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2023 Abstracts Stage 2

Dungeons & Dragons or Enlightenment and Play

Albert Thorpe, 2023, Stage 2

This project socially critiques the tabletop fantasy role-playing game Dungeons & Dragons. To this end, I engage with game studies to clarify notions of play and Joseph P. Laycock’s account of meaning production within D&D specifically. For these thinkers, play provides a space constitutively separated from and opposed to external life. This is an imaginative activity. Laycock highlights quasi-religious function of engaging in imagined worlds through a sacred order in D&D. I critique these accounts for their undeveloped social theory, which foreshortens their analysis, taking play or the religious sentiment as historically invariant rather than as social and historical products. As a background to this critique, I engage with the critical theory of Adorno and Horkheimer. For them, the self-defeat of the Enlightenment characterises the contemporary social world. The former failed to realise its promise of liberation and instead continued the domination it sought to overcome.
I go on to unfold the historical dialectic of D&D. From its inception, it has been a product of bourgeois society which serves its work process, despite its ostensible separation from external life. Play and narrative, in the form of the novel, both have utopian possibilities in turning against the world as it is; I contend that D&D regresses from these into an appendage of the work process which disappoints the existent possibilities of games and novels in truly opposing the ruling order. Rather than overcome magic, D&D mimics the magical practice of sacrifice in sacrificing the player’s own prohibited desires which would contradict the social process. Yet it does so in a form thoroughly characteristic of the Enlightenment; therefore, it can only be classed as regression.

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