was a focus on ensuring that it was better connected to the web, we were after all at the turn of the millennium and the internet was getting big. Eventually both Project Jukebox and VOAHA became victims of the seemingly inevitable technological advancements and university budget cuts, however both are also survived by their ‘children’. The former has a version available online and the latter was absorbed into the university library system, not without some hiccups (Gluck, 2014).

Beside these two juggernauts of projects the graveyard is filled with similar endeavours, mostly websites copying the ‘boutique’ style interface, which remained largely the same only slight altering to fit wider developments in digital aesthetics (Boyd, 2014). An example of such website was the Civil Rights Movement in Kentucky Oral History Project Digital Media Database developed by Doug Boyd, which in his words was a “gorgeous” website that had “logical” information architecture. However, the requirements to achieve this ‘boutique’ style every time a new recording was added were too high for these larger scale oral history projects, making ventures like Civil Rights Movement in Kentucky Oral History Project Digital Media Database, Project Jukebox and VOAHA, more akin to well curated exhibitions than oral history archives (Boyd, 2014, p. 89). Another project, Montreal Life Stories, established at Concordia University seemed to whole heartedly embrace this digital exhibition format. Steven High writes how digital storytelling, using digital software to blend together various mediums into a narrative experience for a viewer, became key in ensuring better community participation in the Life Stories project (High, 2010). Sadly, although no surprising, www.lifestoriesmontreal.ca no longer links to the original project. When reflecting on Civil Rights Movement in Kentucky Oral History Project Digital Media Database Boyd admits this focus on the userbility led to a lack of consideration for the maintenance required to keep his website running. In the end it was “digitally abandoned, opened up to online hackers and eventually taken down” (2014, p. 9). Just like Project Jukebox and VOAHA, the Civil Rights Movement in Kentucky Oral History Project Digital Media Database is survived by a comparable version on the web today. I am of course unable to compare the two, however the project’s kin does seem to crudely jump between host websites and insist on opening a new tab every time. Nevertheless the same cannot be said for many of the project’s comrades which leave nothing behind bar a trail of dead links.

In another part of the graveyard lies the significantly smaller section of oral history software. Here Interclipper and Stories Matter lie side by side. Interclipper was a software most prominently championed by Michael Frisch, who in 1998 saw the market research software as the answer oral history’s archiving problem. The appeal of the software was its ability to ‘clip’ larger audio files to into more bitesize chucks and adding appropriate metadata (Lambert and Frisch, 2013; High, 2010). Sherna Berger Gluck decided to use it in her pilot project pre-VOAHA, however Gluck opted to develop her own system instead as Interclipper did not supply a digital file of the entire oral history recording alongside the clips, and its database was not compatible with the internet (Gluck, 2014). In another situation, students at Concordia University tested out the software and found it frustrating to use, worried about certain information being lost, and thought it too expensive (Jessee, Zambrzycki, and High, 2011; High, 2010). This testing was part of a wider project for developing a new oral history software, which would become Stories Matters.

Stories Matter started as an in-house database software created at the Centre of Oral History and Digital Storytelling at Concordia University. It was meant to be a software for oral historians by oral historians (High, 2010). Like all its predecessors, including TAPE to some extend, Stories Matters wanted to move away from the transcript and focus more on the orality of oral history recordings, and better contextualise the recordings. Jacques Langlois from Kamicode software was hired as the software engineer. He mostly had experience developing video games and no experience with oral history (Jessee, Zembrycki, High, 2011, p. 5). From the article written about the project the development process seemed to be a bit of a bumpy ride filled with miscommunication and endless bug fixing, in other words a classic design process. And yet as far as I can tell Stories Matter no longer exists. The majority of the links in the article on the software are dead and, although Stories Matter does have a page on the Kamicode software website, I am unable to download it.

Neither Interclipper nor Stories Matters are available to use, hence the graves. They, like the digital archives/exhibits, broke down under technological advancements, university austerity, and a lack of maintenance, leaving nothing but suggestions of their existence in a handful of papers. In a relatively short period of time this graveyard has been fill with projects initial fuelled by the promise of technology advancements only for them to left in the dust. At first this all seems to be a deeply tragic story but then I must remind you of the quote at the start of this chapter: “The history of progress is littered with experimental failures” (Papanek, 2020). So let us see what we able to learn to from all these failures.

Learning from my ancestors

After visiting my ancestors, walking between all these graves, there is a lot to unpack, but one thing stuck in my head, Doug Boyd’s story of the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. The database was, according to Boyd, a beautiful site to behold, yet fundamental requirements were not met and it stop working. This reminded me of the age old debate between whether a design should be functional or beautiful. In his book, Design for the Real World, Victor Papanek writes how the most asked question by design students is “should I design it to be functional or to be aesthetically pleasing?” But this is the wrong question to ask, in fact according to Papanek the question does not even make sense, because aesthetics actually is one of the elements of function. Papanek goes on to explain how in order to make a design function you need address six elements: method, need, association, use, telesis, and aesthetics (Papanek, 2020). As I said there is a lot to unpack from my visit to the graveyard of oral history technology so to give myself some structure I will use Papanek’s six elements of function to further dissect the triumphs and tribulations of my ancestors in an attempt to discover why they are no longer with us.

Use

 I think it can be said the general aim of my ancestors is to use technology to help bring orality into the centre of archived oral history recordings and frame the recordings in a wider context. The designs were meant to be used to create a better listening experience. This is where the designs were mostly the same, their differences lay with access and format. Project Jukebox was, due to it being the 1990s, was not connected up to the internet, but projects like VOAHA, Civil Rights Movement in Kentucky Oral History Project Digital Media Database and Montreal Life Stories, had a prime aim to make the oral history recordings as accessible as possible via the internet (Gluck, 2014; High, 2010). Similarly the creators of Stories Matters decided to make their software web-based instead of being a downloadable software like Interclipper (Jessee, Zambrzycki, and High, 2011; High, 2010). When we look at format things become a bit more vague, as it was only in retrospect Boyd labeled Project Jukebox, VOAHA, and Civil Rights Movement in Kentucky Oral History Project Digital Media Database as well-curated exhibitions rather than an archives (Boyd, 2014). However, Steven High championed the digital storytelling in Montreal Life Stories, and in a paper on Stories Matters, it is mentioned that other database projects like The Survivors of the Shoah Visual History Foundation and The Informedia Digital Video Library at Carnegie Mellon were seen as too archive-like (Jessee, Zambrzycki, and High, 2011). And of course some projects focused more on creating general software, while other focused on enhancing one particular set of oral history recordings. In conclusion, even though there was the overarching aim to focus of orality and wider contexts, the use of each design changed slightly depending on their attitudes towards access and format. These discrepancy suggest there is no universal idea under oral historians as to what they want these digital designs to be and do – what they want to use them for. I imagine there is a need for multiple designs: a good exhibiting tool for when oral historians want to present their findings, and a good storage and access tool, for after the end of an oral history project when everything is archived. But the latter is where something far more fundamental needs to be addressed by these designs.

If we return to Papanek, he starts his section on use with the question “does it work?”. Clearly, the designs in the graveyard of oral history technology no longer work, thus something within use of the designs was overlooked. If these projects aimed to be archives or tools to build archives they failed, because the main use of an archive is keeping things for a long time. This leads us back to Rob Perks and his writing on the relationship between technology, oral historians, and sound archivists. According to Perks oral historians are more likely to embrace new technology which makes recording easier, while sound archives are slightly more apprehensive since the longevity of the technology has not been proven. Permanent preservation of recordings is a priority for sounds archivists which sadly none of the designs I have discussed were able to achieve. In fact there is little to no mention of sound archivists in the articles on the projects in the graveyard and not including them might have contributed to their deterioration. Designs failing because certain people were not included in the design process is a common occurrence. One of the most famous examples is the Segway, which was heralded as the future of transport by Jeff Bezos and Bono. Sadly no one decided to asked town planners where the Segway could be ridden: the street or the pavement? Or wondered whether actual humans would use this, as you could not take your kids on it, do your weekly grocery shop on it, or commute long distance (Hall, 2013). Now, the projects I have been talking about are not close to being as horrendously tone-deaf as the Segway, but if they intended to create something which would last and be used as a type of archive then something was missing in the designs. That something brings us the original reason these technologies are needed—“The Deep Dark Secret of oral history” (Frisch, 2008).

Need

The general principle of “the Deep Dark Secret of oral history” is the painful reality that archived oral history recordings spend their time collecting dust rather then being listened to (Frisch, 2008). To solve the deep dark secret of oral history the design needs to last, like an archive, yet the projects I have discussed have not done that. They have address some of the issues Frisch discusses in his paper, Three Dimensions and More: Oral History Beyond the Paradoxes of Method, like orality and context, but not, as I said previously, the requirements set by sound archivists. However, as Perks highlights with his tales of Minidisc and such, technology is not known for its longevity. I would also add, while it is often believed that once something is on the internet it is there forever, the average life span of a webpage is in fact around a hundred days. Webpages and their accompanying links move about, are removed and go missing on the expansive network of the internet all the time causing all sorts of “link rot” (Lapore, 2015). Link rot is a phenomenon I experienced many times during my research into these projects, because while the projects no longer exist, the papers on them do and they contain all the original links which have now ‘rotten’ completely. What all of this highlights is “digital fragility”. Digital networks are complicated. If we look back to the MiniDisc it was only particular softwares and hardwares matching up—a particular network—that allowed use and access. In the twenty-first century digital networks are becoming increasing complicated and therefore increasing fragile, like a giant house of cards, one wrong move and everything comes crashing down (Floridi, 2017). What we have here is a radical disconnect between the need for a solution that last and the medium chosen by oral historians to solve the problem, which has proven to be rather unstable. I am not suggesting a complete abandonment of digital solutions but a better focus on how to use it in a way that will last and therefore addresses the fundamental need of archived oral history recordings to last beyond a hundred days.

Method

An underlying with problem with how we think about technology is the perception it will deliver us the future. A far more logical and realistic way to think about technology is not to look at the latest technological developments but the technology the average person actually uses (Edgerton, 2008). In the book, The Shock of the Old, the historian David Edgerton gives examples of historical uses of technology from horses being far more important to Nazi Germany’s expansion then the V2, to how more bikes are made every year than cars, to the truly insane amount of coal we consume now in comparison to the period of the Industrial Revolution. According to Edgerton there is no such thing as the modern era, just newer and older tools being used to muddle through life as we have always done. The area of oral history technologies is not exempt from this as Frisch and Douglas Lambert suggest a do-it-yourself approach by “rummaging around in our virtual toolbox” for more cost effective, quicker, and more efficient solutions the deep dark secret, as least for now while we wait for “the optimally imaginable tool” (Lambert and Frisch, 2013). Papanek also encourages DIY. More specifically, he discusses how the relationships between methods, materials, and tools all work together to create the foundation of a functional and responsible design. For example the log cabin was the result of a large amount of trees, the axe, and the process of the ‘kerf cut’ (Papanek, 2020, p. 7). There was no need to import skilled labours, tools or materials, it was all already there, it was to an extend DIY. This type of DIY not only delivers inventive solutions but also is likely to address the foundational needs of a group in areas like cost, and allow easier reparations, again good for cost.

If we now look at the designs found in the graveyard of oral history technologies and the processes, tools, and materials used to make them, we see little DIY and a heavily reliance on newer technologies. Project Jukebox had support from Apple Computers Inc.. During the development of Stories Matters a software developer from Kamicode. Others did utilise their university’s own IT department (Gluck, 2014). However, as I learnt from interviewing the archivist who helped set up the archive at BALTIC art gallery, each software developer often has a unique way of doing things. A consequence of this is that once a software developer moves on, trying to find another who can help maintain the software without overhauling it completely is a challenge. And in all cases updates within the new technologies or the complete abandonment of them led to the project collapsing. As I mentioned in the previous section on need, digital networks are incredibly fragile and the work needed to sustain them requires expertise not everyone has. Sticking to you “virtual toolbox” and older more established technologies might make creating a solution to the deep dark secret of oral history archiving easier to achieve within the structures it is built in.

Telesis

The structures we design in and how we make our designs synthesise with these structures Papanek refers to as ‘telesis’ element of design function. As he writes: “the telesic content of a design must reflect the times and conditions that have given rise to it and must fit in with the general human socio-economic order in which it is to operate.” (Papanek, 2020, p. 17). Others have referred to this a ‘product ecology’ (Tonkinwise, 2014). To explain how the design and its surrounding structure interact Papanek offers the example of Japanese floor mats, tatami, and a grand piano. The tatami fits within the Japanese culture of leaving your shoes at the door, but in Western society where we happily walk around inside in our high heels these rice straw mats would not last long. Then again a Western grand piano, which utilises the reverberations of stone walls, would not do well in a Japanese home of rice straw floors and paper walls (Papanek, 2020, p. 18). It is similar to the previous section on methods but boarder, including cultural habits and importantly the thing that makes or breaks most endeavours – money. Up to this point I have only briefly referred to it but funding or the lack there of was a recurring obstacle in many of the oral history technology projects and in many cases it delivered the final blow to the projects (Schneider, 2014; Gluck, 2014; Boyd, 2014; Lambert and Frisch, 2013). If we view this through Papanek’s idea of telesis then we can see how the developers were deeply focused on the design and less on the design’s ecology. There is the possibility that within a different structure which offered a steady supply of money the designs might have worked, as is the case of some of the living members of the oral history technology family. However, the majority of them were developed within the structure of a university where funding is scarce and not recognising this a start of the design process is probably one of the leading reasons as to why these projects ended up in the graveyard.

Association

There is another, more nebulous element of design function that also draws on the design’s wider context; the languages and associations we use to navigate the world. Within design association is a very powerful tool to assist users in using new products. The best examples of this are the document save button which looked like a floppy disk, and the early automobiles, whose design is clearly based off horse drawn carriages. Our familiarity with already existing products helps the designer integrate new products into society, but it is also the element of function where a huge amount of manipulation can take place (Papanek, 2020). For example in certain smartphone applications the refresh motion is purposefully designed to emulate a slot machine to replicate the addictive nature of slot machines to the applications keeping the user on there for longer (Orlowski, 2019). Whether the creators of the designs in the graveyard of oral history technologies intentionally tried to play on certain associations, like the above examples, or not, I do not know. Nevertheless, this does not mean associations were still not subconsciously made by the designers and users. As soon as people started putting oral histories online they moved into the sphere of association that surrounds the internet: the world of speed, efficiency, and entertainment. This move, as Anna Sheftel and Stacey Zembrzycki discuss in a paper on the affect digital technologies are having on oral history practice, might have made oral history recordings more consumable but a side effect is people are spending less time reflecting the wider context of the recording (Sheftel and Sembrzycki, 2017). Similarly, William Schneider also warns against the allure of technology: “technology, with its opportunities and constraints, can also take over our attention, and we can get carried away with the possibilities offered and lose track of the speakers and their narratives.” (Schneider, 2014) Associations are very powerful tool, not recognising them can cause all sorts of unforeseen consequences and therefore, like all the elements I have already discussed, need to be integrated into any design.

Aesthetics

The last element of function returns us to the question “should I design it to be functional or to be aesthetically pleasing?” or “do you want it to look good or to work?” (Papanek, 2020) Aesthetics are important because humans are very ruthless creatures, if we do not like the look of something or there is a second better looking version, we reject first version. The previously mentioned Segway was, among other things, also relentless mocked for the way it made people look (Hall, 2013). Many of the projects discussed did look nice and most of them were user friendly, but because this was the creators main focus the other five elements of function were forgotten and that had devastating effects. I hope that I have made it clear that the answer to the question is: you should make it look good and also all of the above.

Measuring my ancestors against Papanek’s elements of function has allowed me to break these designs and projects down into their various components and analys each in more depth, giving me a better understanding of what went wrong. I now know how the projects addressed issues around orality and context, but am still left a little confused about what exactly they wish to make: a software, an exhibition, an archive? I understand the base need to address the deep dark secret of archived oral history recordings, and how using newer technologies and relying on outsiders’ skills makes it difficult to maintain designs in the long run. I am aware of the influence the spaces and structures the design would operate in, like the funding system and the internet, have on the fate of the design. And finally I know designs need to look good, but it cannot be the only point of focus. The main aim is to create a balance between all of the elements of function, which Papanek suggests will result in a well functioning design (Papanek, 2020). Nevertheless, I still feel there is something missing from this investigation. I understand what information could have been gathered by the developers in order to create this balance between the elements of function, but I do not know how they should have done this and how this compares to their original development processes. In the next section I will revisit the projects’ processes and see how they compare to the various development processes you find in design.

Trial and error?

The majority of the things written about the development processes of these design involves discussing the relationship between the oral historians and the tech people. With the development of Stories Matters it seems a lot of pressure was put on the single software developer Jacques Langlois, especially when it came to tracking bugs in the software. There also was a disconnect between the desires of the oral historians, who were mainly focused on the userbility of the software, and Langlois, whose priority was to make sure the software did not crash and ran smoothly (Jessee, Zembrycki, High, 2011). Still this relationship seemed rather more collaborative than Project Jukebox where the relationship in one paper is rather crudely summarised to “all the computer specialist had to do was make it all work” (Lake, 1991). These development processes prove how difficult communication across disciplines can be in collaborative settings. You have to avoid solely sectioning off parts of the problem for individual disciplines to work on, like the comment from Project Jukebox suggests. Within design allowing or encouraging ‘conflicts’ through each discipline voicing their view of the problem can be used as creative stimuli (Sterling et al. 2018). An example of these “creative tensions” happened during the development of VOAHA when the oral historians desired contextual information be presented, they engaged to an in depth discussion with the IT experts in order to come to a conclusion that satisfied both parties (Gluck, 2014).

Yet collaboration does not have to be limited to those who are the producers, Michael Frisch and others who did work around Interclipper found great benefit in “hanging out a shingle” instead of sticking solely to their own project when they were developing ideas around the management of oral history recordings in digital environments (Lambert and Frisch, 2013). The design theorist Roberto Verganti highly encourages inviting many people from an extremely wide range of fields to come to look your work or design or problem. He refers to these people as ‘interpreters’ who are able to give a different perspective on a situation which might not have seemed obvious from the onset (Verganti, 2009; 2016). By harvesting these alternative perspectives on the problem in hand, the problem is no longer a fix concept but something that changes depending on the angle you view it at. This technique is often referred to as ‘reframing’ (Dorst, 2015). The reframing of the problem is intertwined with the development of the design. Kees Dorst and Nigel Cross give an example of this ‘co-evolution’ of design and situation, or problem and solution, in the paper, Creativity in the design process: co-evolution of problem-solution, where group of design students are given an assignment to find a new litter disposal system on Dutch trains. By the end of their design period one student had reframed the assignment to also included disposing of the waste from the toilets, which previously was simply emptied out on to the rails through a hole in the train. Another student had expand concept of the litter disposal system from within the train to a wider system across the entire rail transportation network, after all you have to get the litter off the train at some point (Dorst and Cross, 2001). By reframing the assignment both students simultaneously developed a design and their understanding of the problem.

Of course having an endless stream of people coming though you door voicing their opinion at you so you able to create creative tensions and use them to reframe your problem is not going to be helpful all the time. Therefore it is advised to build in moments of increased collaboration into the design process through the testing of prototypes and crit sessions, where you invite people to come critique your work. The latter allows for creative tension to take place, while the former offers slightly more practical feedback. The developers of VOAHA experienced the need for this practical feedback when they realised their search mechanism would return results that left out the carefully constructed contextual material assigned to each recording. Sadly, the people only discovered this after editing was no longer possible and so it could not be fixed (Gluck, 2014). An iterative process of developing a prototype, testing it, and then feeding the results back into the development is likely to have picked up this fault alongside other information.

Looking at the design processes of the oral history technologies and comparing them to various design methods I now see how getting input from multiple people across disciplines, regularly testing out the design and then using this feedback to further development are all good ways to gather the information necessary to balance Papanek’s elements of function. But what do you then? During the development of Stories Matters there was extensive testing but it still ended up in the graveyard of oral history technologies (Jessee, Zembrycki, High, 2011). This is the point, after the development of the design and it has been released into the world, a designer becomes a gardener according to Ezio Manzini. Each object designed is like a plant and this plant is part of a bigger network of other plants like a garden. The designer is the gardener who plans and curates the garden, but also prunes, weeds, and composts the garden (Tonkinwise, 2014; Manzini and Cullars, 1992). The metaphor illustrates the continuous nature of design. It might start off with a period of initial development and testing, but after it is released into the world continuous maintenance needs to occur, just like a garden. But this is where is goes wrong and not just for my ancestors but for so many products because after iteration comes maintenance and to quote the writer of Manifesto for Maintenance Art 1969! Meirle Laderman Ukeles: “maintenance is a drag.”

Maintaining or destroying

In her manifesto Ukeles explains how the world can be separated into two systems “the Development System” and “the Maintenance System”. The Development System encourages the unadulterated making of stuff, while the Maintenance System is occupied with keeping the created stuff in good condition. Ukeles sums up the relationship between these systems with the question, “after the revolution, who’s going to pick up the garbage on Monday morning?” With this question she wishes to highlight how society values the Development System above the Maintenance System (Ukeles, 1969). Manzini with his garden would, I imagine, agree wholeheartedly with Ukeles. Maintenance is not really design’s “thing”. Cameron Tonkinwise, who quotes Manzini in a book chapter titled Design Away, even implies that the complete opposite is true and design is inherently destructive (Tonkinwise, 2014). Design is firmly part of the development system and has little interested in the maintenance, so when things break instead of fixing a new product is developed. And things will always break or in the case of Papanek’s elements of function, things will be thrown off balance and then break. All elements of function are subject to change. Our associations change, our taste changes, the wider world the design operates in will be radically different tomorrow. Maintenance’s task is to keep the balance between the elements stable through general repair, but also updating the design to better fit the ever-changing world we live in. To go back to the garden metaphor, you do your pruning and weeding, but sometimes you might need to make some more radical interventions, like when there is a climate crisis which means you can grow grapes in Newcastle but also have everything ripped from the roots in the third storm of the month. However instead of maintaining the garden, according to Tonkinwise, modern society’s answer to this the instability is to constantly produce new things destroying old ones in the process (Tonkinwise, 2014). The graveyard of oral history technologies is proof of this, not because I think this is the attitude of the individual developers, but because the system did not allow them to do otherwise. Nearly every paper on the project mentions running out of money (Smith, 1991; Boyd, 2014; Gluck, 2014; Lambert and Frisch, 2013). The option to maintain existing designs or build upon older ones was never there.

Design takes time. It takes time to develop and it takes arguably an infinite amount of time to maintain. Time is money which my ancestors did not have. If they did then maybe they could have had a iterative design process filled with creative tensions and prototype testing, allowing them to fulfilled Papanek’s six elements of function, making them produce an amazing design that was able to be consistently maintained for many years. But they were never really given a chance, instead they had one shot and in this case it missed. However they left me a mountain of knowledge to take with me on my own journey, but before I embark on this venture it is probably also wise to briefly visit the living members of the oral history technology family.

Listen to your elders

The oldest living member of the oral history technology family is the Shoah Foundation, previously The Survivors of the Shoah Visual History Foundation, which was set up by the film director Stephen Spielberg in 1994 (Frisch, 2008). Now the survival of this particular project is most due to the very high level of support and backing they have consistently received over the years (Boyd, 2014). The other two are the Australian Generations Oral History Project and Oral History Meta-data Synchroniser or OHMS. The Australian Generations Oral History Project is a collaboration between academic historians, the National Library of Australia and Australian Broadcasting Corporation’s Radio National with a good amount of funding (Thomson, 2016). Oral History Meta-data Synchroniser or OHMS is a web-based software developed by Doug Boyd after his work on the Civil Rights Movement in Kentucky Oral History Project Digital Media Database. There are many parallels to be found in the design of these technologies and their ancestors, so I will not repeat myself. However, there are still things to be learnt, particularity in the two areas these project are grappling with – ethics and scalability.

How to be good

The idea of access and the ethics of it has become a large area of discussion within the oral history technology community (Bradley and Puri, 2016). During the development of the ancestors people were already aware they might need to advise student to “never ask a question you don’t want the world to hear via the web” (Gluck, 2014, p. 43). On the other hand with Project Jukebox, ideas around copyright seem a little all over the place as they were mainly worried about the copyright of photographs and not the recordings (Gluck, 2014; Lake, 1991). Managing ethics, access, and the internet is, to use the title of Mary Larson’s paper on the subject, an exercise of “steering clear of the rocks” (Larson, 2013). The Shoah Foundation has managed this by only letting people who pay to have access (Levin, 2003), but back in the graveyard many of the ancestors wanted to use the internet because it granted more access (Gluck, 2014; Jessee, Zembrycki, High, 2011; High 2010). This spirit lives on in the Australian Generations Oral History Project and OHMS. 

The access/ethics structure of Australian Generations Oral History Project was designed to allow a level of access the internet promises, while also protecting interviewees. It therefore starts with the interviewee having complete control of the recording for the duration of their lifetime through a rights agreement contract. In the rights agreement the interviewee can agree or disagree to their recording being used, before or after a certain date, in four different scenarios: “listening in the library’s reading rooms for research purposes, procurement of a copy that a user can have at home, exposure through the library’s website, catalogue and collection delivery system, or publication by a third party.” And the interviewees are then allowed to change their mind at point. This part of the access/ethic structure is the “legislated ethical component” (Bradley and Puri, 2016). This refers to Mary Larson’s article, Steering Clear of the Rocks: A Look at the Current State of Oral History Ethics in the Digital Age, where she divides debate surrounding ethics into “legislated (what one can do) and voluntary (what one will do)” (Larson, 2013, p. 36). The “voluntary ethical component” of the access/ethics structure of the Australian Generations Oral History Project involved the ethical judgments originating from the content of oral history recordings that need to be handled by humans (Bradley and Puri, 2016). It is these ethical judgements were the shortcomings of technology and the digital age become most apparent. In his book, The Design of Future Things, Donald Norman paints the scenario of a smart house that turns on the lights and the radio when its residents get out of bed in the morning. However, when a person decides to get out of bed in the middle of the night because they cannot sleep, the house also turns everything on and wakes up the person’s partner (Norman, 2009). The technology is not advanced enough to understand the slight differences in this scenario let alone the complex ethical issues the Australian Generations Oral History Project handles. In these cases human still have the edge above technology, which undoubtedly important to remember when designing any technological solution. 

Making it big

Currently the biggest challenge facing OHMS is the scalability of the technology. Initially OHMS was only available as the in-house software for the Louie B. Nunn Center for Oral History at the University of Kentucky Libraries, however in 2013 Boyd writes how they had received a grant to start the process of making the software ready of open-source distribution (Boyd, 2013). When I consider the challenge I am reminded of two things I learnt from investigating those in the graveyard of oral history technology. The first one is Manzini’s garden and gardener metaphors and the importance of maintenance, which Boyd completely acknowledges in his paper on the software: “open-source tools must be designed with sustainability in mind in order to be truly successful. […] We will actively engage [the user] community to provide feedback and information that will allow for effective and ongoing development and for the future innovation of this freely available tool” (Boyd, 2013, p. 105). The second one I am reminded of is Papanek’s function element of telesis and how he warns “it is not possible to just move object, tools, or artefacts from one culture to another then expect them to work” (Papanek, 2020, p. 17). The main idea behind open source software is that anyone can use it but as the element of telesis suggests it might not necessarily be true due too digital inequalities. The “digital divide”, a termed coined in United States during 1990s initial referred to the differing levels of access to hardware, software, and the internet. However since then the idea of access has been broadened to include the skills needed to access and retrive information and increasingly, the skills needed to communicate through various mediums, and create content. The reason for this expansion is because people realised that digital inequalities did not disappear in places where there was unilateral physical access to digital technologies (Van Dijk, 2017). Therefore ideas like free open access, which I personally find a noble venture, might only really benefit those who have the digital tools and skills to use them.

Both scalability and the ethics of access feel (for now) like the last two hurdles oral history needs to get over before we finally achieve the dream of solving the deep dark secret of oral history. But they are rather large problems and I imagine if history is anything to go by there are many more mistakes to makes and learn from before we solve them.

Conclusion

Let us go back to our feelings around the MiniDisc. How does it make you feel? Nostalgic? Repulsed? Disappointed? Or do you feel, as I do, a strange sort of pride? Because it takes courage to dive into technology, but it takes even more to pick yourself up after things fail, and salut your failure and thank them for the ride. Not doing this is, as Matthew Syed writes, is like playing golf in the dark – how are you going know how to get closer to the hole? (Syed, 2020) Now I have not yet started metaphorically playing golf but I have been able to watch my ancestors and elders give it a good swing. However, when I step onto the green I do not believe I will get a hole in one. I will not solve the problem of oral history’s deep dark secret. I will not make a system that is the perfect listening experience which will last forever, mostly because I cannot afford it. Instead my aim is to make mistakes and fail as much as I can, so that someone else can learn from my work just like I have done from those who came before me. The mission to find “the optimally imaginable tool” (Lambert and Frisch, 2013) will not end with me and it is likely to never end because the world keeps changing so innovation is never truly done.

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