Week 10- User test feedback

This week we were really excited to showcase our prototype to our user clients. The first user test took place on the 8th December at the planning studios in Claremont. We received a lot of critical feedback that we hope to implement into our prototype.  This was with the Youth Council who we can proudly quote “would play with the app” after a few refinements. It’s really eye opening to have these informal conversations about the app as the youth council have reasonable and well thought ideas to further our app.

 plan-a-lot-2

These include the rating systems for our leader board. We have a feedback box where users can state what they like or dislike about the design. However the youth council suggested we make it so other users can read each other comments to generate an interactive conversation between users. Another idea that came up was once the user had completed the design of the development they would then be able to place it into a geolocation. Such as placing the design in google earth or maps to show how their design would look in context. This would make their designs feel more personal and gives them a visual to see how their design would fit in and interact with the surroundings.

The second user test took place at the North Tyneside Council. This gave us an insight to how the planners and developers would use the app to open up conversations between them and the youth. We learnt that planners go into schools to give talks about planning to raise an awareness of planning issues. We questioned whether our app could be used for the youth to help provide an input in actual planning applications but were sadly informed that it wasn’t feasible. However by introducing our app Plan-A-Lot to the school children it allows both parties to have more open conversations and provides a more interactive experience.  We hope it provides the missing connection between the youth, planners and developers.

From the user tests we gained quite a lot of advice and suggestions which we plan to take on board. Some will be ideas for future development of the app and other ideas will be idea’s we can incorporate now.

Week 9 – User test (Re-do)

This week we continued working on our prototype on Marvel. The prototype would give us a chance to see how the users interacted with the app and help us see what we might have missed. They would test this out on the 8th and 9th of December. In the lecture, we watched ‘The five act interview’ by Sprint, which showed us how to set up the user testing. The five steps are:

  1. Friendly welcome
  2. Context questions
  3. Introduce the prototype
  4. Tasks
  5. Quick debrief

The context questions would be similar to what we previously asked at our client meetings which informed us on the direction we needed to go in for our prototype. We decided on creating an app called Plan A Lot where the users would be able to develop communities with different criteria for each level. As the levels increase so would the difficulty by providing more components to drag and other realistic limitations. We hope this app would allow us to open conversations between planners and the youth.

One issue we had with producing the prototype was that we would not be able to drag components onto the 3D plot to create the community. This was a major part of the app and had to look at other means of providing this feature. We were thinking of using either Microsoft PowerPoint or Keynotes to have a demo of the game. However we thought the users would be confused if were to switch from marvel to another software. We decided to print out a plot and get the users to use paper cut outs to drag on to the site, to replicate how it would work in the app. We would use Marvel to show our vision of the app.

We have two user tests. The first will be with the youth council and will be in the planning studios. The youth council will be familiar with this area as this is where we previously held our user interviews. If it was up to us we would have chosen to do it at a school so they would feel comfortable. The second interview would be with Sean Gallagher who works for Capita at North Tyneside Council. For this interview we will be heading to the planning office at North Tyneside which is what we would have chosen as an ideal setting. We decided that two people would talk while the other three would observe.  On the second interview one of our members would not be present. Therefore we would have another member speaking on Friday.

We want to keep the user tests informal and just let the conversation flow naturally. We don’t have many questions to ask at the moment. However we hope that user tests will point out things we would have overlooked. There are still small details that we’re not sure of and we hope to get critical feedback to refine our prototype and concept.

Week 9 – User testing

This week we continued working on our prototype on marvel. The prototype would give us a chance to see how the users interacted with the app. They would test this out on the 8th and 9th of December. In the lecture we watched ‘The five act interview’ by Sprint which showed us how to set up the user testing. The five steps are:

  1. Friendly welcome
  2. Context questions
  3. Introduce the prototype
  4. Tasks
  5. Quick debrief

From this we learnt that we cannot just simply ask them to test out the prototype immediately. Instead, we should ask questions in context such as; have they used any apps related to planning? How they felt about them? Although we already asked these questions at the User Interview at the beginning of the module.

Reinforced throughout the interview was to reassure the user. The user should not feel, as though they are at an interview as, this would lead them to believe there is a right answer. We want the user to think aloud to give us a better understanding of how usable the app is.

We realised that without a dragging feature on marvel the prototype would not help us assess how viable the app would be, how the client would interact with the app without us present. We decided the users would test it out on keynotes with the marvel prototype as a supporting model to show what we envision the app to look like.

During the seminar, we assigned roles during the user interviews. We would have three observers and two speakers. We will be showing the prototype to five people, which means 80% of any faults of our app, would be flagged up. Any other details would be minor details that would not affect the function of the app. Hopefully we would be able to get valuable information from the user testing.

 

 

 

Young people engagement-Week 2

Welcome back to our blog. As a group we looked at the comments left to us from our previous blog entry and refined our aims with the project to two simple goals:

  1. Engage young people. This is our main goal throughout the length of the module so that young people have a more active role/voice in shaping their future community.
  2. Encourage developers to use young people earlier in the process of creating a plan. We want them to hear out the ideas of young people, to show their worth to provide a development that both parties would be happy with.

This week we have been looking at how to prepare for user interviews for the following week when we meet with the youth council. This is so we can get a clearer understanding of what the clients require from us. Splitting the questions into broader categories and then further refining them gives us the opportunity to get as much information as possible. If there are any other major clients we may have overlooked they should hopefully be identified by the end of the interview.

Questions

  1. What is your role as a youth councillor?
  • Do you enjoy your work?
  • What do you enjoy?
  • What do you not enjoy?
  • What would you change?
  1. What made you interested in being a part of the youth council?
  • How did you hear about it?
  • Do you think that method is effective?
  • What are the pro’s and con’s of this?
  • What are your aims/goals as youth councillors?
  • Do you have any previous planning experience?
  1. How do you communicate?
  • How frequently does this happen?
  • Do you find your voice being heard? (If not why is not heard?)
  • How would you rate the current system from 1-5?
  • Any suggestions for improving the current system?
  1. What digital devices do you use?
  • How often do you use technology?
  • What kinds of technology do you use?
  • What do you use technology for?
  1. Do you think technology could help bridge the gap between you and the other clients?
  • What kind of technology do you think would achieve this?
  • Does every youth have a means of accessing the technology?
  1. Who do you communicate with?
  • Are they easy to communicate with?
  • Which groups of people do you communicate with more or less?
  • Why do you think you communicate well with this group or not?
  • How would you go about bridging a gap between you and this group?
  • Are there any previous methods that you have tried?
  1. How would you suggest we encourage young people to be more involved in the planning process?
  • Are there any reasons why young people wouldn’t be involved?
  • Would young people be more open to digital solutions, workshops or both?

Hopefully with these questions we know which direction we want to take our prototype towards and answer what is needed from us. We shall let you know what we learnt in the interview in the next blog.

Thank You.