7) TRECC: prototyping.

This week we learnt the importance of prototyping, and the implications it has on our own project (DigiVox). It was interesting to learn and consider that a ‘prototype is a manifestation of a design that allows stakeholders to interact with it and to explore its suitability’. This manifestation has directed our design focus, a goal to create an efficient mobile application to improve community outreach between developers and residents and ultimately, our client’s needs.

Considering our story board, the area we want to prototype is the use of the app. With this in mind, our group has worked on designing and creating are first prototype this week. It was clear the process of a user using the app interface is the most important part of the storyboard to prototype because it is a radical innovation that has not been done before, so testing will be integral to meeting our goal. By doing this we can refine the application, and hopefully developing an ideal way to tackle community outreach between developers and the community.

Moreover, from this week’s lecture it was interesting to understand the broad scope to prototyping, especially with our own prototyping getting underway. With relevance to our own project, it was clear that our prototype has a fairly high level of fidelity. We knew early on that a mobile app was the way to answer our client’s needs, so after a only small amount of research by using other mobile apps, and a few sketches we were ready to create a digital version. By using MarvelApp to formulate our application we have been able to get as close to a final product as possible. This means we can test how easy the final interface is to use. The advantage to this is that we have the opportunity to get our stakeholders involved, and gain valuable feedback.

First use of MarvelApp

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Refined and Detailed version of our prototype (1)

Refined and Detailed version of our prototype (2)

The first use of MarvelApp was to get an understand to how the software works and ultimately organising the basics of our app.  We then added more detail in aesthetics and in the functionality of the app. By doing this there is more and more tweaking done to hopefully make the final product.

One thought on “7) TRECC: prototyping.”

  1. Hello thanks for the entry, it’s good to see you are making good progress on the project. It’s good to see you are trying to introduce lecture and reading materials in your writing. Perhaps you could go in a bit more detail in the final reflective log on the kinds of materials/approaches there are to prototyping and how your approach maps onto those?

    Furthermore, just a few pointers for reflective thinking: as per the blog writing task, it would be good to have some comments on (1) how you decided to divide tasks amongst the group. Has the suggestions from the Sprint book been in any way influential? How does your team’s experience divert or align with the suggested roles in the Sprint Book?; who’s doing what? (2) it would have been good to see a clearer breakdown of your story board and some thoughts as to which elements will be of greater importance to prototype to high level of fidelity and which ones not. How did you make this choice? Was there a key user path that your prototype demonstrations seek to test?; (3) Also if I wasn’t a ‘expert’ reader, I would not be sure what Marvel is and which other options you considered; or how prototyping in Marvel works, a brief comment on these things might be useful; (4) any challenges in your prototyping process? Discuss those. One of the insights you may have gained already is the iterative approach of prototyping, and the benefit of outlining a ‘map’ of all elements that need prototyping before going into detail. Yet, further critical appraisal/discussion may be useful.

    The screen shots from Marvel look interesting. Good work. Onwards.

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