This week we worked on the first steps on designing a prototype for our project through sketching. Before drawing our ideas, we review all the work that has been done so far and addressed the objectives so every individual knew what our design would lean towards to. We divided our work into 2 parts. On the first part each individual generated and shared a broad range of ideas through sketching in a certain amount of time. The sketches were influence by the research and interviews that has been conducted in the past. Those ideas once shared were discussed with the group. Each member of the group was given 3 red stickers in order to vote for the ideas that were the most relevant for them. As a result, ideas that had the most stickers were the most relevant as we can see on photo 1 and 2 below. This had an impact on the final decisions we made about the prototype we want to design.
PHOTO 1
PHOTO 2
On PHOTO 1 the prototype presented is a digital based application that permit to report issues to the local authority but also share it with the other residents. Through a voting system and enabling people to leave comments it has the purpose to make the voices of the residents to be heard. This prototype has also the purpose of enhancing interaction between residents by creating profiles where they can share their interest skills and knowledge. This prototype has the purpose to enhance connectivity between the local authority and the residents but also between the residents.
On PHOTO 2 the prototype presented is a box with a device that enable to record and listen what other people have been saying notably concerns and suggestions. In the box you have chairs where you could interact directly with other residents. It aims to encourage communication and interaction between residents.
For the second part we took one or several ideas (but no more than 2,3) that were discussed and presented during the first part and sketch 8 variations of it within a short amount of time. When sketching we considered improvement or alternative that could be done with those ideas. After the time passed, we shared and discussed about the variations of our ideas.
PHOTO 3
On PHOTO 3 two variations of an idea is presented. The idea is a digital application that shows event and issues happening in an area. The left variation is a visual prototype that enables to look on projects/issues/events that has happened, going to happen and happening on a map where you just need to click on the coloured dots in order to have more information. The right variation is a descriptive prototype that enables to look on project/issues/events in a chronological way, personal interest and popularity way. In order to have more information you just need to click on the article.
During this session the main challenges we have encountered was to express our ideas through sketching in a short amount of time and to choose ideas that would become the basis for our future prototype. After this session influenced by the discussion we made on the ideas presented, we decided to work towards a digital application prototype that would promote/strengthen connection between the residents and the local authority and between residents. Further research with the prototype design, notably learning from existing application as examples will permit us to create a viable digital based service.
Dear all, thanks for the entry. The three examples you choose to discuss help do understand your approach and the progress seen within the session. I also applaud you to mention challenges from the session towards the end. Those challenges you mentioned usually become spring board for follow-up work. How about also the challenge to relate back to user goals and user personas in a coherent way? The session after we were working on that through story boarding. It migth be useful to briefly comment on the link of the sketching of ideas, back to the revised goals and example search for week 4, and the subsequent evolution of your thinking in the story boarding session. In your final reflective log, I would also encourage you to refer back to the book ‘The Sprint’ and discuss the relevance of sketching activities within the wider context of the design process.