8) We love Bikes Prototyping and its challenges

Lecture​ ​8​ ​about​ ​prototyping​ ​was​ ​quite​ ​helpful​ ​because​ ​we​ ​saw​ ​why​ ​we​ ​need​ ​to​ ​do​ ​a prototype​ ​of​ ​our​ ​project​ ​and​ ​what​ ​different​ ​ways​ ​we​ ​could​ ​do​ ​it. Indeed,​ ​this​ ​activity​ ​must​ ​be​ ​taken​ ​seriously​ ​as,​ ​first,​ ​it​ ​allows​ ​us​ ​to​ ​see​ ​if​ ​this​ ​project can​ ​easily​ ​work​ ​when​ ​we​ ​trying​ ​to​ ​put​ ​it​ ​in​ ​a​ ​prototype​ ​and​ ​therefore​ ​meets​ ​our desired​ ​objectives​ ​for​ ​our​ ​project.​ ​Secondly,​ ​it​ ​is​ ​an​ ​interactive​ ​way​ ​to​ ​show​ ​how​ ​far we​ ​are​ ​in​ ​our​ ​work​ ​to​ ​our​ ​stakeholders​ ​and​ ​let​ ​them​ ​have​ ​their​ ​own​ ​point​ ​of​ ​view​ ​on the​ ​suitability​ ​of​ ​it.​ ​This​ ​interaction​ ​also​ ​is​ ​a​ ​test​ ​of​ ​our​ ​overall​ ​design​ ​of​ ​our​ ​prototype to​ ​see​ ​how​ ​easy​ ​it​ ​is​ ​for​ ​our​ ​stakeholders​ ​to​ ​use.​ ​This​ ​use​ ​test​ ​is​ ​important​ ​as​ ​before releasing​ ​the​ ​final​ ​version​ ​we​ ​want​ ​to​ ​be​ ​sure​ ​that​ ​the​ ​design​ ​is​ ​easy​ ​to​ ​navigate​ ​and not​ ​confusing​ ​for​ ​the​ ​end​ ​user.

Then,​ ​this​ ​session​ ​put​ ​the​ ​light​ ​on​ ​the​ ​concept​ ​of​ ​the​ ​prototype’s​ ​fidelity​ ​and​ ​more precisely​ ​the​ ​difference​ ​between​ ​the​ ​low​ ​fidelity​ ​and​ ​the​ ​high​ ​fidelity.​ ​Our​ ​focus​ ​on the​ ​high​ ​fidelity​ ​application​ ​is​ ​the​ ​progress​ ​bar​ ​which​ ​will​ ​show​ ​the​ ​accountability​ ​of the​ ​forum/council/webpage​ ​and​ ​it​ ​will​ ​be​ ​easy​ ​for​ ​the​ ​user​ ​to​ ​see​ ​at​ ​what​ ​stage​ ​of​ ​the progress​ ​the​ ​issue​ ​is​ ​at.​ ​To​ ​make​ ​it​ ​easier​ ​for​ ​the​ ​user​ ​to​ ​understand​ ​the​ ​different parts​ ​of​ ​the​ ​progress​ ​there​ ​will​ ​be​ ​different​ ​pages​ ​explaining​ ​the​ ​steps​ ​and​ ​allowing users​ ​to​ ​comment​ ​on​ ​each​ ​separate​ ​step​ ​to​ ​increase​ ​levels​ ​of​ ​accountability. Information​ ​that​ ​the​ ​council/forum​ ​can​ ​add​ ​to​ ​the​ ​different​ ​steps​ ​of​ ​the​ ​process​ ​and the​ ​users​ ​will​ ​also​ ​be​ ​able​ ​to​ ​add​ ​and​ ​read​ ​comments​ ​regarding​ ​the​ ​issue​ ​and​ ​the process.

In​ ​our​ ​opinion​ ​the​ ​hardest​ ​part​ ​to​ ​overcome​ ​during​ ​the​ ​prototyping​ ​stage​ ​will​ ​be creating​ ​an​ ​interactive​ ​and​ ​interesting​ ​way​ ​to​ ​show​ ​off​ ​the​ ​different​ ​reported​ ​issues and​ ​their​ ​progress.​ ​The​ ​most​ ​challenging​ ​part​ ​of​ ​this​ ​is​ ​designing​ ​the​ ​prototype​ ​to display​ ​all​ ​this​ ​information​ ​and​ ​the​ ​accountability​ ​of​ ​the​ ​council​ ​whilst​ ​still​ ​being​ ​easy for​ ​the​ ​end​ ​user​ ​to​ ​understand.​ ​We​ ​are​ ​attempting​ ​to​ ​overcome​ ​this​ ​challenge​ ​by​ ​not overloading​ ​the​ ​user​ ​with​ ​information​ ​they​ ​would​ ​have​ ​to​ ​click​ ​on​ ​a​ ​pin​ ​to​ ​reveal​ ​its information​ ​to​ ​avoid​ ​the​ ​screen​ ​from​ ​appearing​ ​cluttered.​ ​We​ ​will​ ​also​ ​use​ ​a​ ​colour scheme​ ​on​ ​the​ ​pins​ ​to​ ​illustrate​ ​the​ ​different​ ​stages​ ​of​ ​each​ ​project​ ​in​ ​a​ ​simplistic approach,​ ​with​ ​green​ ​showing​ ​the​ ​project​ ​being​ ​completed,​ ​orange​ ​illustrates​ ​the project​ ​is​ ​in​ ​progress​ ​and​ ​red​ ​means​ ​the​ ​projected​ ​hasn’t​ ​yet​ ​been​ ​started.

One thought on “8) We love Bikes Prototyping and its challenges”

  1. Hello team, thanks for going into greater detail on what aspects you’ll need prototyping to higher level of detail and which ones to lower. Comments on the prototyping prep entry still stand. There is a bit of a lack of detail as to what key user path you’ll prototype (to test in prototype demonstrations). In this, you might find value in going back to your story board draft, to clearly explain what you are actually prototyping. It would be good to try clarify this somehow in the final reflective log. If you could also refer to some of the reading on prototyping for the week that would be helpful, too.

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